geeseburger Level 1 of the Dungeon (2, -24, D:1) a +0 club a stone (8, -12, D:1) a +0 short sword (8, 18, D:1) a +0 dagger (9, 20, D:1) a +0 short sword 5 stones (9, 31, D:1) a +0 dagger (10, 26, D:1) a +0 ring mail (19, -6, D:1) a +0 sling (33, -11, D:1) 5 stones (38, -7, D:1) a +0 dagger (41, 25, D:1) a +0 hand axe (42, 35, D:1) a +0 club (43, -21, D:1) 2 stones (53, -12, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club the +4 ring mail of the Sandy God {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (14, -3, D:2) a +0 hand axe (14, 19, D:2) a +0 whip (16, 11, D:2) a +0 club (22, 6, D:2) a +0 dagger (25, 6, D:2) a +0 robe (25, 17, D:2) a +0 dagger (27, 7, D:2) 3 stones (27, 10, D:2) 2 stones (36, 28, D:2) a +0 falchion (37, 18, D:2) a +1 flail of protection (38, 18, D:2) a +0 war axe (40, 17, D:2) a +0 hand axe a +0 ring mail a +0 short sword (41, 33, D:2) a +0 dagger Level 3 of the Dungeon (4, 0, D:3) a +0 sling (8, 15, D:3) a book of Callings (11, -13, D:3) a +0 dagger (15, -9, D:3) a +0 robe (18, -6, D:3) 5 stones (26, -26, D:3) a +0 dagger (26, 14, D:3) a +0 hand axe (27, 2, D:3) a +0 club 4 stones (27, 3, D:3) a +0 spear (27, 4, D:3) a +2 whip of venom a +0 club (27, 14, D:3) a +0 dagger a +0 flail (28, 12, D:3) a +0 dagger (28, 14, D:3) a +1 hand axe of electrocution a +0 ring mail (42, 5, D:3) a +0 robe (47, -13, D:3) 6 stones (48, 5, D:3) 2 potions of brilliance (53, -3, D:3) 5 stones (57, -13, D:3) a +0 club 2 boomerangs Level 4 of the Dungeon (0, 0, D:4) a +0 club (15, -8, D:4) a +0 hand axe a +0 ring mail a +0 whip a +0 ring mail (18, -40, D:4) 6 large rocks (18, -36, D:4) a stone (19, -38, D:4) a stone (20, -36, D:4) a stone (23, -40, D:4) a stone (23, -37, D:4) a stone (25, -13, D:4) 2 stones (25, -6, D:4) a +0 flail 15 stones (30, -54, D:4) a +0 giant club (38, -41, D:4) a book of Flames (38, -13, D:4) a +0 whip a +0 leather armour (39, -32, D:4) a book of Weapons (39, -11, D:4) a +0 whip a +0 leather armour (39, -6, D:4) a +0 whip a +0 quarterstaff (40, -10, D:4) a +0 club (40, -8, D:4) a +0 dagger (40, -5, D:4) a +2 whip of holy wrath (40, -4, D:4) a +0 short sword a stone (43, -46, D:4) a +0 trident (45, -11, D:4) a book of Transfigurations (47, 4, D:4) a +0 short sword of speed (49, 2, D:4) a +0 club (50, -5, D:4) a book of Blood (50, 5, D:4) a +0 dagger (54, -53, D:4) a potion of brilliance (62, -39, D:4) a +0 leather armour (64, -16, D:4) a book of Callings (65, -8, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (9, -14, D:5) a +0 sling (10, 9, D:5) a +0 flail (still there?) a +0 ring mail (still there?) a +0 club (still there?) a +0 hand axe of freezing (still there?) a +0 scale mail (still there?) (11, 9, D:5) a +0 morningstar a +0 leather armour a +0 flail a +0 scale mail an orc corpse an orc corpse (11, 16, D:5) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (unseen) (11, 17, D:5) a human corpse (12, -15, D:5) a +2 leather armour of cold resistance (12, 9, D:5) a +0 dagger (15, -1, D:5) a hound corpse