Dungeon Crawl Stone Soup version 0.24-a0-441-g27f0392e16 (webtiles) character file. Game seed: 5648985397648846450 30 galech the Skirmisher (level 3, 20/29 HPs) Began as a Demonspawn Fighter on June 19, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:00:36 (377 turns). galech the Skirmisher (Demonspawn Fighter) Turns: 377, Time: 00:00:37 Health: 20/29 AC: 6 Str: 16 XL: 3 Next: 5% Magic: 3/3 EV: 6 Int: 9 God: Gold: 83 SH: 9 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... n - amulet of magic regeneration HPRegen 0.09/turn (no ring) MPRegen 0.33/turn (no ring) @: mildly poisoned (20 -> 17) A: antennae 1, nightstalker 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery n - an amulet of magic regeneration (around neck) Scrolls e - a scroll of random uselessness {unknown} h - a scroll of teleportation {unknown} i - a scroll of remove curse {unknown} m - a scroll of enchant weapon {unknown} Potions d - 2 potions of might j - a potion of brilliance {unknown} k - a potion of heal wounds {unknown} l - a potion of degeneration {unknown} Comestibles f - 4 rations g - 5 chunks of flesh Skills: + Level 3.3 Fighting + Level 2.1 Axes + Level 3.1 Armour + Level 3.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are slightly more attuned to the shadows. Message History You closely miss the adder. The adder is heavily wounded. You feel sick. You block the adder's attack. The adder bites you but does no damage. The adder barely misses you. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. You miss the adder. The adder is heavily wounded. You block the adder's attack. The adder barely misses you. You slash the adder! You kill the adder! Your Shields skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. You feel sick. The kobold hits you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #######..) ......... #...%.... ...####@....... ....rSK<....... ...############ You could see an adder, a kobold and a rat. Vanquished Creatures An adder (D:2) A dart slug (D:1) A leopard gecko (D:1) A ball python (D:1) A bat (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | galech the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 19 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 19 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 376 | D:2 | Gained mutation: You are slightly more attuned to the | shadows. [demonic ancestry] 376 | D:2 | Reached XP level 3. HP: 20/29 MP: 3/3 377 | D:2 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Armour | 3 | 3.1 Axes | 2 | 2.1 Shields | 3 | 3.0 Fighting | | 3.3 Action || total -------------------------++------- Melee: War axe || 50 Armor: Scale mail || 23 Dodge: Dodged || 20 Block: Shield || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 44 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 15 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------