Dungeon Crawl Stone Soup version 0.17-a0-2231-gd80ca38 (webtiles) character file. 34 glosham the Insei (level 3, 0/30 HPs) Began as a Demigod Monk on Oct 29, 2015. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:08:30 (558 turns). glosham the Insei (Demigod Monk) Turns: 558, Time: 00:08:30 Health: 0/30 AC: 2 Str: 13 (14) XL: 3 Next: 1% Magic: 5/5 EV: 13 Int: 16 God: Gold: 93 SH: 0 Dex: 18 Spells: 0 memorised, 2 levels left rFire + . . SeeInvis . - Unarmed rCold + . . Clarity . a - +0 robe rNeg . . . SustAt + (no shield) rPois + Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr + Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: resistant, not resistant to hostile enchantments, unstealthy A: high mp 1, sustain attributes a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} g - a scroll of remove curse {unknown} h - a scroll of blinking {unknown} Potions f - a potion of curing {unknown} Comestibles b - 4 bread rations i - a chunk of flesh Skills: - Level 2.6 Fighting - Level 2.6 Dodging - Level 1.7 Stealth * Level 4.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History You closely miss the jackal. The jackal barely misses you. The jackal barks! You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal moves out of view. The jackal closely misses you. You barely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal misses you. The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The bat closely misses you. You hit the bat. The bat is heavily wounded. The bat misses you. The bat completely misses you. You hit the bat. You kill the bat! The jackal barely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Drink which item? (? for menu, Esc to quit) It was a potion of resistance. You feel protected. The jackal bites you but does no damage. Drink which item? (? for menu, Esc to quit) It was a potion of degeneration. There was something very wrong with that liquid. You feel somewhat weakened. The jackal bites you. You die... ## #. .. # #. #.# #. ##...#. #.....h############### ......hh@............# ......h#############.# ....... #.# #.....# #.# ##...# #.# #... #.# #... #.# .... ##.##.# #### #(.##.. You could see 4 jackals. Vanquished Creatures 2 adders (D:2) An ooze (D:2) 2 bats A goblin (D:2) 2 jackals (D:1) A giant newt (D:1) 2 rats 11 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham the Demigod Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 194 | D:1 | Reached skill level 4 in Unarmed Combat 363 | D:2 | Reached XP level 2. HP: 13/25 MP: 4/4 555 | D:1 | Reached XP level 3. HP: 4/30 MP: 5/5 556 | D:1 | HP: 2/30 [jackal (2)] 558 | D:1 | Slain by a jackal Vault maps used: D:1: mushboom_english_gardens, minmay_stone_trees_small, minmay_surrounded D:2: first_bread, uniq_iyjb Action || total -------------------------++------- Melee: Unarmed || 39 Use: Scroll || 2 Potion || 2 Stab: Sleeping || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.6 | 0.0 | 0.0 | 174.0 Dungeon | 100.0 | 100.0 | 0.6 | 0.0 | 0.0 | 174.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 24.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 24.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: mushboom_english_gardens, minmay_stone_trees_small, minmay_surrounded D:2: first_bread, uniq_iyjb