Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.23-a0-333-g006994f Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-006994fd10 -name galech -rc /dgldir/rcfiles/crawl-git/galech.rc -macro /dgldir/rcfiles/crawl-git/galech.macro -morgue /dgldir/morgue/galech/ -webtiles-socket /crawl-master/webserver/sockets/galech:2018-10-17.15:07:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 28 stack frames. /usr/games/crawl-git-006994fd10(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x6be463]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-006994fd10(_Z13do_crash_dumpv+0x3c0) [0x6c5c20]: do_crash_dump() /usr/games/crawl-git-006994fd10(_Z20crash_signal_handleri+0x74) [0x6be6b4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f321306a060]: /usr/games/crawl-git-006994fd10(_Z12torment_cell9coord_defP5actor19torment_source_type+0x1d0) [0xb04cc0]: torment_cell(coord_def, actor*, torment_source_type) /usr/games/crawl-git-006994fd10(_ZN13MiscastEffect11_necromancyEi+0x8e3) [0xb0fb83]: MiscastEffect::_necromancy(int) /usr/games/crawl-git-006994fd10(_ZN13MiscastEffect10do_miscastEv+0x488) [0xb0ba68]: MiscastEffect::do_miscast() /usr/games/crawl-git-006994fd10(_ZN13MiscastEffectC2EP5actorS1_i18spschool_flag_typeiiSs25nothing_happens_when_typeiSsb+0x10f) [0xb1130f]: MiscastEffect::MiscastEffect(actor*, actor*, int, spschool_flag_type, int, int, std::string, nothing_happens_when_type, int, std::string, bool) /usr/games/crawl-git-006994fd10(_Z11monster_dieR7monster11killer_typeibbb+0x1631) [0x988881]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-006994fd10(_ZN6attack19handle_phase_killedEv+0x3d) [0x65e83d]: attack::handle_phase_killed() /usr/games/crawl-git-006994fd10(_ZN12melee_attack19handle_phase_killedEv+0x66) [0x9215c6]: melee_attack::handle_phase_killed() /usr/games/crawl-git-006994fd10(_ZN12melee_attack6attackEv+0x560) [0x927120]: melee_attack::attack() /usr/games/crawl-git-006994fd10(_Z11fight_meleeP5actorS0_Pbb+0x975) [0x77b605]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-006994fd10(_Z18move_player_action9coord_def+0xed2) [0xa24812]: move_player_action(coord_def) /usr/games/crawl-git-006994fd10(_Z15process_command12command_type+0x98b) [0xc32e1b]: process_command(command_type) /usr/games/crawl-git-006994fd10() [0x889808] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc3b0) [0x7f3214a8b3b0]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x17062) [0x7f3214a96062]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc82d) [0x7f3214a8b82d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xbade) [0x7f3214a8aade]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc99b) [0x7f3214a8b99b]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x58) [0x7f3214a873f8]: /usr/games/crawl-git-006994fd10(_ZN4CLua6callfnEPKcii+0xbf) [0x6a70af]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-006994fd10(_Z15process_command12command_type+0xb54) [0xc32fe4]: process_command(command_type) /usr/games/crawl-git-006994fd10() [0xc356d9] /usr/games/crawl-git-006994fd10(main+0x555) [0x621bd5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f32130572e1]: /usr/games/crawl-git-006994fd10() [0x622929] Trying to run gdb. GNU gdb (Debian 7.12-6) 7.12.0.20161007-git Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f32133e6aea in __waitpid (pid=11643, stat_loc=0x0, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f32133e6aea in __waitpid (pid=11643, stat_loc=0x0, options=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x00000000006bead3 in call_gdb (file=file@entry=0x7f32133d1520 <_IO_2_1_stderr_>) at crash.cc:435 gdb = attach_cmd = "attach 10782\000\000\000\000\000\000\000" #2 0x00000000006c5c39 in do_crash_dump () at dbg-asrt.cc:677 dir = "/dgldir/morgue/galech/" signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f32133d1520 <_IO_2_1_stderr_> t = 1539791877 name = "/dgldir/morgue/galech/crash-galech-20181017-155757.txt", '\000' #3 0x00000000006be6b4 in crash_signal_handler (sig_num=11) at crash.cc:196 No locals. #4 No locals. #5 torment_cell (where=..., attacker=attacker@entry=0x0, taux=taux@entry=TORMENT_MISCAST) at spl-goditem.cc:1184 mons = hploss = #6 0x0000000000b0fb83 in MiscastEffect::_necromancy (this=this@entry=0x7fff5e1c3780, severity=severity@entry=3) at spl-miscast.cc:1762 No locals. #7 0x0000000000b0ba68 in MiscastEffect::do_miscast (this=this@entry=0x7fff5e1c3780) at spl-miscast.cc:328 unwind_depth = {val = @0x7fff5e1c39d0, oldval = 0} sp_type = SPTYP_NECROMANCY severity = 3 #8 0x0000000000b1130f in MiscastEffect::MiscastEffect (this=0x7fff5e1c3780, _target=, _act_source=, _source=, _school=SPTYP_NECROMANCY, _pow=, _fail=73, _cause="8^\030\004", '\000' , "\030B\016\001\000\000\000\000\001\000\000\000\000\000\000\000\345\377\377\377\000\000\000\000\276ֽ\023\062\177\000\000\001\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\345\377\377\377\000\000\000\000\333\375\223\000\000\000\000\000\a\000\000\000\377\177\000\000\300\066\034^\377\177\000\000'", '\000' , "\030B\016\001", '\000' , "\030B\016\001", '\000' , "\030B\016\001", '\000' , "\070^\030\004", '\000' , "\250w\215\004\000\000\000\000\000\v=\023\062\177\000\000'\000\000\000\000\000\000\000"..., _nothing_happens=NH_DEFAULT, _lethality_margin=0, _hand_str="\030B\016\001\000\000\000\000\001\000\000\000\000\000\000\000\345\377\377\377\000\000\000\000\276ֽ\023\062\177\000\000\001\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\345\377\377\377\000\000\000\000\333\375\223\000\000\000\000\000\a\000\000\000\377\177\000\000\300\066\034^\377\177\000\000'", '\000' , "\030B\016\001", '\000' , "\030B\016\001", '\000' , "\030B\016\001", '\000' , "\070^\030\004", '\000' , "\250w\215\004\000\000\000\000\000\v=\023\062\177\000\000'\000\000\000\000\000\000\000\234J\304\000\000\000\000\000\001\311\372\002\000\000\000\000"..., _can_plural=true) at spl-miscast.cc:114 No locals. #9 0x0000000000988881 in _mummy_curse (index=27000, killer=KILL_YOU, pow=11, mons=0x145b818 ) at mon-death.cc:1059 target = 0x141a200 cause = "a greater mummy's death curse" #10 monster_die (mons=..., killer=KILL_YOU, killer_index=27000, silent=, silent@entry=false, wizard=11, wizard@entry=false, fake=fake@entry=false) at mon-death.cc:2687 summoned = false monster_killed = gives_player_xp = true drop_items = true leaves_corpse = true pet_kill = false corpse = was_visible = true did_death_message = player_xp = duration = -1 timeout = false mwhere = {x = 61959912, y = 0} in_transit = false was_banished = false anon = false targ_holy = submerged = false mons_reset = false death_message = true #11 0x000000000098d6ad in monster_die (mons=..., killer=, silent=silent@entry=false, wizard=wizard@entry=false, fake=fake@entry=false) at mon-death.cc:1846 ktype = kindex = #12 0x000000000065e83d in attack::handle_phase_killed (this=this@entry=0x7fff5e1c3c80) at attack.cc:129 mon = 0x145b818 #13 0x00000000009215c6 in melee_attack::handle_phase_killed (this=0x7fff5e1c3c80) at melee-attack.cc:708 No locals. #14 0x0000000000927120 in melee_attack::attack (this=this@entry=0x7fff5e1c3c80) at melee-attack.cc:854 cont = false saved_gyre_name = "" shield_blocked = false _gensym_uw_768 = {cleaner = {> = {}, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x30bdcd0, _M_const_object = 0x30bdcd0, _M_function_pointer = 0x30bdcd0, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x30bdcd0, this adjustment 21087960}, _M_pod_data = "\320\334\v\003\000\000\000\000\330\306A\001\000\000\000"}, _M_manager = 0x921110 >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, _M_invoker = 0x920f80 >::_M_invoke(const std::_Any_data &)>}} ev = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = std::unique_ptr containing 0x0}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = std::unique_ptr containing 0x0}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = std::unique_ptr containing 0x0}} #15 0x000000000077b605 in fight_melee (attacker=, defender=defender@entry=0x145b818 , did_hit=did_hit@entry=0x0, simu=simu@entry=false) at fight.cc:172 attk = { = {_vptr.attack = 0xca64f0 , attacker = 0x141a200 , defender = 0x145b818 , responsible = 0x141a200 , attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = true, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 33, damage_done = 17, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 27, attk_type = AT_HIT, attk_flavour = AF_PLAIN, attk_damage = 346601883, weapon = 0x141c6d8 , damage_brand = SPWPN_NORMAL, wpn_skill = SK_POLEARMS, shield = 0x141c330 , art_props = {mData = {0, 3, 0, 0, 0, 0, 1, 1, 0, 1, 0 , 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, unrand_entry = 0xc486a0 , attacker_to_hit_penalty = 0, attack_verb = "impale", verb_degree = "", no_damage_message = "", special_damage_message = "", aux_attack = "", aux_verb = "", attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = 0, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = "", kill_type = KILLED_BY_MONSTER}, attack_number = -1, effective_attack_number = -1, cleave_targets = empty std::list, cleaving = false, is_riposte = false, wu_jian_attack = WU_JIAN_ATTACK_NONE, wu_jian_number_of_targets = 1, attack_position = {x = 53, y = 31}} nrounds = pos = effective_attack_number = attack_number = #16 0x0000000000a24812 in move_player_action (move=move@entry=...) at movement.cc:663 additional_time_taken = 0 initial_position = {x = 53, y = 31} wall_jump_err = "" walkverb = "walk" targ_monst = 0x145b818 attacking = false targ_pass = true fmonger = 0x0 moving = true targ = {x = 53, y = 32} did_wall_jump = false targ_grid = DNGN_FLOOR try_to_swap = mon_swap_dest = {x = 0, y = 0} running = did_wu_jian_attack = swap = false can_wall_jump = false beholder = 0x0 #17 0x0000000000c32e1b in process_command (cmd=cmd@entry=CMD_MOVE_DOWN) at main.cc:1658 No locals. #18 0x00000000008d8c55 in process_command_on_record (cmd=cmd@entry=CMD_MOVE_DOWN) at macro.cc:662 key = #19 0x0000000000889808 in crawl_do_commands (ls=) at l-crawl.cc:512 commands = std::vector of length 1, capacity 1 = {"CMD_MOVE_DOWN"} firstcmd = first = cmd_seq = std::deque with 0 elements #20 0x00007f3214a8b3b0 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #21 0x00007f3214a96062 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #22 0x00007f3214a8b82d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #23 0x00007f3214a8aade in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #24 0x00007f3214a8b99b in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #25 0x00007f3214a873f8 in lua_pcall () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #26 0x00000000006a70af in CLua::callfn (this=this@entry=0x1518580 , fn=fn@entry=0xd7ef7d "hit_closest", nargs=nargs@entry=0, nret=nret@entry=0) at clua.cc:727 ls = 0x2b5f760 strangler = {lua = 0x1518580 , static lua_map = std::map with 1 elements = {[0x2b5f760] = 0x1518580 }} err = #27 0x0000000000c32fe4 in process_command (cmd=cmd@entry=CMD_AUTOFIGHT) at main.cc:1709 fnname = 0xd7ef7d "hit_closest" #28 0x0000000000c356d9 in _input () at main.cc:1116 cmd = CMD_AUTOFIGHT player_disabled = {was_disabled = false} #29 0x0000000000621bd5 in _launch_game () at main.cc:467 game_start = false ccon = {cstate = false, smartcstate = false} #30 _launch_game_loop () at main.cc:376 game_ended = false #31 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Oct 17 2018 at 06:30:25 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-006994fd10/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-006994fd10/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-006994fd10/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 13, depth = 3 Level id: Crypt:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 21 Level vaults: cryptofortress_bobbens uniq_khufu Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The vampire knight casts a spell at you. You resist with almost no effort. You impale the vampire knight!! You destroy the vampire knight! Okawaru accepts your kill. You block the ancient lich's attack. Your orange demon closely misses the ancient lich. You hit the ancient lich. The ancient lich is lightly damaged. You hit the ancient lich. The ancient lich is lightly damaged. The ancient lich gestures wildly while chanting. The ancient lich flickers and vanishes for a moment. You puncture the ancient lich! The ancient lich is moderately damaged. You barely miss the ancient lich. The ancient lich is moderately damaged. You block the ancient lich's attack. You hit the ancient lich. The ancient lich is moderately damaged. You hit the ancient lich but do no damage. The ancient lich is moderately damaged. You block the ancient lich's attack. You hit the ancient lich. The ancient lich is moderately damaged. You hit the ancient lich. The ancient lich is moderately damaged. You block the ancient lich's attack. You hit the ancient lich but do no damage. The ancient lich is moderately damaged. You completely miss the ancient lich. The ancient lich is moderately damaged. You block the ancient lich's attack. You closely miss the ancient lich. The ancient lich is moderately damaged. You hit the ancient lich. The ancient lich is moderately damaged. You block the ancient lich's attack. You barely miss the ancient lich. The ancient lich is moderately damaged. You barely miss the ancient lich. The ancient lich is moderately damaged. The ancient lich casts a spell at you. The iron shot reflects off an invisible shield around you! The iron shot hits the ancient lich. Your chain mail of Ulemmun prevents you from hitting the ancient lich. The ancient lich is severely damaged. The ancient lich points at you and mumbles some strange words. The bolt of fire hits you! You hit the ancient lich. The ancient lich is severely damaged. You puncture the ancient lich! The ancient lich is almost destroyed. You block the ancient lich's attack. You hit the ancient lich but do no damage. The ancient lich is almost destroyed. You barely miss the ancient lich. The ancient lich is almost destroyed. The ancient lich touches you but does no damage. You hit the ancient lich. The ancient lich is almost destroyed. You hit the ancient lich but do no damage. The ancient lich is almost destroyed. The ancient lich touches you but does no damage. You impale the ancient lich!! You destroy the ancient lich! Okawaru is honoured by your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 7185 gold pieces (gained 22). Things that are here: a +2 battleaxe; a +0 chain mail Your orange demon disappears in a puff of smoke! There isn't anything to butcher here. Found an ancient bone altar of Kikubaaqudgha. You open the large door. There is a large open door here. You now have 7196 gold pieces (gained 11). You now have 7216 gold pieces (gained 20). You now have 7244 gold pieces (gained 28). You now have 7255 gold pieces (gained 11). You now have 7272 gold pieces (gained 17). You now have 7292 gold pieces (gained 20). You now have 7309 gold pieces (gained 17). You now have 7319 gold pieces (gained 10). You now have 7339 gold pieces (gained 20). You now have 7359 gold pieces (gained 20). You now have 7373 gold pieces (gained 14). You now have 7394 gold pieces (gained 21). You open the large door. Found eight items. There is a large open door here. You now have 7407 gold pieces (gained 13). You see here a book of Fire. You see here a pair of glowing boots. You see here 7 curare-tipped needles. You see here a slimy war axe. You see here a chain mail. There is a large open door here. A war axe of electrocution comes into view. It is a war axe of electrocution. There is a large open door here. Attack whom? Press: ? - help, Dir - move target cursor, f - war axe of electrocution Aim: a war axe of electrocution You reach to attack! You barely miss the war axe of electrocution. You miss the war axe of electrocution. You block the war axe of electrocution's attack. You puncture the war axe of electrocution! The war axe of electrocution is moderately damaged. You puncture the war axe of electrocution! The war axe of electrocution is severely damaged. You block the war axe of electrocution's attack. You impale the war axe of electrocution!! The war axe of electrocution falls from the air. Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +1 war axe of electrocution. You open the door. 3 hell knights and a zombie come into view. A hell knight is wielding a +2 demon whip of draining. The hell knight shouts! You hear a hideous shriek! x5 Attack whom? Press: ? - help, Dir - move target cursor, f - titan zombie Aim: a titan zombie You reach to attack! The hell knight shouts! You impale the titan zombie!! The titan zombie is lightly damaged. You hear a hideous shriek! The hell knight casts a spell. The hell knight seems to speed up. The hell knight points at you and mumbles some strange words. The bolt of fire misses you. You hear a hideous shriek! x2 Attack whom? Press: ? - help, Dir - move target cursor, f/p - titan zombie Aim: a titan zombie (lightly damaged) You reach to attack! You puncture the titan zombie! The titan zombie is moderately damaged. You impale the titan zombie!! The titan zombie is moderately damaged. You impale the titan zombie!! The titan zombie is heavily damaged. You puncture the titan zombie! The titan zombie is severely damaged. You block the titan zombie's attack. You puncture the titan zombie! The titan zombie is severely damaged. You puncture the titan zombie! The titan zombie is severely damaged. You hit the titan zombie but do no damage. The titan zombie is severely damaged. You block the titan zombie's attack. You impale the titan zombie!! The titan zombie is almost destroyed. You hear a hideous shriek! x4 You hit the titan zombie. The titan zombie is almost destroyed. You hear a hideous shriek! You block the titan zombie's attack. You impale the titan zombie!! You destroy the titan zombie! Okawaru accepts your kill. You impale the hell knight!! The hell knight is heavily wounded. You impale the hell knight!! The hell knight is severely wounded. The hell knight points at you and mumbles some strange words. The bolt of fire misses you. You impale the hell knight!! You kill the hell knight! Okawaru accepts your kill. You impale the hell knight!! The hell knight is heavily wounded. You hit the hell knight. The hell knight is heavily wounded. You block the hell knight's attack. You puncture the hell knight! The hell knight is severely wounded. You block the hell knight's attack. You spit the hell knight like a pig!!! You kill the hell knight! Okawaru accepts your kill. You hit the hell knight. The hell knight is lightly wounded. You block the hell knight's attack. You impale the hell knight!! The hell knight is moderately wounded. You barely miss the hell knight. The hell knight is moderately wounded. You puncture the hell knight! The hell knight is severely wounded. You block the hell knight's attack. You impale the hell knight!! You kill the hell knight! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! There is an open door, spattered with blood here. Items here: )) [[ † a +3 scimitar; a +0 plate armour; a +2 demon whip of draining a +0 plate armour; a human corpse You butcher the human corpse. A - 3 chunks of flesh There is an open door, spattered with blood here. Items here: )) [[ ÷ a +3 scimitar; a +0 plate armour; a +2 demon whip of draining a +0 plate armour; a human skeleton Things that are here: a +1 demon blade; a +0 chain mail; a human corpse You butcher the human corpse. A - 5 chunks of flesh (gained 2) Things that are here: a +1 demon blade; a +0 chain mail; a human skeleton No target in view! There is an open door, spattered with blood here. Items here: )) [[ ÷ a +3 scimitar; a +0 plate armour; a +2 demon whip of draining a +0 plate armour; a human skeleton As you open the door, it creaks loudly! 3 flying skulls come into view. The flying skull gives a hideous shriek! You hear a hideous shriek! A flying skull comes into view. x2 No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! 2 flying skulls come into view. There is an open door here. The flying skull gives a hideous shriek! Attack whom? Press: ? - help, Dir - move target cursor, f - flying skull Aim: a flying skull You reach to attack! You impale the flying skull!! You destroy the flying skull! Okawaru accepts your kill. You block the flying skull's attack. The flying skull gives a hideous shriek! You impale the flying skull!! You destroy the flying skull! Okawaru accepts your kill. You block the flying skull's attack. You impale the flying skull!! The flying skull is almost destroyed. You hear a hideous shriek! x2 A flying skull comes into view. You hear a hideous shriek! You impale the flying skull!! You destroy the flying skull! Okawaru accepts your kill. You block the flying skull's attack. Your shield and chain mail of Ulemmun prevent you from hitting the flying A flying skull comes into view. You block the flying skull's attack. x2 You impale the flying skull!! You destroy the flying skull! Okawaru accepts your kill. You closely miss the flying skull. You block the flying skull's attack. You barely miss the flying skull. You block the flying skull's attack. You impale the flying skull!! You destroy the flying skull! Okawaru accepts your kill. You block the flying skull's attack. You impale the flying skull!! You destroy the flying skull! Okawaru accepts your kill. You puncture the flying skull! The flying skull is heavily damaged. You block the flying skull's attack. The flying skull gives a hideous shriek! You