Dungeon Crawl Stone Soup version 0.17-a0-1946-gfb768fe (webtiles) character file. 3 glosham the Charmwright (level 1, 0/17 HPs) Began as a Demigod Skald on Oct 1, 2015. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:05:31 (119 turns). glosham the Charmwright (Demigod Skald) Turns: 119, Time: 00:05:32 Health: 0/17 AC: 3 Str: 15 XL: 1 Next: 33% Magic: 5/5 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt + (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: high mp 1, sustain attributes a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Z - a +0 buckler Scrolls e - 2 scrolls of teleportation Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 bread rations f - a meat ration Skills: - Level 1.7 Fighting * Level 2.1 Axes - Level 0.8 Armour - Level 0.8 Dodging - Level 1.7 Spellcasting - Level 2.6 Charms You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Infusion Chrm ##.... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History There is an open door here. You closely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. A goblin comes into view. It is wielding a dagger. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. You aren't carrying any potions. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Adjust (i)tems, (s)pells, or (a)bilities? You don't currently have any abilities. Unknown command. Read which item? (? for menu, Esc to quit) As you read the scroll labeled YSAINETIFE, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The hobgoblin closely misses you. Your surroundings suddenly seem different. The bat hits you but does no damage. Found a viscous orange potion. 3 bats come into view. You hit the bat. The bat is severely wounded. The bat hits you. You die... #.h........ ......%.h...... ............... . ............... .. ..........##### ... .............### ###.... .........#>.....#.....!. ##.......###............ #b@....... #......... #..b...... #......... #.....b... ##........ ##....... ####### You could see 3 bats. Vanquished Creatures A giant gecko (D:1) A giant newt (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham the Demigod Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 5/5 43 | D:1 | Reached skill level 2 in Axes 113 | D:1 | HP: 1/17 [hobgoblin (2)] 119 | D:1 | Slain by a bat Vault maps used: D:1: nicolae_arrival_somewhat_less_tricky_arrival Action || total -------------------------++------- Melee: Hand axe || 12 Use: Scroll || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 131.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 131.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: nicolae_arrival_somewhat_less_tricky_arrival