Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Skirmisher (level 1, -10/24 HPs) Began as an Ogre Abyssal Knight on July 27, 2016. Was a Follower of Lugonu. Mangled by a small abomination (14 damage) ... on level 2 of the Abyss. The game lasted 00:01:49 (79 turns). glosham the Skirmisher (Ogre Abyssal Knight) Turns: 79, Time: 00:01:50 Health: -10/24 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) d - +4 ring of evasion @: non-regenerating, diseased, not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 robe (worn) Jewellery d - a +4 ring of evasion (left hand) Comestibles c - a bread ration Skills: - Level 4.0 Fighting + Level 2.6 Maces & Flails - Level 2.1 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History You plunge deeper into the Abyss. Found a shiny jade ring. Found a bread ration. You see here a shiny jade ring. d - a shiny jade ring Put on which piece of jewellery? (? for menu, Esc to quit) d - a +4 ring of evasion (left hand) A tentacle flies out from the starspawn's body! A starspawn tentacle comes into view. A starspawn tentacle comes into view. Found a plate armour. Found a scale mail. A tentacle flies out from the starspawn's body! A starspawn tentacle comes into view. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. The starspawn tentacle grabs you. The starspawn tentacle constricts you. You escape the starspawn tentacle's grasp. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. You feel ill. A large abomination comes into view. A small abomination comes into view. The large abomination moves out of view. You feel ill. You feel ill. A small abomination comes into view. The large abomination hits you! Ouch! That really hurt! The small abomination hits you. * * * LOW HITPOINT WARNING * * * The small abomination hits you! Ouch! That really hurt! You die... .[ ## .. .# ....# .#..## ...#.#. # ....... ##.....# #@# # #x#.#.# ####X....# #..x##.....# #.#x.....##. ##..X#...#.. #.#..## ..... ##.#####....# #. # .#... You could see a tentacled starspawn, an ancient zyme, a large abomination and 2 small abominations. Vanquished Creatures (others) 12 starspawn tentacles (Abyss:2) 18 starspawn tentacle segments (Abyss:2) 30 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Ogre Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 24/24 MP: 2/2 11 | Abyss:2 | Noticed a tentacled starspawn 61 | Abyss:2 | Noticed an ancient zyme 67 | Abyss:2 | Noticed a large abomination 67 | Abyss:2 | Noticed a small abomination 75 | Abyss:2 | Noticed a small abomination 79 | Abyss:2 | Mangled by a small abomination Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 40.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 40.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: