Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Skirmisher (level 1, -13/11 HPs) Began as a Vine Stalker Abyssal Knight on Sept 3, 2016. Was a Follower of Lugonu. Killed from afar by a wretched star (24 damage) ... with an orb of energy ... on level 1 of the Abyss. The game lasted 00:00:32 (36 turns). glosham the Skirmisher (Vine Stalker Abyssal Knight) Turns: 36, Time: 00:00:32 Health: -13/11 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Armour a - a +0 leather armour (worn) Comestibles b - a bread ration Skills: - Level 2.6 Fighting - Level 1.5 Armour - Level 0.7 Dodging + Level 0.0 Stealth - Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, glosham the Vine Stalker Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found two corrupted altars of Lugonu. Found a gateway leading deeper into the Abyss. Press: ? - help, v - describe, . - travel A translucent rock wall. You enter the shallow water. Moving in this stuff is going to be slow. Found a gateway leading out of the Abyss. You enter the shallow water. Moving in this stuff is going to be slow. A wretched star comes into view. The wretched star glows turbulently. The orb of energy hits you! Ouch! That really hurt! You die... .#...... #...... ## #..#≈..#.# ...≈≈#..#* ..≈≈...§# .≈≈≈...### #≈≈≈..##.# #@.###≈.## #...♣≈..#≈≈≈### #...##.≈≈≈≈≈#.## #.#.##...≈≈≈≈...# #. ###....#.≈≈≈≈.# # #######..≈#.. #.# #####≈# . #.###....#...♣ .. #.#..#.#.#≈≈≈. You could see a wretched star. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Vine Stalker Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 3/3 36 | Abyss:1 | Noticed a wretched star 36 | Abyss:1 | Killed from afar by a wretched star Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 38.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 38.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: