galech Level 1 of the Dungeon (0, 0, D:1) 12 poisoned needles (7, -7, D:1) a +0 dagger (11, 22, D:1) a +0 club (18, -11, D:1) a +0 whip (18, 12, D:1) a +0 dagger (19, -11, D:1) a stone (20, 7, D:1) 8 tomahawks (29, 10, D:1) a +0 short sword (29, 11, D:1) a +0 club (32, -17, D:1) a cursed -2 short sword (33, -12, D:1) a +0 mace (36, -8, D:1) a cursed -3 dagger (45, 5, D:1) a +0 club a +0 club (49, -13, D:1) 16 sling bullets (51, 11, D:1) a +0 short sword (51, 15, D:1) a stone (51, 16, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 22 stones (9, -12, D:2) 2 throwing nets (12, 13, D:2) 9 stones (12, 14, D:2) 12 stones (13, 11, D:2) 13 poisoned needles (14, -8, D:2) a +0 helmet (16, -5, D:2) a +0 mace (16, 34, D:2) a +0 dagger a +0 hunting sling 6 stones a +0 shield (17, -5, D:2) 18 sling bullets (18, 36, D:2) a stone (20, 36, D:2) a stone (21, 37, D:2) a stone (27, 6, D:2) a +0 long sword (29, 21, D:2) a +0 dagger (30, 1, D:2) a +0 scale mail (33, 5, D:2) a +0 ring mail (44, 2, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 19 stones (3, 16, D:3) a +0 club (7, -14, D:3) a +0 club a +0 leather armour (17, 25, D:3) a +0 scale mail (18, 6, D:3) a +0 club (25, 22, D:3) a +0 hand axe a +0 leather armour (41, -3, D:3) a +0 dagger a +0 short sword a +0 leather armour a +0 whip a +0 leather armour (41, -1, D:3) a +0 whip a +0 dagger a +0 robe (41, 2, D:3) a +0 flail a +0 falchion (56, 5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 44, D:4) a +0 falchion (1, 13, D:4) a +4 quarterstaff of chaos a +0 cloak (2, 15, D:4) a +0 mace (13, 5, D:4) a +0 short sword (27, 45, D:4) a +0 hand axe (29, 45, D:4) a +0 spear (29, 47, D:4) a +0 mace (31, 36, D:4) a +0 leather armour (35, 29, D:4) 20 sling bullets Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (2, 0, D:5) a +0 animal skin (unseen) (8, -11, D:5) 20 stones (14, -13, D:5) an uncursed ring of attention the +0 robe of Midsummer {+Inv MR+ Regen+} It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. (29, -11, D:5) a +0 cloak (32, -5, D:5) a +0 hunting sling (34, -21, D:5) a leopard gecko skeleton (38, -10, D:5) a throwing net (38, -9, D:5) a cursed -3 club a leopard gecko skeleton (38, -8, D:5) a +0 club a gnoll skeleton (39, 1, D:5) a +0 flail (39, 3, D:5) a scroll of identify (45, -4, D:5) a +0 robe a +1 scythe of freezing