Dungeon Crawl Stone Soup version 0.17-a0-1951-g62301d3 (webtiles) character file. 0 glosham the Charmwright (level 1, -1/17 HPs) Began as a Demigod Skald on Oct 2, 2015. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (71 turns). glosham the Charmwright (Demigod Skald) Turns: 71, Time: 00:01:15 Health: -1/17 AC: 3 Str: 15 XL: 1 Next: 6% Magic: 5/5 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt + (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: high mp 1, sustain attributes a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration f - a beef jerky Skills: * Level 1.8 Fighting - Level 1.7 Axes - Level 0.8 Armour - Level 0.8 Dodging - Level 1.7 Spellcasting - Level 2.6 Charms You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History You slash the rat! You kill the rat! You see here a rat corpse. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. An adder comes into view. There is a stone staircase leading up here. The helpless adder fails to defend itself. You hit the adder. The adder is lightly wounded. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder barely misses you. The adder bites you. You barely miss the adder. The adder is lightly wounded. The adder bites you. You miss the adder. The adder is lightly wounded. The adder bites you. x2 You closely miss the adder. The adder is lightly wounded. The adder barely misses you. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The adder barely misses you. You completely miss the adder. The adder is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is heavily wounded. The adder closely misses you. You hit the adder but do no damage. The adder is heavily wounded. The adder bites you. You die... .. #. ##.# ... # #.. .##.#.. ......S###.# #.@...# ####### You could see an adder. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham the Demigod Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 5/5 69 | D:2 | HP: 1/17 [adder (2)] 71 | D:2 | Slain by an adder Vault maps used: D:1: minmay_arrival_four_houses D:2: nicolae_gozag_cash_rules_everything_around_me, lemuel_coloured_pillars_altar, first_bread Action || total -------------------------++------- Melee: Hand axe || 11 Stab: Sleeping || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 36.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 36.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 0.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 0.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_four_houses D:2: nicolae_gozag_cash_rules_everything_around_me, lemuel_coloured_pillars_altar, first_bread