galech Level 1 of the Dungeon (0, 0, D:1) 22 sling bullets (5, 33, D:1) a +0 club (6, 35, D:1) a +0 mace (17, 9, D:1) a cursed -1 short sword (17, 27, D:1) a stone (18, 21, D:1) a +0 dagger (18, 24, D:1) a stone (18, 25, D:1) a stone (18, 41, D:1) a +0 dagger (23, 10, D:1) a cursed +0 robe (27, 9, D:1) 27 stones (28, 17, D:1) a +0 pair of gloves (29, 9, D:1) a +0 club (30, 10, D:1) a +0 dagger (33, 13, D:1) a +0 club (39, 35, D:1) 15 stones (46, 1, D:1) a +0 leather armour (49, 51, D:1) a +0 short sword 2 stones (51, 6, D:1) a +0 club (54, 8, D:1) a stone (54, 21, D:1) a +0 short sword (55, 9, D:1) a stone (56, 10, D:1) a stone (57, 10, D:1) a stone (59, 10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 hunting sling 18 stones (1, -3, D:2) a stone (1, -2, D:2) a stone (2, -45, D:2) a +0 leather armour (3, -14, D:2) a +0 leather armour (3, -6, D:2) a stone (4, -5, D:2) a +0 club (7, -24, D:2) a +0 dagger (13, -45, D:2) a +0 club (21, -6, D:2) a +0 whip 2 stones (21, -2, D:2) a stone (22, -3, D:2) a stone (28, -34, D:2) 23 stones (31, -34, D:2) a +0 short sword (31, -32, D:2) a +0 club (45, 1, D:2) a +0 spear (53, -33, D:2) a cursed -1 spear a +0 flail (55, -3, D:2) a throwing net (58, -35, D:2) 26 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -6, D:3) a +0 dagger (2, 0, D:3) a +0 club (8, -10, D:3) 15 poisoned needles (12, -3, D:3) a +0 hand axe a +0 scale mail (15, -11, D:3) a +0 club (18, 3, D:3) a +0 dagger a +0 robe a +0 dagger (19, 2, D:3) a +0 robe (20, -15, D:3) a +0 leather armour (24, 2, D:3) 4 large rocks (26, -8, D:3) an uncursed ring of teleportation (28, -2, D:3) a +0 leather armour (36, 21, D:3) a cursed -1 ring mail (37, 18, D:3) a +0 pair of boots (52, -10, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a cursed -3 flail a +0 ring mail (30, -21, D:4) a cursed -2 club (35, -33, D:4) a +2 pair of boots (39, 20, D:4) a +0 chain mail (53, 13, D:4) a cursed +0 robe (58, -20, D:4) 24 sling bullets Level 5 of the Dungeon [Shop] Luraczul's Antique Weapon Boutique the +4 whip of Eternal Night {antimagic, Int+4} (1158 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). a +0 war axe (94 gold) a +0 war axe (94 gold) the +4 long sword of Havoc {vamp, *Drain rN+++ Int-4 Stlth+} (1277 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-4). It renders you almost immune to negative energy. It causes draining when unequipped. It makes you more stealthy. a +0 shortbow (81 gold) a +5 fustibalus (1134 gold) a +0 club (27 gold) a +0 falchion (81 gold) the +9 broad axe of the Forest {chop, *Contam +Fly rF+} (1660 gold) It inflicts extra damage upon your enemies. It protects you from fire. It lets you fly. It causes magical contamination when unequipped. a +0 rapier (108 gold) a +0 trident (94 gold) a +2 trident of flaming (494 gold) the +5 hunting sling "Teycs" {freeze, rF+ SInv} (1239 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (0, 0, D:5) a +0 leather armour (8, -50, D:5) 24 stones (11, -48, D:5) a +0 giant club (12, -46, D:5) 15 arrows (13, -7, D:5) a +0 robe a +3 quarterstaff of chaos (13, -6, D:5) a +0 mace (16, -21, D:5) a +0 rapier (17, -36, D:5) a +0 flail (24, -54, D:5) a +0 dagger a +0 robe (24, -53, D:5) a +0 short sword a +0 chain mail a +0 dagger a +0 robe (25, -54, D:5) a +0 club a +0 hand axe a +0 ring mail (30, -42, D:5) a +0 ring mail (31, -18, D:5) a +0 long sword (37, -57, D:5) a +0 flail (37, -56, D:5) a cursed -3 hand axe 12 stones a +0 mace a +0 plate armour a +0 dagger a +0 robe (38, -46, D:5) a +0 flail 3 tomahawks a +0 scale mail (38, -41, D:5) a +0 robe (39, -57, D:5) a stone (40, -57, D:5) a stone (40, -52, D:5) a +0 mace a +0 leather armour (40, -51, D:5) 18 stones (40, -33, D:5) 8 stones (41, -52, D:5) a +0 flail (61, -48, D:5) a +0 dagger a +0 robe (62, -50, D:5) a +1 falchion of slicing (62, -48, D:5) a +1 hand axe of flaming a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (11, -32, D:6) a +0 scale mail (12, -29, D:6) 5 tomahawks (12, -3, D:6) a +0 pair of boots (24, -28, D:6) a +0 dagger a +0 robe (24, -27, D:6) a +0 falchion a +0 short sword (24, -26, D:6) a +0 whip a +0 mace (24, 9, D:6) 7 javelins (25, -27, D:6) a cursed -1 flail (25, -26, D:6) a +0 club a +0 ring mail (28, -1, D:6) 19 arrows (38, 18, D:6) a +0 robe (41, 9, D:6) a +0 giant club (49, 0, D:6) a +0 hand axe (58, -31, D:6) 15 stones (58, 11, D:6) a +0 ring mail (65, -31, D:6) 15 stones (65, -9, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Liceneuq's Antique Weapon Shop the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} (2380 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +2 hand axe of venom (436 gold) a +0 scimitar (112 gold) the +4 war axe "Cuiric" {pain, rC+} (1195 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. a +0 quarterstaff (112 gold) a +0 flail (98 gold) a +0 whip (70 gold) a +0 dagger (56 gold) a +0 trident of piercing (201 gold) a cursed -3 morningstar (2 gold) a +0 rapier (112 gold) a +0 morningstar of pain (336 gold) the +6 dagger of the Two Names {elec, +Fly rC++} (1724 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It lets you fly. (0, 0, D:7) a +0 pair of gloves (1, 2, D:7) a +0 short sword a +0 chain mail (2, -34, D:7) a +0 dagger (2, 2, D:7) a +0 trident a throwing net a +0 leather armour (3, 2, D:7) a +0 hand axe a +0 dagger a +0 robe (5, -5, D:7) a +0 mace (6, -26, D:7) a +0 whip a +0 leather armour (8, -20, D:7) a cursed +0 mace (9, -4, D:7) a +0 whip (15, -22, D:7) a +0 leather armour (16, -14, D:7) a +0 leather armour (18, 5, D:7) a +0 ring mail (32, -4, D:7) 19 bolts (41, -6, D:7) 22 stones Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (6, -15, D:8) a +2 hand crossbow of flaming (6, 1, D:8) a +0 shortbow 20 arrows (6, 2, D:8) an arrow (6, 3, D:8) an arrow (6, 5, D:8) an arrow (7, 7, D:8) an arrow (11, 15, D:8) a +0 chain mail (19, 4, D:8) a +0 shortbow 15 arrows (21, 4, D:8) the +5 plate armour of Uskayaw's Reproof {rElec MR- MP+9} It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (25, 7, D:8) an arrow (30, 14, D:8) 21 bolts (52, -11, D:8) a +0 buckler (54, -17, D:8) 19 stones (55, -10, D:8) a +0 ring mail a +0 dagger a +0 club a +0 trident a +0 plate armour a +1 hand axe of freezing a +0 robe a +0 robe a cursed +2 great sword a +0 ring mail a +0 hand axe (56, -10, D:8) a +0 dire flail a +0 plate armour (56, -9, D:8) a +0 plate armour a +0 scimitar a +0 chain mail a +0 hand axe (57, -10, D:8) a +0 club a +0 robe a +1 great sword a +0 dagger Level 9 of the Dungeon [Shop] Peadajog's Weapon Shoppe a +1 short sword of venom (159 gold) a +0 glaive of pain (273 gold) the +5 quarterstaff "Idwemem" {flame, rPois Dex+2} (714 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. 24 stones (36 gold) 21 arrows (63 gold) a +0 dagger (30 gold) a +0 morningstar (60 gold) 9 stones (13 gold) 18 arrows (54 gold) a +0 quarterstaff (60 gold) a +0 hand axe (45 gold) [Shop] Pafuu's Assorted Antiques a +1 dagger of protection (319 gold) a scroll of teleportation (102 gold) the +8 great sword "Ocven" {protect, rF+ Str+3} (2315 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from fire. a scroll of recharging (323 gold) a potion of mutation (85 gold) a +0 club (34 gold) a +0 quarterstaff (136 gold) a +0 ring mail (136 gold) a scroll of amnesia (119 gold) a potion of heal wounds (170 gold) a +0 quarterstaff (136 gold) a +0 glaive (221 gold) (0, 0, D:9) a cursed -1 short sword (3, -12, D:9) 16 sling bullets (3, -1, D:9) a +3 mace a +0 robe (5, 13, D:9) a +2 pair of boots (6, -3, D:9) 4 tomahawks (10, -1, D:9) a +0 rapier (10, 12, D:9) a +2 great sword of freezing (11, -3, D:9) a +3 leather armour a +0 hand axe (13, -2, D:9) a +0 hand axe a +0 giant club (13, -1, D:9) a +0 glaive a +0 plate armour (13, 12, D:9) 26 bolts (14, 13, D:9) 10 stones (16, -2, D:9) a +0 ring mail a +0 mace (22, -7, D:9) 16 sling bullets (26, -2, D:9) the +4 dagger "Ijeidyclu" {freeze, Str+6 Int+2 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (+2). It affects your dexterity (-2). (32, 11, D:9) a +0 war axe a +0 scale mail (33, 10, D:9) a +0 dagger a +0 robe (33, 11, D:9) a +0 club a +0 leather armour (34, 4, D:9) 23 stones (34, 11, D:9) a +0 club a +0 leather armour a +0 quarterstaff (48, 17, D:9) 18 stones (50, 2, D:9) a +0 hand axe Level 10 of the Dungeon [Shop] Qixtooso's Armour Shop a +0 chain mail (63 gold) a +0 pair of gloves (63 gold) a +0 chain mail (63 gold) a +0 shield (63 gold) the +1 leather armour "Lopt" {Slay+5} (490 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). a +1 chain mail of poison resistance (189 gold) the +7 chain mail of Activism {Slay+2} (768 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +2 leather armour of magic resistance (266 gold) a +0 pair of boots (63 gold) [Shop] Xobes's Weapon Boutique the +5 demon whip "Spellbinder" {antimagic, MR+} (1073 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 halberd (52 gold) a +0 blowgun (32 gold) a +0 trident (45 gold) a +0 mace (39 gold) a +0 hunting sling (19 gold) 24 arrows (62 gold) (0, 0, D:10) a +0 chain mail (1, 6, D:10) 16 sling bullets (4, 1, D:10) a +0 leather armour (4, 2, D:10) a +0 leather armour a +0 dagger a +0 robe (4, 3, D:10) a +0 battleaxe a +0 plate armour a +0 flail a +0 scale mail (5, 1, D:10) a +0 chain mail (11, 24, D:10) 12 stones (27, 41, D:10) a +0 scimitar (33, 12, D:10) a cursed -1 shortbow 10 arrows (34, 10, D:10) 2 arrows (38, 32, D:10) 15 arrows (40, 14, D:10) a +0 long sword (50, 11, D:10) a +0 ring mail (51, 22, D:10) 20 stones (52, 21, D:10) the +9 lajatang of Defiance {pain, +Blink rN+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from negative energy. It lets you blink. a wand of flame (14/48) a wand of slowing (45/48) a wand of confusion (24/48) a wand of polymorph (4/24) a wand of slowing (43/48) 4 scrolls of immolation 2 scrolls of noise a wand of confusion (36/48) (54, 8, D:10) a +4 hand crossbow (55, 15, D:10) a +3 war axe a +0 chain mail (55, 46, D:10) a +0 club a +0 dire flail a +0 plate armour (56, 46, D:10) a +0 trident a +0 leather armour (64, 46, D:10) 16 bolts Level 11 of the Dungeon (0, 0, D:11) 18 stones (0, 3, D:11) a scroll of random uselessness (12, -16, D:11) a +0 giant club (14, 13, D:11) an arrow (15, 8, D:11) a +0 shortbow (15, 10, D:11) an arrow (16, 8, D:11) a +0 shortbow 7 arrows (16, 9, D:11) an arrow (16, 10, D:11) 2 arrows (16, 11, D:11) 2 arrows (16, 12, D:11) an arrow (16, 13, D:11) an arrow (16, 14, D:11) 3 arrows (16, 15, D:11) an arrow (17, -16, D:11) a throwing net (17, 5, D:11) 3 arrows (17, 9, D:11) a +0 shortbow 14 arrows (18, 4, D:11) 2 arrows (24, -6, D:11) 17 stones (25, 11, D:11) a +0 giant club (43, 2, D:11) a +0 rapier Level 1 of the Orcish Mines (1, -19, Orc:1) a +0 dagger a +0 robe (2, -21, Orc:1) a +0 whip (2, -19, Orc:1) a +0 club a +1 leather armour of poison resistance (13, -5, Orc:1) a +0 club (14, -5, Orc:1) a cursed -2 war axe a +0 chain mail a +0 dagger a +0 ring mail a +0 short sword a +0 leather armour (15, -5, Orc:1) a +0 dagger a +0 robe (23, 3, Orc:1) a +0 dire flail a +0 giant club a +0 glaive a +0 chain mail (26, 8, Orc:1) a +0 giant club (29, -2, Orc:1) a +0 dagger a +0 robe (29, -1, Orc:1) a +0 hand axe Level 2 of the Orcish Mines [Shop] Cefaiqic's Assorted Antiques (Shop contents are unknown) (0, 0, Orc:2) a +0 dire flail (unseen) (2, -1, Orc:2) a +0 hand axe a +0 chain mail (3, -6, Orc:2) 33 gold pieces (5, -1, Orc:2) 31 gold pieces (18, -14, Orc:2) a +0 club an orc skeleton (19, -14, Orc:2) a +0 mace a +0 plate armour of magic resistance (19, -12, Orc:2) a +2 dagger of venom an orc corpse (20, -14, Orc:2) a +0 club an orc skeleton (20, -13, Orc:2) a +2 flail of protection a +0 leather armour an orc skeleton (23, -5, Orc:2) a poisoned tomahawk (26, -4, Orc:2) a poisoned tomahawk (26, -1, Orc:2) a +0 short sword a cursed +0 ring mail (27, -2, Orc:2) a +0 flail a +0 leather armour a +0 club an orc skeleton (27, -1, Orc:2) a +0 dagger a +0 robe a +0 mace a +0 ring mail