galech the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the Handbook of Dusty Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Petrify Transmutation/Earth 4 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (61, 3, D) a +0 trident (unseen) (61, 10, D) the +9 arbalest of Ointment {elec, +Blink MR+ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (61, 16, D) an uncursed staff of summoning (62, 0, D) a book of Maledictions (62, 1, D) the amulet of Juamn {Faith rF+ Int+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+6). It protects you from fire. (62, 2, D) a +0 trident 4 tomahawks (62, 3, D) a +0 trident (62, 5, D) a throwing net a tomahawk (62, 8, D) a sack of spiders (62, 9, D) the cursed +0 trident of Nauheam {chaos, Str+4} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It has a curse placed upon it. (62, 16, D) the Compendium of Spatial Augmentations Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Ozocubu's Armour Charms/Ice 3 d - Recall Summoning/Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Ring of Flames Charms/Fire 7 (62, 17, D) a lightning rod (4/4) (62, 27, D) a cursed ring of loudness (63, 0, D) a +0 trident (63, 3, D) a +2 mace of holy wrath (63, 8, D) the Guide on Virous Companions Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Dragon's Call Summoning 9 (63, 16, D) a book of Power (63, 27, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 29, D) a polar bear corpse (64, 16, D) an uncursed staff of earth (64, 17, D) a +1 whip of flaming (64, 20, D) a cursed +0 spear a cursed +0 robe (64, 27, D) a +2 robe of magic resistance (65, 26, D) a +1 leather armour of poison resistance (67, 2, D) the +3 quarterstaff of Pamn {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (unseen) (68, 0, D) a +0 dagger (68, 2, D) a +0 club an orc corpse (69, 0, D) a lamp of fire (69, 2, D) a +0 short sword (69, 36, D) the +5 halberd of Joyful Slaughter {speed, MR+ Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (70, 8, D) the Grimoire of the Glacial Entourage Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Summon Demon Summoning 5 d - Simulacrum Ice/Necromancy 6 (70, 9, D) a book of the Earth (70, 36, D) a scroll of holy word (70, 37, D) a +2 war axe of chopping (70, 41, D) a jackal corpse (71, 11, D) a porcupine corpse (71, 16, D) a +1 scale mail of fire resistance (71, 17, D) a book of Transfigurations (71, 21, D) a +0 dagger (unseen) (71, 26, D) an uncursed staff of summoning (71, 27, D) an uncursed staff of power (71, 36, D) a phial of floods (71, 37, D) a +1 whip of pain (71, 39, D) a hippogriff corpse (72, 8, D) a book of Air (72, 9, D) an uncursed staff of fire (72, 10, D) an iguana corpse (72, 16, D) a +3 antimagic broad axe (72, 17, D) a book of the Tempests (72, 21, D) a +0 long sword a +2 flail of protection (72, 27, D) an uncursed staff of energy (72, 36, D) a +4 chain mail of cold resistance (72, 37, D) an uncursed ring of protection from magic (72, 40, D) a yak corpse (still there?) a water moccasin corpse (still there?) (73, 1, D) a box of beasts (73, 2, D) a scorpion corpse (73, 16, D) a +1 quarterstaff of draining (73, 21, D) a +4 war axe of draining (73, 26, D) a +4 hand crossbow of flaming (73, 36, D) a +0 antimagic war axe (73, 37, D) an uncursed ring of protection from cold (75, 1, D) an uncursed staff of conjuration