Dungeon Crawl Stone Soup version 0.18-a0-822-gb52b7b4 (webtiles) character file. 13 glosham the Caller (level 2, 20/20 HPs) Began as a Demigod Summoner on Dec 16, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:12:10 (664 turns). glosham the Caller (Demigod Summoner) Turns: 664, Time: 00:12:10 Health: 20/20 AC: 1 Str: 9 XL: 2 Next: 12% Magic: 7/7 EV: 12 Int: 19 God: Gold: 35 SH: 0 Dex: 18 Spells: 2 memorised, 1 level left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . X - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt + Harm . (no boots) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: thin skeletal structure 1, deformed body, high mp 1, weak 1, sustain attributes a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) b - a +0 dagger c - a +0 hunting sling Missiles e - 19 stones i - 4 tomahawks (quivered) Armour X - a +0 robe (worn) Scrolls h - a scroll of remove curse Potions n - a potion of heal wounds {unknown} Books g - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Comestibles l - a bread ration m - a beef jerky Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting * Level 4.1 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Call Imp Summ ###..... 6% 2 ###.... m - Summon Small Mammal Summ ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. You have a somewhat thin skeletal structure (Dex +2, Stealth). Armour fits poorly on your strangely shaped body. You are weak. (Str -2) Message History d - a potion of mutation Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) l - a +0 hand axe (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) l - a +0 hand axe (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +0 hand axe (weapon); l - a bread ration Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) a - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) b - a +0 dagger; a - a +0 hand axe (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) g - a hunting sling Adjust to which letter? (? for menu, Esc to quit) c - a hunting sling; g - a book of Callings Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a +0 hunting sling (weapon) a - a +0 hand axe (weapon) Drop what? 14/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 club. Read which item? (? for menu, Esc to quit) As you read the scroll labeled QALEUB ZUIPAI, it crumbles to dust. It is a scroll of enchant weapon. Enchant which weapon? (? for menu, Esc to quit) Your +0 hand axe glows red for a moment. Read which item? (? for menu, Esc to quit) As you read the scroll labeled IXUHES FOYPSIASS, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. Drink which item? (? for menu, Esc to quit) Really quaff d - a potion of mutation {!q}? You feel extremely strange. Your body twists and deforms. You feel weaker. Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.# #.# # #.# #.##### ### ## #.# #.#...######.# .# #.# #...........#. .# #.# ###...#####..# .# #.# ##.## #..# .# #.# #.# #..# .# #.# #.# #... .# ###@# #.# #..# .# #.5.# #.# ##.. .# #.### #.# #.# .# #.# #.#######.# .# #.# ##..#......# .# ##.## #........... ## ##### ##...## #.#.#.###### #...###.....## ##.#.#.# # #............###....#.###### You could see a friendly shadow imp. Vanquished Creatures A bat (D:1) A goblin (D:1) A jackal (D:1) A giant newt (D:1) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) An ooze (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A giant newt (D:1) 3 goblins (D:1) A rat (D:1) 11 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham the Demigod Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 250 | D:1 | Reached skill level 4 in Summonings 447 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 451 | D:1 | Learned a level 2 spell: Call Imp 663 | D:1 | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation] 663 | D:1 | Gained mutation: You are weak. (Str -2) [potion of mutation] 663 | D:1 | Gained mutation: You have a somewhat thin skeletal structure (Dex +2, Stealth). [potion of mutation] 664 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_c Action || total -------------------------++------- Melee: Club || 14 Dagger || 8 Throw: Tomahawk || 3 Cast: Summon Small Mamm || 16 Call Imp || 2 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 2 Distracted || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.4 | 507.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.4 | 507.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 19.0 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 19.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_rooms_c