Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Skirmisher (level 1, 0/11 HPs) Began as a Vine Stalker Abyssal Knight on Sept 3, 2016. Was a Follower of Lugonu. Slain by an unseen horror (shapeshifter) (9 damage) ... on level 1 of the Abyss. The game lasted 00:00:47 (47 turns). glosham the Skirmisher (Vine Stalker Abyssal Knight) Turns: 47, Time: 00:00:48 Health: 0/11 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Armour a - a +0 leather armour (worn) Comestibles b - a bread ration Skills: - Level 2.6 Fighting - Level 1.5 Armour - Level 0.7 Dodging + Level 0.0 Stealth - Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, glosham the Vine Stalker Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. You enter the shallow water. Moving in this stuff is going to be slow. Found a gateway leading out of the Abyss. Found a gateway leading out of the Abyss. A thrashing horror comes into view. A harpy comes into view. The harpy changes into something you cannot see! Something hits you. Something hits you! Ouch! That really hurt! You die... #..# #.##.#...# ####.# .. #.# ###..### .....# .# ## ##..#. ..... # #.#..##.# .ยง.# ## #..#.####.#.#..# ###....#..#..... #..##........# #.....#...#... #...##@.# #...# #.###.##.#...## #.# #. ..... ## .. ..#.# ... ...#.. .#.. ##.## ..... .# >. ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Vine Stalker Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 3/3 26 | Abyss:1 | Noticed a thrashing horror 45 | Abyss:1 | Noticed a harpy 45 | Abyss:1 | a harpy changed into something unseen 47 | Abyss:1 | Slain by an unseen horror (shapeshifter) Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 48.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 48.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: