Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Skirmisher (level 1, -5/17 HPs) Began as a Vampire Abyssal Knight on Sept 3, 2016. Was a Follower of Lugonu. Slain by an ancient zyme (14 damage) ... on level 2 of the Abyss. The game lasted 00:01:37 (102 turns). glosham the Skirmisher (Vampire Abyssal Knight) Turns: 102, Time: 00:01:37 Health: -5/17 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 14 God: Lugonu [*.....] Gold: 30 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 short sword rCold . . . Gourm . b - +0 leather armour rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, diseased, not resistant to hostile enchantments, very unstealthy A: fangs 3, see invisible, unbreathing a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not thirsty. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 30 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of blood Skills: - Level 2.6 Fighting - Level 2.1 Short Blades - Level 0.7 Armour - Level 2.1 Dodging * Level 0.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Found a plate armour. Found 17 bolts and 30 gold pieces. You see here 30 gold pieces. You now have 30 gold pieces. Found a scroll labeled CAHIYX GAPPI. You see here a scroll labeled CAHIYX GAPPI. d - a scroll labeled CAHIYX GAPPI Read which item? (? for menu, Esc to quit) As you read the scroll labeled CAHIYX GAPPI, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. Found 14 stones. A large abomination comes into view. Found a pink potion. You see here 14 stones. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel less vulnerable to hostile enchantments. You feel ill. You feel ill. The ancient zyme barely misses you. x2 You feel ill. You feel ill. You feel ill. You see here a pink potion. d - a pink potion The ancient zyme hits you. x2 Drink which item? (? for menu, Esc to quit) It was a potion of curing. You feel better. The ancient zyme hits you! The ancient zyme misses you. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You closely miss the ancient zyme. The ancient zyme hits you! Ouch! That really hurt! You die... .# #.# #.. ##. # ..#.#....# .. .... .#..# .. #... ...#. .#. #..##...#.#... .##.#.#..... #. . ###..#..#..# .. # #@#.#...(.#### .#. ##x......##.....#. #.##.#....###X#. # ###...##.##...## # #### ###.....# #.. ## . .# ##.#... ..#..# #.#..###..# ##..##### #....#..####.#. # #.#####.. .# You could see an ancient zyme. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Vampire Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 17/17 MP: 2/2 49 | Abyss:2 | Noticed a large abomination 62 | Abyss:2 | Noticed an ancient zyme 102 | Abyss:2 | Slain by an ancient zyme Action || total -------------------------++------- Melee: Short sword || 1 Use: Scroll || 1 Potion || 1 Dodge: Dodged || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 51.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 51.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: