Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Skirmisher (level 1, -4/16 HPs) Began as a High Elf Abyssal Knight on Sept 12, 2016. Was a Follower of Lugonu. Slain by a thrashing horror (14 damage) ... on level 1 of the Abyss. The game lasted 00:00:50 (68 turns). glosham the Skirmisher (High Elf Abyssal Knight) Turns: 68, Time: 00:00:50 Health: -4/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.0 Fighting - Level 2.4 Long Blades - Level 0.8 Armour - Level 2.1 Dodging + Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Welcome, glosham the High Elf Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a scroll labeled BACKEW QUPNUO. Found a corrupted altar of Lugonu. You see here a scroll labeled BACKEW QUPNUO. d - a scroll labeled BACKEW QUPNUO Read which item? (? for menu, Esc to quit) As you read the scroll labeled BACKEW QUPNUO, it crumbles to dust. You feel strangely unstable. You feel the power of the Abyss delaying your translocation! It was a scroll of teleportation. You are suddenly pulled into a different region of the Abyss! Found 19 stones. You see here 19 stones. The thrashing horror roars! The thrashing horror tramples you. You stumble backwards! The thrashing horror roars! The thrashing horror misses you. The thrashing horror closely misses you. The thrashing horror tramples you! Ouch! That really hurt! You die... #. . ....##.# .#... .### .#. .#.#....#.# . #.#...#.##.##. # # .. .. ....#.. #.#. ........§# .. ..# ######...#..§... #.##...##....##.#.. #.@.#.##.#...# #..# #..#X.#....######### ##..#...#### #....### ....#.. .#.##..#. #. .#.### ##...#. #. You could see a thrashing horror. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the High Elf Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 3/3 62 | Abyss:1 | Noticed a thrashing horror 68 | Abyss:1 | Slain by a thrashing horror Action || total -------------------------++------- Use: Scroll || 1 Dodge: Dodged || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 70.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 70.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: