galech Level 1 of the Dungeon (0, 1, D:1) a +0 club (1, 25, D:1) 21 bolts (2, 0, D:1) a +0 ring mail (3, 23, D:1) a +0 club (6, 16, D:1) a +0 dagger (10, 6, D:1) a stone (11, 3, D:1) a +0 dagger (12, 3, D:1) a +0 club (12, 7, D:1) a stone (16, 1, D:1) 14 stones (24, 12, D:1) a +0 robe (25, 38, D:1) a +0 club (28, -11, D:1) a stone (28, -8, D:1) a stone (32, -8, D:1) 23 sling bullets (39, -7, D:1) a +0 ring mail (41, 9, D:1) a +0 dagger (42, 4, D:1) a +0 club (43, 5, D:1) a +0 club (47, 14, D:1) 4 stones (47, 16, D:1) a stone (47, 20, D:1) 23 stones (51, 20, D:1) a cursed -1 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -7, D:2) a +0 whip (5, -6, D:2) a +0 leather armour (7, -14, D:2) 17 arrows (16, -5, D:2) a +0 club (16, -3, D:2) a +0 whip 4 stones (16, 17, D:2) 27 sling bullets (17, -4, D:2) a stone (23, 14, D:2) a +0 dagger (27, 15, D:2) 17 arrows (29, -4, D:2) 23 stones (31, 12, D:2) a +0 short sword 7 stones (34, 11, D:2) a stone (35, 11, D:2) a +0 whip 2 stones (35, 12, D:2) a +0 short sword 2 stones (36, 11, D:2) a +0 dagger a +0 whip a stone (37, 11, D:2) a stone (38, -7, D:2) a +0 mace (40, -6, D:2) a +4 quarterstaff of chaos (42, 8, D:2) a stone (42, 10, D:2) a +0 club (44, 4, D:2) a +0 whip (45, 4, D:2) 28 stones (49, 21, D:2) a +2 pair of boots (52, 9, D:2) a +0 short sword (53, 14, D:2) a +0 robe a +0 dagger a +0 club a +2 leather armour of cold resistance a +0 club a +0 dagger (54, 15, D:2) a cursed +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 dagger a +0 leather armour (1, 0, D:3) a +0 whip a +0 flail a +0 flail (23, 18, D:3) a +0 scale mail (29, -13, D:3) a cursed -3 hand axe (37, -2, D:3) a +0 scythe a +0 robe (43, -10, D:3) a +0 whip (47, 6, D:3) a +0 short sword (48, 10, D:3) a +0 ring mail Level 4 of the Dungeon (11, -6, D:4) a +0 leather armour (12, 2, D:4) 9 arrows (12, 9, D:4) 19 arrows (27, 5, D:4) a +0 ring mail (32, -4, D:4) a cursed -2 short sword a +0 ring mail (35, -8, D:4) 25 arrows (35, 2, D:4) a +0 robe (39, 28, D:4) a +2 whip of freezing a +0 robe (41, 31, D:4) a +0 dagger (44, -5, D:4) a +0 hunting sling (45, 24, D:4) 20 sling bullets (53, -6, D:4) 17 poisoned needles (60, 3, D:4) a +1 war axe of freezing a +0 robe Level 5 of the Dungeon [Shop] Iske Wun's Distillery a potion of berserk rage (60 gold) a potion of agility (48 gold) a potion of flight (36 gold) 2 potions of brilliance (96 gold) a potion of lignification (36 gold) 2 potions of might (96 gold) a potion of invisibility (96 gold) a potion of berserk rage (60 gold) 2 potions of brilliance (96 gold) a potion of degeneration (12 gold) (0, 0, D:5) 5 arrows (7, 2, D:5) a +0 spear (19, -2, D:5) a +0 dagger a +0 robe (19, 1, D:5) a +0 short sword a +0 leather armour (24, -37, D:5) an arrow (26, -35, D:5) a +0 shortbow 29 arrows (27, -35, D:5) a +0 mace a +0 spear (28, -36, D:5) a +0 dagger a +0 dagger a +0 scale mail a +0 club (28, -35, D:5) a +0 halberd (42, -39, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (3, 4, D:6) a +0 dagger a +0 robe (4, 4, D:6) a +0 dagger a +0 robe (8, -10, D:6) a +0 war axe (8, 15, D:6) a +0 dagger a +0 robe (11, 2, D:6) a +0 dagger a +0 robe (15, 12, D:6) a +0 dagger a +0 robe (15, 13, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (16, 12, D:6) a +0 dagger a +0 robe (19, -5, D:6) a +0 ring mail (20, -2, D:6) a +0 rapier of electrocution a +3 leather armour of fire resistance (21, 2, D:6) 15 arrows (30, 33, D:6) a +0 battleaxe (35, 11, D:6) a +0 leather armour (38, 10, D:6) 17 stones (38, 11, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 cloak (3, -39, D:7) an uncursed amulet of inaccuracy (4, -8, D:7) a +0 giant club (10, -6, D:7) 19 arrows (13, -37, D:7) a +0 leather armour (17, -37, D:7) 18 arrows (18, -51, D:7) 21 arrows (18, -5, D:7) a +2 ring mail of poison resistance (19, -1, D:7) the +7 short sword "Kiriuleh" {freeze, rElec rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (22, -12, D:7) a +0 falchion (40, -29, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (8, 35, D:8) a +0 rapier (12, 39, D:8) 20 sling bullets (14, 38, D:8) a +0 robe (16, 26, D:8) a +0 war axe (18, 30, D:8) a +0 giant club (23, 18, D:8) a +0 flail (25, -11, D:8) 16 bolts (31, 24, D:8) a cursed -3 club (31, 25, D:8) a +0 club (32, 25, D:8) a +1 dagger of venom a +0 ring mail (33, 25, D:8) a cursed -1 hand axe a +0 ring mail a +0 short sword a +0 plate armour (37, -6, D:8) a +0 leather armour (40, -2, D:8) an arrow (42, -10, D:8) a cursed -3 dagger a +0 robe (42, -2, D:8) 2 arrows (45, -3, D:8) a +0 shortbow 9 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (1, -4, D:9) a +0 dagger of speed a +0 robe (2, -4, D:9) a +1 dagger of venom a +0 robe a +0 hand axe of flaming a +0 dagger a +0 robe (3, -4, D:9) a +0 flail (7, -36, D:9) 14 stones (8, -23, D:9) a +0 giant spiked club a +0 giant spiked club (9, -17, D:9) a stone (9, -12, D:9) a +0 dagger a +0 dagger a cursed -3 arbalest a +0 club a +0 club (9, -11, D:9) a +0 whip a +0 short sword (9, -10, D:9) 4 stones (11, -1, D:9) a +0 war axe (12, -25, D:9) a +0 giant club (24, 5, D:9) a +0 cloak (28, 1, D:9) a +0 flail a cursed -1 leather armour (29, 0, D:9) a cursed -3 club a +0 leather armour (29, 1, D:9) a +0 hand axe (30, 1, D:9) a +0 hand axe a +0 leather armour (32, -28, D:9) 14 sling bullets (34, -27, D:9) a lightning rod (4/4) (41, -26, D:9) 2 arrows (42, -26, D:9) 3 arrows (43, -32, D:9) a +0 ring mail (43, -26, D:9) a +0 giant club (45, -27, D:9) 2 arrows (47, -28, D:9) a +0 shortbow 7 arrows (58, -21, D:9) 16 sling bullets Level 10 of the Dungeon (0, 0, D:10) the +3 glaive of the Pit {flame, rPois Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from poison. It lets you see invisible. (14, 16, D:10) a +0 scale mail (17, -15, D:10) a +0 flail (18, 18, D:10) a +0 giant club an ogre skeleton (19, 1, D:10) 19 stones (21, -1, D:10) a hound skeleton (33, 8, D:10) a +0 troll leather armour (38, 19, D:10) 11 arrows (47, -10, D:10) 6 bolts the Ecumenical Temple