Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Skirmisher (level 1, -5/18 HPs) Began as a Human Abyssal Knight on July 27, 2016. Was a Follower of Lugonu. Slain by a vampire mosquito (12 damage) ... summoned by a worldbinder ... on level 1 of the Abyss. The game lasted 00:01:51 (120 turns). glosham the Skirmisher (Human Abyssal Knight) Turns: 120, Time: 00:01:52 Health: -5/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 9 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) e - a +0 ring mail Scrolls d - 2 scrolls of identify Comestibles c - a bread ration Skills: - Level 3.0 Fighting - Level 2.0 Long Blades - Level 2.0 Armour - Level 1.0 Dodging + Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Found a scroll labeled BOMUDU ZUSCH. You see here a scroll labeled BOMUDU ZUSCH. d - a scroll labeled BOMUDU ZUSCH Read which item? (? for menu, Esc to quit) Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll labeled BOMUDU ZUSCH, it crumbles to dust. It was a scroll of blinking. Found 3 scrolls labeled GECSEHURAH. You see here 3 scrolls labeled GECSEHURAH. d - 3 scrolls labeled GECSEHURAH Read which item? (? for menu, Esc to quit) As you read the scroll labeled GECSEHURAH, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. Found a ring mail. A wight comes into view. It is wielding a hand axe. Your magical contamination has completely faded away. You see here a ring mail. e - a ring mail A jelly comes into view. The jelly quivers. Found a meat ration. A large abomination comes into view. Found 22 gold pieces. A ynoxinul comes into view. The ynoxinul bellows! You see here 9 gold pieces. You now have 9 gold pieces. The jelly misses you. A lurking horror comes into view. A worldbinder comes into view. The ynoxinul gestures. The worldbinder calls forth creatures from the Swamp! The vampire mosquito bites you! Ouch! That really hurt! The vampire mosquito bites you! Ouch! That really hurt! You die... #. ## .# .. .##.# ## .#.### ####.# ## ..... #..@######.##.....# #..##y.Jx..##. x####. ##.....vy..X3.##. ..x #.......#.#.#.5#..# . #..##.#.###.# .#.#.. . ... ..#...##....#.5###. #. ######.##.#..##..#.# # ####.##.#.# #5## .... ...####.# You could see a large abomination, a worldbinder, 2 vampire mosquitoes, an insubstantial wisp and a jelly. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Human Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 68 | Abyss:1 | Noticed a wight 84 | Abyss:1 | Noticed a jelly 96 | Abyss:1 | Noticed a large abomination 102 | Abyss:1 | Noticed a ynoxinul 109 | Abyss:1 | Noticed a worldbinder 117 | Abyss:1 | Noticed a vampire mosquito 117 | Abyss:1 | Noticed a vampire mosquito 117 | Abyss:1 | Noticed an insubstantial wisp 120 | Abyss:1 | Slain by a vampire mosquito Action || total -------------------------++------- Use: Scroll || 2 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 124.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 124.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: