galech Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (4, -33, D:1) a +0 mace (4, -7, D:1) a +0 dagger (5, -7, D:1) a +0 club (5, -5, D:1) a +2 helmet (9, -3, D:1) 10 bolts (10, -46, D:1) a +0 dagger of protection (10, -14, D:1) a +0 club (10, 1, D:1) a +0 short sword (12, -33, D:1) 16 stones (15, -4, D:1) a +0 club (17, -16, D:1) a +0 hunting sling (22, -26, D:1) a +0 hand axe (22, 1, D:1) 10 stones (23, -11, D:1) a +0 spear (29, -9, D:1) a cursed -1 dagger (32, -18, D:1) a +0 short sword (34, -36, D:1) a +0 robe (45, -31, D:1) a +0 club (50, -15, D:1) a +0 dagger (51, -47, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 17 sling bullets (3, -9, D:2) 13 arrows (11, -2, D:2) 16 arrows (14, -4, D:2) 11 sling bullets (16, 9, D:2) a +0 club (16, 10, D:2) a +0 club (22, 10, D:2) a +3 dagger (27, -18, D:2) 18 stones (33, -9, D:2) a +0 chain mail (36, 8, D:2) a +0 dagger (41, -6, D:2) a +0 dagger (42, -6, D:2) a +0 club a +0 club (47, -13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a stone (1, -3, D:3) a cursed -1 short sword a stone (1, 2, D:3) a stone (6, 8, D:3) a +0 club (8, 7, D:3) a +0 hunting sling (9, -17, D:3) a +0 club (10, -21, D:3) a +0 dagger (12, 18, D:3) a +0 dagger (24, -23, D:3) a +0 club (26, -3, D:3) 15 sling bullets (32, 24, D:3) 17 stones (33, -9, D:3) a +0 whip a +0 ring mail a +0 club (34, -10, D:3) a +0 short sword (36, 10, D:3) a +0 club (41, 14, D:3) 24 bolts (41, 33, D:3) a +0 dagger (49, 11, D:3) 11 stones (51, 3, D:3) 15 stones Level 4 of the Dungeon (0, 0, D:4) 20 stones (2, -7, D:4) 15 poisoned needles (9, -10, D:4) 21 stones (21, -7, D:4) 27 arrows (24, 11, D:4) a +0 war axe (25, 16, D:4) a +0 ring mail (32, 25, D:4) a +0 scale mail (39, 11, D:4) a +0 ring mail (41, 9, D:4) a +0 club (50, 12, D:4) the +9 trident of Zin's Favour {holy, *Rage rC+ rN+ Str+2 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It may make you go berserk in combat. (55, 8, D:4) a +0 ring mail (63, -5, D:4) a +0 club a +0 leather armour (63, 9, D:4) a cursed -2 dagger Level 5 of the Dungeon (0, 0, D:5) a jackal corpse a jackal corpse (1, 0, D:5) a +0 whip (unseen) (18, -4, D:5) a +0 mace (21, -13, D:5) a +0 glaive (unseen) (25, -1, D:5) a +0 long sword (32, 22, D:5) a +0 scale mail a +0 flail (35, -5, D:5) a +0 dagger a +0 robe (36, -5, D:5) a +0 flail (37, -3, D:5) a +0 mace (37, -2, D:5) a +0 flail a +1 mace of protection a +0 ring mail (41, 7, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 leather armour (1, -4, D:6) a scroll of identify