puncture the flying skull! You destroy the flying skull! Okawaru accepts your kill. A flying skull comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - flying skull Aim: a flying skull You reach to attack! You puncture the flying skull! The flying skull is heavily damaged. You hit the flying skull. The flying skull is heavily damaged. You block the flying skull's attack. You closely miss the flying skull. The flying skull is heavily damaged. You block the flying skull's attack. You closely miss the flying skull. The flying skull is heavily damaged. You puncture the flying skull! The flying skull is almost destroyed. You block the flying skull's attack. You puncture the flying skull! You destroy the flying skull! Okawaru accepts your kill. Attack whom? Press: ? - help, Dir - move target cursor, f - flying skull Aim: a flying skull You reach to attack! You hit the flying skull. The flying skull is lightly damaged. You impale the flying skull!! You destroy the flying skull! Okawaru accepts your kill. Attack whom? Press: ? - help, Dir - move target cursor, f - flying skull Aim: a flying skull You reach to attack! You puncture the flying skull! The flying skull is severely damaged. You impale the flying skull!! You destroy the flying skull! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. No target in view! A necromancer comes into view. It is wielding a +0 dagger and wearing a +2 robe The necromancer shouts! There is an open door here. The necromancer gestures wildly while chanting. The necromancer binds the souls of nearby monsters. The necromancer gestures at you while chanting. The bolt of fire misses you. Attack whom? Press: ? - help, Dir - move target cursor, f - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +2 robe of magic You reach to attack! You impale the necromancer!! The necromancer is severely wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +2 robe of magic You reach to attack! You barely miss the necromancer. The necromancer is severely wounded. The necromancer points at you and mumbles some strange words. The bolt of fire misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +2 robe of magic You reach to attack! You puncture the necromancer! You kill the necromancer! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You sense a monster nearby. There isn't anything here! You found a teleport trap! Things that are here: a +0 dagger; a +2 robe of magic resistance; a human corpse No target in view! You sense a monster nearby. No target in view! You open the door. A war gargoyle comes into view. It is wielding a +0 morningstar. There is an open door here. The war gargoyle launches metal splinters at you. The spray of metal splinters misses you. Attack whom? Press: ? - help, Dir - move target cursor, f - war gargoyle Aim: a war gargoyle, wielding a +0 morningstar (catching its breath) You reach to attack! You hit the war gargoyle but do no damage. You hit the war gargoyle but do no damage. You block the war gargoyle's attack. You puncture the war gargoyle! The war gargoyle is moderately damaged. You puncture the war gargoyle! The war gargoyle is heavily damaged. You block the war gargoyle's attack. You puncture the war gargoyle! The war gargoyle is severely damaged. You puncture the war gargoyle! The war gargoyle is almost destroyed. You block the war gargoyle's attack. You hit the war gargoyle. You destroy the war gargoyle! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! As you open the door, it creaks loudly! You hear a shout! You sense a monster nearby. No target in view! 2 dancing weapons and a vampire knight come into view. There is a war axe of venom. There is a mace of protection. You block the war axe of venom's attack. There is an open door here. You puncture the war axe of venom! The war axe of venom is moderately damaged. You puncture the war axe of venom! The war axe of venom is almost destroyed. You block the war axe of venom's attack. You puncture the war axe of venom! The war axe of venom falls from the air. Okawaru accepts your kill. You hit the vampire knight. The vampire knight is lightly damaged. You block the mace of protection's attack. You hit the vampire knight but do no damage. The vampire knight is lightly damaged. You block the vampire knight's attack. The