galech Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 16, D:1) a +0 ring mail (9, -16, D:1) a +0 shield (12, -1, D:1) a +0 club (14, 31, D:1) a stone (16, -10, D:1) a +0 club (17, 31, D:1) a +0 whip 2 stones (22, -6, D:1) 18 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 club a +0 whip a +0 animal skin a +0 dagger a +0 club (4, -10, D:2) a +0 dagger (4, 0, D:2) a +0 club (10, -4, D:2) 12 stones (12, 4, D:2) a +0 robe (13, 3, D:2) a +0 great sword (13, 12, D:2) a +0 ring mail (14, -25, D:2) 25 bolts (14, -16, D:2) a +0 short sword (14, 0, D:2) a +0 robe (14, 3, D:2) 23 arrows (16, 3, D:2) 17 arrows (16, 7, D:2) a +0 whip (18, -10, D:2) a +0 club (18, -8, D:2) a +0 club a +0 hunting sling a +0 club a +0 hunting sling 33 stones (26, -3, D:2) a +0 club (27, -5, D:2) 34 arrows (34, -11, D:2) a +0 dagger (39, -34, D:2) 11 stones (44, -23, D:2) a +0 club (48, -1, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, -3, D:3) 19 stones (14, 13, D:3) a +0 blowgun 7 poisoned needles (15, -3, D:3) a +0 club (16, 13, D:3) a poisoned needle (16, 30, D:3) a +0 club (18, 12, D:3) a poisoned needle (19, 12, D:3) a poisoned needle (20, 11, D:3) a +0 club a +2 dagger of freezing (30, -6, D:3) 22 stones (30, 4, D:3) a +0 robe (41, 21, D:3) a +2 whip of flaming a +0 robe Level 4 of the Dungeon (0, 0, D:4) 16 stones (10, -33, D:4) a +0 whip (10, -28, D:4) the +4 dagger of the Valley {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (12, 6, D:4) a +0 spear (24, 12, D:4) a cursed +0 chain mail (25, -7, D:4) a +0 helmet (26, -24, D:4) a cursed +0 short sword (26, -23, D:4) a +0 chain mail a cursed +0 club a +0 club (26, -22, D:4) a +0 whip (27, -22, D:4) a +0 trident (33, -21, D:4) a +0 war axe (36, 5, D:4) 25 stones (41, 10, D:4) a +0 scimitar (54, -16, D:4) a +0 animal skin Level 5 of the Dungeon (0, 0, D:5) 10 stones (17, -15, D:5) a +0 chain mail 19 stones (38, 6, D:5) a +0 robe a cursed +0 short sword (38, 7, D:5) a +0 robe a +0 dagger (54, -6, D:5) 20 bolts Level 6 of the Dungeon [Shop] Jyihucro's Food Shop a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (0, 0, D:6) 16 bolts (1, 19, D:6) 20 bolts (4, -10, D:6) a +0 flail (4, -8, D:6) a +0 flail (7, -8, D:6) a +0 robe a +0 dagger (7, -7, D:6) 2 tomahawks (8, -7, D:6) a tomahawk (13, -4, D:6) a +0 dagger (16, 2, D:6) a +0 flail (18, -11, D:6) a +0 falchion a +0 leather armour (19, -11, D:6) a +0 dagger (22, 9, D:6) a +0 ring mail (31, 25, D:6) a +0 giant spiked club (32, -8, D:6) a +0 dagger (32, 20, D:6) a +0 naga barding (33, -6, D:6) a +0 robe a +0 dagger (34, -5, D:6) a +0 chain mail a +0 dire flail (34, -2, D:6) a +0 robe a +0 dagger (35, -2, D:6) a +0 robe (36, -8, D:6) a +0 spear (37, -7, D:6) a +0 spear (38, -4, D:6) a cursed -1 club (39, -3, D:6) a +0 leather armour a +0 club (40, -5, D:6) a +1 vampiric spear a +2 robe of magic resistance a +0 dagger (41, -4, D:6) a +0 ring mail a +0 short sword (41, -3, D:6) a +0 whip (41, 6, D:6) 22 arrows (47, 17, D:6) a +0 ring mail (64, 7, D:6) a +0 hand axe Level 7 of the Dungeon (6, 3, D:7) 27 stones (7, -17, D:7) a +0 club a +0 short sword (7, -16, D:7) 2 stones (7, -15, D:7) a stone (7, -13, D:7) a stone (8, -20, D:7) a stone (8, 4, D:7) a