galech Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 5, D:1) a +0 leather armour (3, 7, D:1) a cursed +0 club (4, 6, D:1) 27 sling bullets (17, -13, D:1) a cursed +0 short sword (17, -12, D:1) a +0 club (17, 26, D:1) a +0 club (18, 7, D:1) a +1 short sword of venom (19, -10, D:1) a +0 club (25, 27, D:1) a +0 robe (27, 30, D:1) a +0 short sword (31, 30, D:1) a +0 club (34, 17, D:1) a +0 club (36, 4, D:1) a +0 leather armour (42, -1, D:1) 9 arrows (54, -5, D:1) a +0 club (56, 13, D:1) 15 stones Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve a +1 hand axe of venom (1060 gold) the ring of the Gloaming {Fire rElec Str+2 Slay-4} (2640 gold) [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the +4 whip "Yvaqema" {slash, Str+2 Int+4 Stlth+} (4610 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It makes you more stealthy. the cursed +0 pair of boots of the Sun {rC- Slay+5} (2250 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It has a curse placed upon it. (0, 0, D:2) a +0 whip (2, 36, D:2) a +0 dagger (4, 30, D:2) 18 arrows (10, 27, D:2) a +1 mace of protection (11, 0, D:2) 17 stones (13, 24, D:2) a +0 club a +0 hunting sling 5 stones (14, 20, D:2) a stone (14, 21, D:2) a stone (14, 36, D:2) 16 arrows (15, 17, D:2) a stone (16, 17, D:2) a stone (17, 8, D:2) a +0 short sword 4 stones (17, 17, D:2) a stone (18, 20, D:2) a +0 hunting sling (22, 20, D:2) a cursed +0 helmet (24, 22, D:2) 6 arrows (25, 34, D:2) a +0 spear (29, 20, D:2) 2 stones (30, 19, D:2) a stone (30, 20, D:2) a stone (31, 24, D:2) a +3 scythe a +0 robe (31, 25, D:2) a +0 dagger a cursed +0 robe (34, 10, D:2) a stone (35, 5, D:2) a +0 leather armour (37, 32, D:2) a +0 spear (37, 33, D:2) a +0 spear (38, 2, D:2) a +0 club (38, 12, D:2) a stone (40, 21, D:2) a +0 spear 25 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, -30, D:3) a +0 mace (3, -29, D:3) 22 sling bullets (11, -24, D:3) 23 sling bullets (11, -13, D:3) a +3 dagger (12, -7, D:3) a +0 club (15, -6, D:3) a +2 hand axe of chopping a +0 dagger (16, -27, D:3) 19 bolts (21, -22, D:3) 10 stones (21, -19, D:3) a +0 robe (21, -18, D:3) 11 stones (34, -23, D:3) a +0 whip (34, -17, D:3) a +0 ring mail (42, -5, D:3) a +0 mace (46, 14, D:3) a +0 long sword (48, -15, D:3) a cursed -2 dagger (50, 2, D:3) 22 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 flail (0, 1, D:4) a +0 club a +1 leather armour of poison resistance a +0 club (1, 4, D:4) a tomahawk (2, 4, D:4) a tomahawk (3, 2, D:4) a +0 whip (5, 3, D:4) a stone (6, 3, D:4) a stone (16, -21, D:4) a +0 giant club (22, -8, D:4) a +0 flail (24, -20, D:4) a +0 short sword (24, -19, D:4) a +0 short sword a +0 scale mail a +0 dagger (25, 27, D:4) a +0 falchion (30, -4, D:4) a +0 quarterstaff (39, 0, D:4) an uncursed staff of earth (43, -10, D:4) a +0 spear (49, 1, D:4) a +0 leather armour (49, 25, D:4) a +0 chain mail (52, 9, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 21 stones (4, 5, D:5) a +0 quarterstaff (7, 34, D:5) a +0 trident a +0 scale mail (8, 33, D:5) a +0 club (9, 33, D:5) 3 tomahawks of dispersal a +0 ring mail a +0 leather armour (10, -6, D:5) a +0 ring mail (24, -17, D:5) a +0 leather armour a +0 club a +0 leather armour a +0 flail a +0 robe a +0 dagger (25, -17, D:5) a +0 leather armour a +0 mace (32, 20, D:5) a +0 leather armour (33, -14, D:5) a +0 robe (41, -13, D:5) a +0 giant spiked club (50, -8, D:5) a +0 club Level 6 of the Dungeon [Shop] Esewkida's Magic Scroll Shoppe a scroll of immolation (38 gold) a scroll of remove curse (33 gold) a scroll of silence (82 gold) a scroll of teleportation (33 gold) a scroll of vulnerability (82 gold) a scroll of enchant weapon (82 gold) (0, 10, D:6) 5 javelins (2, -2, D:6) a +0 spear (6, -3, D:6) 14 bolts (7, -4, D:6) a +0 flail (7, 14, D:6) a +0 robe (28, -16, D:6) 18 stones (34, 13, D:6) a +0 whip (36, -7, D:6) a cursed +0 robe (36, 11, D:6) a +0 giant spiked club a +0 club a +0 ring mail (36, 12, D:6) a +0 war axe a +0 chain mail (40, 11, D:6) 12 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +3 ring of intelligence (8, 5, D:7) a sling bullet (9, 5, D:7) a sling bullet (10, 5, D:7) a sling bullet (13, 30, D:7) an uncursed ring of loudness (16, 11, D:7) a +0 dagger (19, -7, D:7) a +0 leather armour (19, 3, D:7) a killer bee corpse (20, -6, D:7) a cursed ring of loudness (22, -13, D:7) the +5 trident of Disharmony {vamp, rC+ Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It protects you from cold. the Ecumenical Temple