galech Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 23, D:1) a +0 robe (8, 18, D:1) a cursed -1 club (10, 15, D:1) 17 stones (21, 2, D:1) a +0 club (24, 8, D:1) a cursed +0 club (37, 35, D:1) 21 poisoned needles (38, 30, D:1) a cursed -3 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 hunting sling 21 stones (1, -7, D:2) a stone (1, -5, D:2) a stone (1, -4, D:2) a stone (1, -3, D:2) a stone (1, -2, D:2) a stone (13, -26, D:2) 3 stones (17, -10, D:2) a +0 dagger (23, -14, D:2) 15 bolts (30, -30, D:2) a stone (31, -29, D:2) a stone (32, -29, D:2) a +0 club (32, -28, D:2) a stone (33, -28, D:2) a stone (34, -23, D:2) a +0 leather armour (35, -26, D:2) a +0 dagger a +0 hunting sling 9 stones (44, -4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, 11, D:3) a +0 mace (8, 12, D:3) a +0 mace (8, 13, D:3) a cursed -3 mace (9, 9, D:3) a +0 mace (9, 11, D:3) a +3 quarterstaff of chaos a +0 cloak a +0 mace (9, 12, D:3) a +0 mace (10, 5, D:3) a +0 mace (10, 7, D:3) a +0 mace (10, 8, D:3) a +0 mace (10, 11, D:3) a +2 mace of protection (10, 12, D:3) a +0 mace (10, 13, D:3) a +0 mace (11, 4, D:3) a +1 mace of protection (11, 6, D:3) a +0 mace (13, 0, D:3) a +0 hand axe (32, 6, D:3) 13 stones (35, 24, D:3) a +0 robe (45, 6, D:3) a +0 scale mail (47, 2, D:3) a cursed -1 club a +0 ring mail (54, 14, D:3) 14 arrows (59, 15, D:3) a +0 dagger a +0 hunting sling 11 stones (63, -3, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 dagger (1, 0, D:4) a cursed +0 leather armour a cursed +0 short sword (5, -6, D:4) 10 stones (5, -2, D:4) 22 arrows (10, -5, D:4) a +0 dagger (14, 28, D:4) 20 stones (23, -5, D:4) a cursed -2 long sword (24, 0, D:4) 11 arrows (27, 27, D:4) a +0 hunting sling (33, 12, D:4) a +0 robe a +0 dagger (33, 14, D:4) a +0 ring mail a +0 robe a +0 dagger (33, 15, D:4) a +0 robe a +0 dagger (34, 14, D:4) a +0 club (40, 7, D:4) a +0 war axe (43, 1, D:4) 6 stones (46, 32, D:4) 20 sling bullets (50, -3, D:4) a +0 dagger (50, 31, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (6, -20, D:5) a +1 robe of cold resistance a +0 scythe of flaming (6, -1, D:5) 13 sling bullets (6, 6, D:5) a +0 chain mail (12, -16, D:5) a +0 quarterstaff (13, -16, D:5) a -1 scimitar a +0 war axe (15, -2, D:5) a +0 hunting sling (22, -46, D:5) a +0 whip (22, 4, D:5) a +0 cloak (35, -36, D:5) 24 bolts (39, -7, D:5) a cursed staff of air (41, -10, D:5) a +0 club (42, -7, D:5) 27 stones Level 6 of the Dungeon [Shop] Suilevacwi's Antique Weapon Shop a +1 scimitar of protection (259 gold) a +0 shortbow (66 gold) a +0 flail (77 gold) a +0 battleaxe (143 gold) the +8 Wrath of Trog {antimagic, *Rage} (1760 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +4 hand axe of freezing (602 gold) a +0 trident (77 gold) (0, 0, D:6) a +0 rapier (6, 7, D:6) 23 stones a +0 short sword (19, -3, D:6) a +0 quarterstaff (24, 16, D:6) a +0 dagger a +0 robe (25, 16, D:6) a +0 dagger a +0 robe (26, 17, D:6) a +0 chain mail (35, 32, D:6) 4 tomahawks of returning (44, 14, D:6) a +0 hand axe (47, 19, D:6) a +0 scale mail a +3 flail of holy wrath (55, 1, D:6) a +0 dagger a +0 robe (55, 4, D:6) Sif Muna's Reference Book on Confrontation Spells Type Level a - Magic Dart Conjuration 1 Level 7 of the Dungeon (0, 0, D:7) a howler monkey skeleton (1, 0, D:7) a howler monkey skeleton (2, 0, D:7) a howler monkey skeleton (3, -6, D:7) a throwing net (4, -8, D:7) a bullfrog corpse (4, -3, D:7) a scroll of blinking (8, -12, D:7) 16 arrows (20, -8, D:7) 13 bolts (21, -8, D:7) a scroll of identify (22, -8, D:7) a +0 flail (34, -13, D:7) a +0 giant spiked club (37, -19, D:7) 16 arrows (44, -5, D:7) a +0 chain mail (45, -7, D:7) 24 arrows (47, 11, D:7) 13 bolts (55, -2, D:7) 22 sling bullets the Ecumenical Temple