sling bullet (8, 5, D:7) a +0 whip a +0 whip (10, 2, D:7) a +0 whip a +0 hand axe (10, 3, D:7) a +0 war axe a +0 ring mail (10, 5, D:7) a +0 ring mail 27 sling bullets a +0 quarterstaff a +0 hunting sling (11, -26, D:7) a +0 robe (11, -1, D:7) a cursed +0 ring mail (16, -4, D:7) a +0 plate armour (23, -12, D:7) a +0 blowgun (27, 7, D:7) 26 sling bullets (28, -13, D:7) 20 sling bullets (33, 12, D:7) a poisoned needle (34, 12, D:7) a stone (38, -27, D:7) a +0 chain mail (38, 12, D:7) a +0 dagger (39, 12, D:7) a +0 short sword (40, 12, D:7) a +0 blowgun 9 poisoned needles (41, 12, D:7) a +0 club Level 8 of the Dungeon (12, 14, D:8) a +0 dagger (24, -5, D:8) a +0 plate armour (25, -5, D:8) a +0 ring mail a +0 scale mail (39, -6, D:8) a +1 spear a +0 animal skin (43, 9, D:8) a +0 scale mail (44, 33, D:8) 20 stones (57, 6, D:8) a +0 war axe a +0 battleaxe a +0 robe (58, 6, D:8) a +0 robe a cursed +2 flail a +0 robe Level 9 of the Dungeon (0, 0, D:9) 13 bolts (1, 21, D:9) 17 poisoned needles (3, -27, D:9) a +0 hand axe a +0 animal skin (3, -11, D:9) a +0 leather armour (6, 1, D:9) a stone (6, 3, D:9) a stone (7, 5, D:9) 3 large rocks (7, 6, D:9) a stone (8, 2, D:9) 26 stones (10, 1, D:9) 6 large rocks (10, 6, D:9) a stone (11, -22, D:9) 12 stones (13, -26, D:9) 25 stones (15, 11, D:9) a +0 leather armour a +0 short sword (15, 12, D:9) a +0 ring mail a +0 falchion (16, 12, D:9) a +0 chain mail a cursed -2 halberd (17, 15, D:9) a +0 blowgun 5 poisoned needles (19, -9, D:9) 17 sling bullets (19, -5, D:9) 17 arrows (19, 15, D:9) a poisoned needle (20, 13, D:9) a +0 shortbow 20 arrows (20, 15, D:9) a poisoned needle (21, 14, D:9) 2 poisoned needles (22, 15, D:9) an arrow (23, 16, D:9) 2 arrows (25, 17, D:9) a +0 quarterstaff (27, -11, D:9) an arrow (28, -10, D:9) an arrow (28, 25, D:9) a +0 hand axe a +0 falchion a +0 dagger a +0 robe (30, -8, D:9) an arrow (30, -7, D:9) 2 arrows (31, -5, D:9) a +0 shortbow 7 arrows (37, 1, D:9) a +0 club (37, 2, D:9) a +0 dagger (37, 3, D:9) a +0 dagger a +0 hand crossbow 17 bolts a stone a +0 giant club a +0 dire flail (38, 1, D:9) a stone (38, 2, D:9) 3 poisoned needles 5 stones 2 bolts (39, 0, D:9) a bolt (39, 2, D:9) a +2 short sword of flaming (39, 3, D:9) a +0 dagger 3 stones (42, 2, D:9) a +0 long sword (43, 0, D:9) a +0 hand axe (43, 3, D:9) a +2 antimagic great sword (44, -18, D:9) a +0 lajatang (44, -2, D:9) a +0 war axe (47, 12, D:9) a +0 dagger a +0 robe (48, 14, D:9) a +0 dagger (49, 13, D:9) a +0 dagger (49, 14, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 great sword (2, 21, D:10) a +0 giant club (36, 3, D:10) a +0 flail (38, -12, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 mace (4, -16, D:11) a +0 robe (5, -28, D:11) the -4 pair of boots of the Republic {rC+ rN+ Dex-3} It affects your dexterity (-3). It protects you from cold. It protects you from negative energy. (6, -21, D:11) a +0 robe a +0 dagger (7, -22, D:11) a +0 chain mail a +0 club (7, -21, D:11) a +0 robe a +0 dagger (24, -8, D:11) a +0 shortbow (28, 5, D:11) a +0 giant club (32, -27, D:11) 18 stones (37, -19, D:11) a +0 dagger a +0 robe a cursed +0 club (37, 5, D:11) 2 stones (38, -19, D:11) a +0 flail a +2 dagger of electrocution a cursed +0 robe a +0 short sword a +0 chain mail (40, 4, D:11) an uncursed staff of air (42, -7, D:11) 6 javelins of returning (44, 4, D:11) a cursed -1 hunting sling Level 12 of the Dungeon (0, 9, D:12) a +0 buckler (25, 5, D:12) a +0 falchion (25, 17, D:12) 4 javelins (27, 18, D:12) a +0 robe (28, 16, D:12) the +2 hunting sling of Expedience {flame, rF+ rC- Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. (31, 18, D:12) a large rock (31, 20, D:12) a large rock (31, 22, D:12) a large rock (31, 27, D:12) a +0 battleaxe (34, 26, D:12) a +2 hunting sling of flaming (40, 30, D:12) 19 stones (41, 4, D:12) a cursed +0 ring mail (42, 18, D:12) a +0 dagger a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (43, 18, D:12) a +0 short sword a +0 chain mail a +0 flail a +0 leather armour a +0 flail a +0 battleaxe 22 stones a +0 plate armour a +0 giant club (43, 19, D:12) a +0 morningstar (45, 20, D:12) a +0 scale mail (46, 2, D:12) a +2 dagger of venom a +0 robe (46, 3, D:12) a +0 dagger a +0 robe a +0 club a +0 leather armour (47, 2, D:12) a +0 flail a +0 ring mail (53, 5, D:12) 17 bolts Level 13 of the Dungeon (0, 0, D:13) a +0 war axe (0, 12, D:13) a +0 hunting sling (2, 45, D:13) the +1 scale mail "Poxyask" {Regen+} It increases your rate of regeneration. (3, 45, D:13) a +0 shortbow 17 arrows (7, 4, D:13) a +0 quarterstaff (13, 39, D:13) a +3 great mace a +0 ring mail a +0 long sword a +0 leather armour a +0 shield (16, 5, D:13) a +0 ring mail (21, 39, D:13) an uncursed staff of fire (26, 42, D:13) 10 stones (27, 5, D:13) a +0 great sword (28, 33, D:13) 12 stones (30, 36, D:13) a +0 spear (35, 20, D:13) a +0 short sword (35, 21, D:13) a +0 dagger a +0 robe (36, 20, D:13) a +0 war axe a +0 plate armour (36, 21, D:13) a +0 dagger a cursed +0 robe (38, 5, D:13) a +0 ring mail (43, 5, D:13) a +0 dagger a +0 robe (45, 5, D:13) a +6 long sword a +0 dagger a +0 robe a +0 mace a +3 long sword (46, 5, D:13) a +0 trident (46, 6, D:13) a +0 trident (46, 41, D:13) a +0 ring mail (49, 2, D:13) a +0 chain mail (51, -1, D:13) a +0 hand axe (55, 2, D:13) 20 bolts Level 14 of the Dungeon (0, 0, D:14) a +0 shortbow (1, 13, D:14) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (2, 12, D:14) an uncursed staff of air (6, 14, D:14) a box of beasts (7, 13, D:14) a +1 helmet of see invisible (9, 7, D:14) 17 sling bullets (9, 20, D:14) a crystal ball of energy the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 mace a +0 ring mail a +0 dagger of freezing a +0 robe a +0 club (0, 1, Orc:1) a +0 dagger a +0 robe (1, 0, Orc:1) a +0 long sword a +0 chain mail (1, 1, Orc:1) a +0 dagger (6, -9, Orc:1) a +0 dagger a +0 robe (7, -9, Orc:1) a +0 short sword a +0 chain mail a +0 flail of protection a +0 chain mail (7, -8, Orc:1) a +0 short sword a +0 war axe (8, -10, Orc:1) a +0 hand axe (8, 13, Orc:1) a +0 dagger a +0 robe (9, -8, Orc:1) a +0 hand axe (9, 12, Orc:1) a +0 trident (9, 13, Orc:1) a +0 leather armour (10, 12, Orc:1) a +0 troll leather armour (14, 31, Orc:1) a +0 dagger a +0 robe (20, 2, Orc:1) a cursed +0 chain mail a +0 long sword a +2 chain mail of fire resistance a +0 halberd (20, 4, Orc:1) a +0 plate armour a +0 glaive (21, 2, Orc:1) a +0 plate armour a +0 battleaxe (24, 29, Orc:1) a +0 giant club (24, 30, Orc:1) a +0 giant club a +0 falchion (24, 31, Orc:1) a +0 hand axe a +0 chain mail a +0 giant club a +0 giant club (26, 27, Orc:1) a +0 hand axe a +0 dire flail a +0 chain mail of positive energy a +0 short sword (26, 29, Orc:1) a +0 leather armour a cursed -3 dagger (27, 27, Orc:1) a +0 chain mail a +0 dire flail Level 2 of the Orcish Mines [Shop] Jaedub's Distillery a potion of degeneration (15 gold) 2 potions of brilliance (120 gold) a potion of might (60 gold) a potion of haste (150 gold) 2 potions of magic (240 gold) a potion of lignification (45 gold) a potion of haste (150 gold) [Shop] Gaer's Magic Scroll Emporium a scroll of amnesia (56 gold) a scroll of immolation (56 gold) a scroll of amnesia (56 gold) a scroll of remove curse (48 gold) a scroll of torment (120 gold) a scroll of fear (56 gold) [Shop] Voribeok's Weapon Shop a +0 short sword (36 gold) 18 stones (21 gold) a +0 flail (42 gold) 11 sling bullets (66 gold) 8 tomahawks (48 gold) a +0 trident (42 gold) a +0 club (12 gold) 11 bolts (26 gold) the +7 rapier "Siukenia" {elec, Dex+3} (699 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). 7 curare-tipped needles (50 gold) 10 poisoned needles (48 gold) a +2 rapier of electrocution (264 gold) [Shop] Yngidat's Antique Weapon Shop a +0 lajatang (345 gold) a +0 halberd (92 gold) a +0 scimitar (92 gold) a +0 whip (57 gold) a +0 war axe (80 gold) a +0 broad axe (92 gold) a +0 flail (80 gold) a +0 mace (69 gold) a +0 club (23 gold) (0, 0, Orc:2) a +0 glaive (2, -1, Orc:2) a +0 trident (5, -1, Orc:2) a +0 robe a +0 dagger (6, -1, Orc:2) a +0 dagger a +0 robe a +0 halberd a +0 plate armour a +0 plate armour a +0 short sword (9, -1, Orc:2) a poisoned tomahawk (11, -1, Orc:2) a poisoned tomahawk (12, -1, Orc:2) a poisoned tomahawk (12, 1, Orc:2) a +0 leather armour a +0 halberd (13, 0, Orc:2) a +0 plate armour a +2 short sword of flaming (13, 1, Orc:2) a +0 plate armour a +1 war axe (14, 1, Orc:2) a +4 dagger of draining (16, 2, Orc:2) a +0 robe a +0 dagger (20, 2, Orc:2) a +0 robe a +0 dagger (26, -13, Orc:2) a cursed -3 giant club (28, 1, Orc:2) a +0 halberd (28, 2, Orc:2) a +0 spear (28, 5, Orc:2) a +0 robe a +0 dagger (29, 1, Orc:2) a +0 giant club (30, 3, Orc:2) a +0 robe of positive energy a +0 dagger (32, 1, Orc:2) a +0 plate armour a +0 halberd a +0 leather armour a +0 trident (33, 0, Orc:2) a +0 club a +0 flail 4 javelins of returning (33, 1, Orc:2) a +0 leather armour a +0 robe a +0 dagger a +0 robe a +0 dagger (34, 1, Orc:2) a +0 robe a +0 dagger (35, -11, Orc:2) a +2 trident of chaos (35, -1, Orc:2) a +0 leather armour a +0 flail a +0 plate armour a +0 flail (35, 0, Orc:2) a +0 robe a +0 dagger (36, -11, Orc:2) the +2 leather armour of Grace {*Drain Str+7 Int+3} It affects your strength (+7). It affects your intelligence (+3). It causes draining when unequipped. (36, -1, Orc:2) 4 tomahawks (36, 0, Orc:2) a +0 plate armour a +0 trident (37, -1, Orc:2) a +0 robe a +0 dagger (39, -16, Orc:2) a +0 plate armour a +0 flail (39, -15, Orc:2) a +0 robe a cursed -3 dagger (40, -16, Orc:2) a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 giant spiked club a +0 dagger a +0 robe