galech the Dungeon (0, 20, D) a +1 dire flail of protection (unseen) (0, 21, D) a +0 flail a +0 robe (0, 22, D) a +0 spear a +0 robe (0, 50, D) a +0 robe (0, 51, D) a +0 trident (1, 20, D) a +0 robe (1, 21, D) a +2 lajatang of pain a +0 robe (1, 23, D) a +0 club (1, 32, D) a +2 war axe of pain (1, 33, D) a book of the Earth (1, 34, D) a +0 dagger (1, 50, D) a +0 robe (1, 51, D) the +5 battleaxe of Kiroskit {antimagic, rC- MR+ Str+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. (1, 52, D) a +2 dagger of protection (2, 14, D) a +0 halberd (2, 15, D) a fan of gales (2, 19, D) a +0 spear (2, 20, D) an uncursed staff of wizardry a +0 robe a +0 spear a +0 robe (2, 21, D) a cursed -1 battleaxe (2, 22, D) a +0 battleaxe a +0 robe (2, 32, D) a +0 dire flail (2, 34, D) a +0 long sword (2, 50, D) a book of Frost (2, 51, D) a book of Fire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 plate armour of magic resistance (3, 15, D) a +4 mace of holy wrath (3, 16, D) a +2 hand crossbow of freezing (3, 20, D) a +3 halberd a +0 robe (3, 21, D) a +0 spear (unseen) (3, 33, D) an uncursed staff of summoning (3, 51, D) a +0 robe (3, 52, D) an uncursed staff of poison (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of earth (4, 15, D) a crystal ball of energy (4, 16, D) a +5 longbow of freezing (4, 20, D) a +0 morningstar (4, 32, D) a book of Minor Magic (4, 33, D) a cursed -5 ring of protection (4, 34, D) a +0 dagger (4, 50, D) a fan of gales (4, 51, D) a book of the Tempests (4, 63, D) a cursed +1 flail of protection (unseen) (5, 14, D) a Grand Grimoire (5, 15, D) a book of Spatial Translocations (5, 16, D) an uncursed amulet of harm (5, 32, D) a +0 dagger (5, 33, D) an uncursed staff of death (5, 51, D) a phial of floods (5, 52, D) a +0 robe (5, 63, D) the +0 flail of the Lumpy Beds {freeze, Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). a +0 leather armour of positive energy a cursed -1 falchion a +0 robe a +0 dagger a +0 robe (5, 64, D) a +2 leather armour of poison resistance (5, 65, D) a +2 rapier of protection a +1 robe of cold resistance (5, 66, D) a +3 long sword of distortion (unseen) (6, 14, D) a fan of gales (6, 15, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (6, 16, D) an uncursed staff of air (6, 32, D) a +6 great mace of protection (6, 40, D) the +5 spear "Gufirch" {flame, +Blink +Inv rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It lets you turn invisible. It lets you blink. a +0 robe (6, 41, D) the +6 war axe of Muxal {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. a +0 robe a +0 flail of protection a +0 robe a potion of blood a cursed -1 dagger a +0 robe an uncursed staff of wizardry a +0 robe an uncursed staff of summoning a +0 robe (6, 50, D) +0 ice dragon scales (6, 52, D) a box of beasts (6, 63, D) a +3 hand axe a +3 plate armour of fire resistance a +1 dire flail a +2 plate armour of fire resistance an uncursed ring of resist corrosion a +0 robe a +0 battleaxe a +0 plate armour a +1 spear of pain a +0 robe (6, 64, D) a +2 great sword a +0 chain mail a potion of blood (6, 65, D) a +1 dire flail of protection (unseen) (7, 15, D) a +3 morningstar of protection (7, 16, D) an uncursed staff of summoning (7, 33, D) a +1 rapier of venom (7, 34, D) the Papyrus of Flying Transmutation Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Irradiate Conjuration/Transmutation 5 e - Statue Form Transmutation/Earth 6 (7, 41, D) a +0 scimitar of venom (unseen) (7, 43, D) the +7 dagger "Qelow" {freeze, rElec Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It insulates you from electricity. (unseen) (7, 45, D) a +0 robe a potion of blood (7, 46, D) an uncursed staff of death (unseen) (7, 50, D) a book of Party Tricks (7, 51, D) a +4 glaive of venom (7, 63, D) a +2 short sword of venom (unseen) (7, 64, D) a +4 flail of protection a +0 plate armour a +2 scimitar of flaming a +0 plate armour (8, 14, D) a +3 great sword of electrocution (8, 15, D) a +4 plate armour of poison resistance (8, 16, D) a +5 war axe of flaming (8, 33, D) a Necronomicon (8, 34, D) a box of beasts (8, 40, D) a cursed -2 halberd (unseen) (8, 41, D) a +2 hand axe of flaming a +0 robe a +4 battleaxe of freezing a +0 robe a +4 mace of protection (8, 43, D) a +0 great mace (unseen) (8, 51, D) the +3 ring mail of Abstinence {*Drain rElec rN++ SInv} It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (8, 63, D) a +0 halberd (8, 64, D) a +0 dagger a +0 robe a +0 spear of distortion +1 storm dragon scales (8, 65, D) a +0 halberd (unseen) (9, 14, D) a +4 spear of piercing (9, 15, D) the cursed +1 robe of the Poles {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (9, 16, D) the Papyrus of Shifting Snow Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Passwall Transmutation/Earth 2 e - Spider Form Transmutation/Poison 3 f - Irradiate Conjuration/Transmutation 5 g - Statue Form Transmutation/Earth 6 (9, 32, D) an uncursed staff of cold (9, 33, D) the +1 hat of Saehexid {Dex+4 Slay-3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (9, 34, D) a +4 spear (9, 41, D) the cursed +1 halberd "Qurax" {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It has a curse placed upon it. (unseen) (9, 51, D) a +3 chain mail of magic resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the Collected Works on Floating Hexes Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Conjure Ball Lightning Conjuration/Air 6 (10, 16, D) a +0 hand crossbow of flaming (10, 32, D) an uncursed amulet of harm (10, 33, D) a book of Annihilations (10, 34, D) a book of Dreams (10, 50, D) an uncursed staff of wizardry (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of summoning (11, 15, D) a +4 chain mail of fire resistance (11, 16, D) a +0 leather armour of cold resistance (11, 32, D) a +0 trident (11, 33, D) a crystal ball of energy (11, 34, D) the Handbook of Damage Dealing and Moulding Spells Type Level a - Searing Ray Conjuration 2 b - Sticks to Snakes Transmutation 2 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Fire Conjuration/Fire 6 e - Dragon Form Transmutation 7 (12, 14, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (12, 16, D) a fan of gales (12, 32, D) a +0 dagger (12, 33, D) a book of Callings (12, 34, D) a +0 robe (12, 50, D) an uncursed staff of earth (12, 52, D) a +1 eveningstar of holy wrath (13, 33, D) the +2 leather armour of Curiosity {+Blink MR+ Stlth+} It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (14, 51, D) a +2 shield of protection (14, 52, D) a +0 short sword (17, 7, D) a +1 whip of holy wrath a +2 scale mail of poison resistance +0 pearl dragon scales (17, 58, D) a +4 vampiric scythe (18, 8, D) 2 stones (18, 9, D) a +4 eudemon blade of holy wrath a +0 large shield a +4 falchion of flaming a +0 longbow 24 arrows a +0 robe (18, 48, D) a scroll of brand weapon (18, 49, D) Sif Muna's Volume of Fire and Contamination Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Olgreb's Toxic Radiance Poison 4 c - Venom Bolt Conjuration/Poison 5 (18, 50, D) an uncursed staff of conjuration (18, 55, D) a +3 demon trident of distortion (unseen) (18, 58, D) a +2 scythe of freezing (19, 0, D) a +0 robe (19, 1, D) a +0 scimitar of electrocution (19, 7, D) a +3 eudemon blade of holy wrath (unseen) (19, 9, D) a +4 long sword of flaming a +0 longbow 17 arrows a +0 robe (19, 16, D) an uncursed staff of energy (19, 17, D) a +2 great mace of venom (19, 32, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (19, 33, D) a book of Misfortune (19, 48, D) an uncursed ring of positive energy (19, 49, D) an uncursed ring of stealth (19, 50, D) the +1 ring mail "Osoumimi" {rElec} It insulates you from electricity. (19, 58, D) a +0 scythe of venom (19, 59, D) a +2 dire flail a +0 robe a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (19, 60, D) a +0 great sword (unseen) (20, 0, D) a +3 long sword of pain (20, 1, D) an uncursed staff of death (20, 7, D) a +2 flail of flaming a +0 shortbow a +0 robe 18 arrows (20, 8, D) a +3 long sword of flaming a +0 fustibalus a +0 robe a +0 buckler 14 stones (20, 16, D) a +1 quarterstaff of protection (20, 17, D) a +4 blowgun (20, 32, D) a +2 ring mail of cold resistance (20, 33, D) a book of Death (20, 48, D) a book of Burglary (20, 49, D) a book of the Sky (21, 0, D) a +0 shortbow of velocity (21, 1, D) the +2 robe of the Stag {rF++ Int+3} It affects your intelligence (+3). It greatly protects you from fire. (21, 4, D) an arrow (21, 16, D) a +1 morningstar of holy wrath (21, 17, D) a +2 leather armour of fire resistance (21, 32, D) a book of the Earth (21, 33, D) an uncursed staff of wizardry (21, 34, D) Witchcraft 101 Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Magic Dart Conjuration 1 d - Summon Small Mammal Summoning 1 e - Apportation Translocation 1 (21, 48, D) a manual of Maces & Flails (21, 49, D) a book of Party Tricks (21, 50, D) Sif Muna's Collected Works on Congealing Poisoning Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Throw Icicle Conjuration/Ice 4 f - Olgreb's Toxic Radiance Poison 4 (21, 59, D) a +0 trident the +9 hand crossbow of the Tomato {elec, rPois MP-9 Str+6 Int-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It affects your intelligence (-4). It protects you from poison. It affects your magic capacity (-9). an uncursed ring of see invisible (22, 0, D) a +1 cloak of magic resistance (22, 1, D) an uncursed staff of power (22, 16, D) a box of beasts (22, 17, D) a +1 buckler of reflection (22, 32, D) a +0 hunting sling of flaming (22, 49, D) a book of Spatial Translocations (22, 50, D) the cursed +1 triple crossbow of Otsed {flame, rF- MR++ Dex+2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (23, 0, D) the Guide on Destructive Orientation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Portal Projectile Hexes/Translocation 3 c - Gell's Gravitas Translocation 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Malign Gateway Summoning/Translocation 7 (23, 1, D) a book of Ice (23, 16, D) an uncursed amulet of faith (23, 17, D) a +4 quarterstaff of protection (23, 18, D) a +7 great mace of protection (23, 32, D) an uncursed ring of protection from cold (23, 33, D) a book of the Dragon (23, 34, D) a box of beasts (23, 48, D) a +1 ring of slaying (24, 0, D) a +2 trident of protection (24, 1, D) a stone (unseen) (24, 16, D) a +1 vampiric war axe (24, 17, D) a book of Callings (24, 18, D) an uncursed staff of conjuration (24, 32, D) a +0 rapier of venom (24, 33, D) the Compendium of Evil Enhancements Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (24, 34, D) the +1 leather armour of Muepem {MR+} It affects your resistance to hostile enchantments. (24, 49, D) a +0 cloak of poison resistance (24, 50, D) a book of Battle (25, 0, D) the +4 ring mail "Sasieb" {+Inv MP-9 Str+6 Int+3} It affects your strength (+6). It affects your intelligence (+3). It affects your magic capacity (-9). It lets you turn invisible. (25, 1, D) a +0 dagger of venom (25, 16, D) 2 scrolls of brand weapon the ring of Yneagek {Wiz rC- Int+2 Dex+4 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It makes you more stealthy. a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (25, 17, D) a +0 robe of fire resistance (25, 33, D) the Papyrus of Creative Toxins Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Call Canine Familiar Summoning 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Malign Gateway Summoning/Translocation 7 (25, 34, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (25, 48, D) the +6 morningstar "Tiunulaz" {crush, rC+ Dex+5 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. It lets you see invisible. (25, 49, D) a +2 glaive of protection (26, 0, D) the +3 flail of Indomitability {speed, Fragile rPois Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It protects you from poison. It will be destroyed if unequipped. (26, 16, D) an uncursed ring of resist corrosion (26, 17, D) the +7 broad axe of Karma {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (26, 32, D) a +2 chain mail of poison resistance (26, 33, D) a +1 rapier of venom (26, 34, D) a +2 war axe of freezing (26, 48, D) a crystal ball of energy (26, 49, D) a book of Alchemy (26, 50, D) an uncursed ring of protection from magic (27, 1, D) a lamp of fire (27, 16, D) a phantom mirror (27, 17, D) a phantom mirror (27, 33, D) the cursed -2 cloak "Saestuwn" {+Blink rElec rPois MR-} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (27, 34, D) a +2 giant spiked club (27, 48, D) the amulet "Uguc" {Spirit rF- rN++ Int+2 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from negative energy. It lets you see invisible. (27, 49, D) a lamp of fire (27, 50, D) the +7 scimitar of the Extremely Mad {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (28, 0, D) a lightning rod (4/4) (28, 1, D) an uncursed ring of positive energy (28, 16, D) a +3 battleaxe of flaming (28, 17, D) the cursed +0 scale mail of a sewer {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (28, 32, D) a box of beasts (28, 33, D) a +1 chain mail of poison resistance (28, 48, D) a sack of spiders (28, 49, D) a +6 shortbow of freezing (28, 50, D) an uncursed staff of fire (29, 16, D) a +0 shortbow of flaming (29, 17, D) the +6 arbalest "Damnation" {damnation} (29, 32, D) a phantom mirror (29, 33, D) a phantom mirror (29, 48, D) a lamp of fire (29, 49, D) the amulet "Anuoragg" {Harm *Drain rElec Slay+3} [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It causes draining when unequipped. (29, 50, D) the ring of Sin {rCorr rN+ Dex+2 Slay+2} [ring of resist corrosion] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. (30, 48, D) a lightning rod (4/4) (30, 49, D) an uncursed staff of cold (30, 50, D) Bauvot's Magic, Part One Spells Type Level a - Sandblast Earth 1 b - Confusing Touch Hexes 1 c - Freeze Ice 1 d - Summon Small Mammal Summoning 1 e - Beastly Appendage Transmutation 1 (31, 48, D) a sack of spiders (31, 49, D) a sack of spiders (31, 50, D) a +0 mace of protection (32, 50, D) a phantom mirror (33, 4, D) an arrow (33, 48, D) an uncursed staff of air (33, 49, D) a cursed staff of air (33, 50, D) a +2 leather armour of magic resistance (34, 28, D) a fan of gales (34, 36, D) an uncursed staff of air a +0 robe (34, 48, D) an uncursed staff of power (34, 49, D) the Volume of Flying Black Magic Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Lightning Bolt Conjuration/Air 5 e - Simulacrum Ice/Necromancy 6 f - Death Channel Necromancy 6 (34, 50, D) a phantom mirror (35, 0, D) a +0 short sword (35, 14, D) an uncursed staff of wizardry (35, 23, D) an uncursed staff of death (unseen) (35, 28, D) a +4 shortbow of freezing (35, 29, D) a crystal ball of energy (36, 0, D) a book of Frost (36, 1, D) a +0 ring mail of fire resistance (36, 3, D) a +0 shortbow an uncursed staff of earth 15 arrows a +0 leather armour a +0 short sword a +0 chain mail a +0 dagger a +2 robe (36, 4, D) a +3 dagger of draining (36, 15, D) a +4 whip of flaming (36, 16, D) the amulet "Duokeaz" {Spirit Int+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). the amulet of Ziavvyad {Regen+ Dex+2} [amulet of regeneration] It affects your dexterity (+2). It increases your rate of regeneration. the amulet of Minuugruno {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (36, 28, D) a +2 hunting sling of flaming (36, 29, D) an uncursed staff of summoning (37, 0, D) an uncursed staff of power (37, 1, D) an uncursed staff of wizardry (37, 3, D) the cursed +2 mace "Siloor" {protect, +Rage rC+ Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It protects you from cold. It lets you go berserk. It has a curse placed upon it. (37, 4, D) 3 arrows (37, 14, D) a +2 falchion of holy wrath (37, 28, D) a lamp of fire (37, 29, D) a +2 flail of protection (37, 54, D) 4 large rocks (unseen) (37, 55, D) a large rock a +0 trident a +4 chain mail an uncursed amulet of harm (37, 57, D) 2 large rocks (38, 0, D) a phial of floods (38, 1, D) a +0 dagger (38, 4, D) a cursed +0 rapier (unseen) (38, 5, D) a +0 scimitar a cursed +0 leather armour (38, 15, D) a book of Dreams (38, 28, D) an uncursed staff of cold (38, 29, D) the +9 dagger "Amaythaer" {pierce, rF+ Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. (38, 50, D) an uncursed staff of air (still there?) an uncursed ring of stealth (still there?) (38, 53, D) 4 large rocks (38, 54, D) 2 large rocks (38, 55, D) an uncursed ring of positive energy the ring of Recwenal {rCorr Int+3} [ring of resist corrosion] It affects your intelligence (+3). a +4 ring of strength an uncursed ring of fire an uncursed ring of protection from fire the ring "Demewy" {+Fly rPois rF- rN++ Stlth+} [ring of stealth] It makes you vulnerable to fire. It protects you from poison. It greatly protects you from negative energy. It lets you fly. It makes you more stealthy. a +0 dire flail a +0 plate armour the cursed +3 dagger "Worm" {venom, rElec Int+2 Dex+6} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+6). It insulates you from electricity. It has a curse placed upon it. a +0 chain mail a +1 battleaxe of freezing a cursed +0 chain mail a +0 giant club a +2 bardiche of venom a +2 chain mail of cold resistance (38, 56, D) 3 large rocks a +0 giant club a +2 antimagic long sword a +0 plate armour (39, 0, D) a +0 scimitar (39, 1, D) the Guide on Lucky Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Summon Forest Summoning/Translocation 5 e - Ring of Flames Charms/Fire 7 (39, 4, D) a +0 scimitar a +0 shortbow 23 arrows (39, 5, D) a +0 short sword a +0 ring mail a +4 mace of protection (39, 7, D) an arrow (39, 8, D) an arrow (39, 14, D) a +3 hand crossbow of flaming (39, 15, D) an uncursed staff of fire (39, 28, D) a book of Fire (39, 29, D) the Grimoire of Enhancements and Summoning Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Call Canine Familiar Summoning 3 d - Summon Hydra Summoning 7 e - Malign Gateway Summoning/Translocation 7 (39, 53, D) 11 large rocks (still there?) 9 large rocks (still there?) (39, 54, D) the +4 scimitar "galech's Doom" {freeze, *Corrode rElec rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. a +0 chain mail a +0 large shield a +0 glaive a +0 chain mail (39, 55, D) a +0 battleaxe a +0 hunting sling of velocity a +0 chain mail a +3 broad axe of chopping a +0 plate armour a +0 shield a cursed -5 ring of intelligence 4 large rocks a +0 giant spiked club (39, 56, D) the +9 quarterstaff of Okawaru's Supremacy {antimagic, rC++ Str+4 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+4). It greatly protects you from cold. (unseen) (39, 57, D) a +0 long sword (40, 0, D) a lightning rod (4/4) (40, 1, D) a +1 mace of protection (40, 5, D) an arrow a +0 rapier a +0 leather armour (40, 29, D) a +6 ring of strength an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (40, 48, D) a +0 dagger (40, 49, D) a +3 dagger of speed (40, 50, D) a phantom mirror (40, 52, D) a +0 glaive (unseen) (40, 53, D) a +3 great sword (still there?) a +0 bardiche of venom (still there?) (40, 54, D) a +1 glaive of chopping (unseen) (40, 55, D) 4 large rocks an uncursed staff of summoning a +0 robe a +0 giant club (40, 56, D) a +0 trident a cursed +0 ring mail a +2 trident of freezing a +2 robe of cold resistance a +0 dagger a +2 robe of cold resistance (40, 57, D) a +0 war axe (unseen) (41, 0, D) a phantom mirror (41, 1, D) the +8 chain mail "Roirou" {rC- Int-5 Dex+7 Slay+3} It affects your intelligence (-5). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. (41, 4, D) an arrow (41, 15, D) a cursed +1 giant spiked club (41, 29, D) an uncursed ring of wizardry (41, 48, D) a +0 leather armour (41, 49, D) an uncursed staff of energy (41, 50, D) a +1 plate armour of magic resistance (41, 53, D) a cursed -3 giant club (unseen) (41, 54, D) a +0 scimitar (unseen) (41, 55, D) a +0 halberd (unseen) (41, 56, D) a +3 war axe of flaming (unseen) (42, 0, D) a +0 hand crossbow of velocity (42, 1, D) the cursed +3 shortbow of Fee Simple {velocity, rF+} Any arrow fired from it inflicts extra damage. It protects you from fire. It has a curse placed upon it. (42, 3, D) a +0 longbow (unseen) (42, 4, D) an arrow (42, 14, D) a +3 ring mail of poison resistance (42, 28, D) a +3 rapier of freezing (42, 29, D) 4 scrolls of enchant weapon (42, 49, D) a book of Frost (42, 50, D) an uncursed staff of air (42, 52, D) a +0 hand axe (unseen) (43, 14, D) a +1 arbalest of freezing (43, 15, D) an uncursed staff of death (43, 28, D) a +2 morningstar of freezing (43, 29, D) a +1 plate armour of fire resistance (43, 48, D) a Necronomicon (43, 49, D) a +2 robe of fire resistance (43, 50, D) a lamp of fire (43, 52, D) a +1 great sword (unseen) (43, 56, D) a +0 broad axe (unseen) (44, 49, D) a +0 dagger (44, 50, D) a phantom mirror (44, 51, D) a +0 war axe (still there?) a +3 scale mail of cold resistance (still there?) (44, 53, D) a +0 giant club (unseen) (45, 50, D) a +0 long sword (45, 51, D) a +0 plate armour (45, 52, D) a +0 flail (unseen) (46, 48, D) the Volume of Helpful Clay Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Lee's Rapid Deconstruction Earth 5 d - Ring of Flames Charms/Fire 7 (46, 49, D) a +0 dagger (46, 50, D) a +0 plate armour (47, 48, D) 4 scrolls of enchant armour 8 scrolls of enchant weapon 5 scrolls of brand weapon 5 scrolls of identify an uncursed staff of cold (47, 49, D) a +0 chain mail (47, 50, D) a +0 dagger (47, 51, D) a +0 dagger (48, 48, D) a +3 hand crossbow of flaming (48, 49, D) an uncursed staff of conjuration (48, 50, D) a fan of gales (48, 51, D) an uncursed staff of earth (49, 1, D) an uncursed staff of summoning (49, 12, D) a +1 broad axe of flaming (49, 24, D) a +3 scale mail of fire resistance (49, 36, D) +2 ice dragon scales (50, 0, D) a +0 mace of crushing (50, 1, D) a cursed ring of loudness (50, 12, D) Keink's Almanac of Earthen Attacks Spells Type Level a - Sandblast Earth 1 b - Fulminant Prism Conjuration/Hexes 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (50, 13, D) the +2 robe of Muemu {+Fly rF+ rN+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from negative energy. It lets you fly. (50, 24, D) a book of Annihilations (50, 25, D) a +2 leather armour of magic resistance (50, 36, D) the cursed +0 pair of boots of Uhejeluytu {rElec rC+ Str+5 Slay-5} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (50, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 41, D) a +0 battleaxe a cursed +0 plate armour a +1 dire flail of crushing a +0 plate armour (50, 42, D) a +0 war axe (unseen) (50, 48, D) a +0 falchion of slicing (50, 49, D) a +0 hand axe (50, 50, D) a +0 chain mail (51, 0, D) a book of Misfortune (51, 12, D) a book of the Dragon (51, 13, D) a book of Ice (51, 24, D) a +4 glaive of protection (51, 36, D) the Handbook of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Summon Demon Summoning 5 e - Shadow Creatures Summoning 6 (51, 37, D) a sack of spiders (51, 41, D) a +0 great sword a cursed +0 chain mail (51, 42, D) a +0 dagger a +0 robe (51, 48, D) an uncursed staff of summoning (51, 50, D) a +0 chain mail (52, 0, D) a +2 short sword of holy wrath (52, 12, D) the cursed ring of Vehumet's Hope {rElec Str+3 Int-3} [ring of intelligence] It affects your strength (+3). It affects your intelligence (-3). It insulates you from electricity. It has a curse placed upon it. an uncursed ring of stealth an uncursed staff of power (52, 24, D) a +0 robe (52, 25, D) a crystal ball of energy (52, 29, D) a cursed +4 halberd a +0 robe (52, 30, D) a +0 dagger a +0 robe (52, 37, D) a book of Annihilations (52, 41, D) a +0 scimitar a +0 plate armour a +0 giant spiked club (52, 42, D) a cursed -2 dagger a +0 robe (52, 48, D) a book of Changes (52, 49, D) a +0 long sword (53, 0, D) a lightning rod (4/4) (53, 1, D) a sack of spiders (53, 12, D) a +1 large shield of resistance (53, 25, D) an uncursed staff of power (53, 36, D) a +2 chain mail of fire resistance (53, 37, D) a +2 dagger of venom (53, 48, D) a +2 vampiric falchion (53, 49, D) a +1 dagger of draining (53, 50, D) Kuhuf's Handbook of the Traveller Spells Type Level a - Lesser Beckoning Translocation 3 b - Teleport Other Translocation 3 c - Controlled Blink Translocation 8 (54, 0, D) a +1 robe of positive energy (54, 1, D) a cursed -2 ring of strength (54, 12, D) an uncursed ring of protection from fire (54, 13, D) a +4 fustibalus of velocity (54, 24, D) the +5 trident of Defence by Offence {vamp, *Slow rElec rN+++ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (54, 25, D) an uncursed amulet of faith (54, 30, D) a +1 rapier of venom a cursed +0 robe (54, 36, D) a book of the Warp (54, 48, D) the +4 chain mail of the Swan {rF+ rN+} It protects you from fire. It protects you from negative energy. (54, 49, D) a +2 ring mail of positive energy (55, 0, D) an uncursed ring of wizardry (55, 1, D) a crystal ball of energy (55, 12, D) a +0 war axe of flaming (55, 13, D) a Young Poisoner's Handbook (55, 24, D) a +0 dagger (55, 30, D) a +0 scimitar the +5 robe "Yrcher" {rElec Str+5} It affects your strength (+5). It insulates you from electricity. (56, 6, D) a +0 war axe a +0 chain mail a +0 war axe a +0 chain mail a cursed ring of loudness a large rock a +0 dire flail a +0 chain mail an uncursed staff of energy a +0 arbalest 21 bolts (57, 6, D) a cursed -1 great mace a +0 plate armour a cursed -2 long sword a cursed +0 chain mail a +0 large shield a +0 great sword a +0 plate armour a +0 broad axe a +0 chain mail a +0 broad axe a cursed +0 plate armour a +0 great sword a cursed +0 chain mail a +0 dire flail a +0 chain mail +0 shadow dragon scales (57, 7, D) a bolt 2 large rocks (57, 54, D) a +1 halberd of chopping a +0 mace an uncursed amulet of faith +0 storm dragon scales a +0 long sword a +1 cloak a +4 scimitar of electrocution (57, 56, D) a +0 hand axe a +1 vampiric hand axe (58, 47, D) the amulet of Ciofix Qun {Spirit rPois rC+ Str+4 Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. It protects you from poison. (58, 48, D) a sack of spiders (58, 49, D) a +2 ring of strength (58, 54, D) a +0 great sword a +0 cloak a +0 long sword a +0 flail a +0 long sword a +2 morningstar of pain +0 shadow dragon scales a +1 cloak a +0 trident (58, 55, D) +0 shadow dragon scales a +1 short sword of protection the +4 flail of the Penguin {holy, +Blink Dex+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It lets you blink. It makes you more stealthy. an uncursed amulet of guardian spirit a +0 hand axe a +2 war axe of electrocution (58, 56, D) a +1 halberd of protection a +0 flail a +0 war axe a +0 long sword a +0 cloak a +0 long sword (59, 36, D) a +5 dire flail of crushing (59, 37, D) a cursed ring of loudness (59, 47, D) a sack of spiders (59, 49, D) a fan of gales (60, 36, D) a phial of floods (60, 40, D) a +0 spear (60, 47, D) a cursed ring of loudness (60, 49, D) a +1 battleaxe of chopping (61, 8, D) +0 steam dragon scales (61, 16, D) a book of Ice (61, 26, D) an uncursed staff of conjuration (61, 36, D) a +1 rapier of freezing (61, 41, D) a +0 robe (61, 47, D) a book of Maledictions (61, 48, D) a book of Geomancy (61, 49, D) the +4 trident of Watchfulness {speed, +Fly Int+2 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It lets you fly. It makes you less stealthy. (62, 0, D) a +1 trident of holy wrath (62, 1, D) the Guide on Hurtful Ignition Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Sting Conjuration/Poison 1 d - Conjure Flame Conjuration/Fire 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Force Lance Conjuration/Translocation 4 g - Bolt of Fire Conjuration/Fire 6 (62, 8, D) a +0 robe of positive energy (62, 16, D) a +3 triple crossbow of freezing (62, 17, D) a +2 trident of piercing (62, 20, D) a +0 dagger a +0 robe a +0 short sword a +0 mace (62, 26, D) a +4 rapier of draining (62, 27, D) a sack of spiders (62, 36, D) a +4 ring of dexterity the +2 buckler "Boho" {+Blink Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It lets you blink. a +0 shield a +0 war axe a +0 scale mail (62, 37, D) a +2 quarterstaff of crushing (62, 47, D) a cursed staff of fire (62, 48, D) a +0 short sword (63, 0, D) a box of beasts (63, 8, D) a sack of spiders (63, 16, D) a +0 mace (63, 20, D) the +4 scimitar of Upheaval {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. a +0 plate armour a +0 short sword a +0 dagger a +0 robe (63, 26, D) a +2 dagger of venom (63, 27, D) a +2 robe of positive energy (63, 36, D) a +2 robe of magic resistance (63, 41, D) a cursed -2 whip (unseen) (63, 47, D) a +0 mace (63, 48, D) a +1 ring mail of positive energy (63, 49, D) a cursed staff of death (64, 17, D) an uncursed ring of poison resistance (64, 20, D) a cursed -1 club (64, 26, D) a +1 long sword of electrocution (64, 27, D) a +3 leather armour of cold resistance (64, 47, D) a book of the Warp (64, 48, D) a fan of gales (64, 49, D) a book of Conjurations (64, 50, D) a +3 scale mail of cold resistance (65, 26, D) a fan of gales (65, 47, D) a cursed staff of summoning (65, 48, D) a lamp of fire (65, 49, D) an uncursed staff of summoning (65, 50, D) a book of Necromancy (66, 48, D) a +0 flail (66, 49, D) an uncursed staff of earth (66, 50, D) a +0 mace (66, 51, D) a lamp of fire (67, 0, D) a +3 scale mail of cold resistance (67, 47, D) quicksilver dragon scales (67, 48, D) a +0 shortbow of freezing (67, 49, D) a +0 dagger of venom (67, 50, D) a +0 mace (68, 0, D) an uncursed staff of earth (68, 49, D) a book of Air (68, 50, D) a lamp of fire (69, 0, D) a +2 hunting sling of freezing (69, 36, D) a book of Power (69, 47, D) an uncursed staff of power (69, 48, D) an uncursed ring of fire (69, 49, D) a Necronomicon (69, 50, D) an uncursed amulet of the gourmand (70, 8, D) a lightning rod (4/4) (70, 9, D) an uncursed staff of air (70, 11, D) a +4 scimitar (unseen) (70, 37, D) a +1 hand crossbow of velocity (70, 47, D) a +4 chain mail of fire resistance (70, 48, D) a +2 shortbow of freezing (70, 49, D) an uncursed ring of flight (71, 11, D) a cursed +3 short sword (unseen) (71, 16, D) an uncursed staff of death (71, 17, D) quicksilver dragon scales (71, 18, D) an arrow (71, 26, D) a +6 whip of electrocution (71, 30, D) a cursed +1 mace of freezing (unseen) (71, 36, D) an uncursed staff of conjuration (71, 37, D) a book of Annihilations (71, 40, D) an uncursed staff of poison (71, 47, D) the ring "Ximaetel" {rN+ Str+4} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. (72, 8, D) a +2 halberd of venom (72, 9, D) a +2 robe of the Archmagi (72, 16, D) a lightning rod (4/4) (72, 17, D) a +1 dagger of venom a +0 shortbow a +0 leather armour a crystal ball of energy (72, 20, D) a +0 dire flail (unseen) (72, 21, D) 5 arrows (72, 22, D) 2 arrows (72, 23, D) an arrow (72, 26, D) an uncursed staff of conjuration (72, 27, D) the +5 shortbow of Ecinues {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (72, 36, D) a phial of floods (72, 47, D) a box of beasts (72, 48, D) a +3 hand crossbow of flaming (72, 49, D) a cursed amulet of inaccuracy (73, 1, D) a +0 arbalest 16 bolts a book of Cantrips (73, 16, D) the +9 hand crossbow "Jyonnayd" {velocity, *Slow rElec rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (73, 17, D) a book of Battle (73, 20, D) a +0 shortbow (unseen) (73, 26, D) a cursed staff of fire (73, 27, D) a lamp of fire (73, 29, D) a cursed +3 halberd of freezing a +0 robe (73, 36, D) a +1 long sword of holy wrath (73, 37, D) a +0 shortbow of velocity (73, 47, D) a book of Power (74, 3, D) an arrow (74, 4, D) a bolt 2 arrows (74, 47, D) a +0 short sword of draining (74, 48, D) a +1 cloak of invisibility (74, 49, D) the Almanac of Dusty Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Lee's Rapid Deconstruction Earth 5 f - Statue Form Transmutation/Earth 6 (75, 1, D) a +0 shortbow 10 arrows a +1 naga barding of fire resistance (75, 48, D) an uncursed staff of summoning (75, 49, D) a +1 troll leather armour