vampire knight misses you. You puncture the vampire knight! The vampire knight is lightly damaged. The mace of protection hits you! You emit a cloud of foul miasma! You impale the vampire knight!! The vampire knight is heavily damaged. You block the mace of protection's attack. You block the vampire knight's attack. The vampire knight closely misses you. You impale the vampire knight!! The vampire knight is almost destroyed. You hit the vampire knight. The vampire knight is almost destroyed. You block the mace of protection's attack. You puncture the vampire knight! You destroy the vampire knight! Okawaru accepts your kill. You block the mace of protection's attack. You miss the mace of protection. You block the mace of protection's attack. You miss the mace of protection. You miss the mace of protection. You block the mace of protection's attack. You impale the mace of protection!! The mace of protection is almost destroyed. You block the mace of protection's attack. You puncture the mace of protection! The mace of protection falls from the air. Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 battleaxe; a +0 plate armour; a potion of blood There isn't anything to butcher here. Things that are here: a +4 mace of protection; a +3 war axe of venom There isn't anything to butcher here. You open the door. A necromancer and a skeletal warrior come into view. The necromancer shouts! A skeletal warrior comes into view. It is wielding a +0 hand axe. There is an open door here. You puncture the skeletal warrior! The skeletal warrior is lightly damaged. You hit the skeletal warrior but do no damage. The skeletal warrior is lightly damaged. The skeletal warrior hits you but does no damage. You closely miss the skeletal warrior. The skeletal warrior is lightly damaged. You barely miss the skeletal warrior. The skeletal warrior is lightly damaged. You block the skeletal warrior's attack. The necromancer mumbles some strange words. The necromancer binds the souls of nearby monsters. You puncture the skeletal warrior! The skeletal warrior is moderately damaged. You impale the skeletal warrior!! The skeletal warrior is severely damaged. You block the necromancer's attack. The skeletal warrior misses you. You closely miss the skeletal warrior. The skeletal warrior is severely damaged. You puncture the skeletal warrior! The skeletal warrior is almost destroyed. The skeletal warrior hits you but does no damage. You block the necromancer's attack. You impale the skeletal warrior!! You destroy the skeletal warrior! Okawaru accepts your kill. You puncture the skeletal warrior! The skeletal warrior is moderately damaged. You block the skeletal warrior's attack. The necromancer points at you and mumbles some strange words. You resist with almost no effort. You hit the skeletal warrior but do no damage. The skeletal warrior is moderately damaged. You hit the skeletal warrior. The skeletal warrior is moderately damaged. You block the necromancer's attack. You block the skeletal warrior's attack. You impale the skeletal warrior!! The skeletal warrior is almost destroyed. You hit the skeletal warrior but do no damage. The skeletal warrior is almost destroyed. You block the necromancer's attack. You block the skeletal warrior's attack. You puncture the skeletal warrior! You destroy the skeletal warrior! Okawaru accepts your kill. You hit the necromancer. The necromancer is lightly wounded. You block the necromancer's attack. You impale the necromancer!! The necromancer is almost dead. You impale the necromancer!! You kill the necromancer! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +0 long sword. Things that are here: a +0 dagger; a +0 robe; a human corpse You butcher the human corpse. A - 8 chunks of flesh (gained 3) Things that are here: a +0 dagger; a +0 robe; a human skeleton You open the door. A dancing weapon, a crystal guardian, 2 mummies and Khufu come into view. There is a battleaxe of freezing. A greater mummy comes into view. You block the battleaxe of freezing's attack. There is an open door here. You puncture the battleaxe of freezing! The battleaxe of freezing is moderately damaged. The greater mummy calls on the powers of darkness! Your body is wracked with pain! The crystal guardian fires a crystalline bolt at you. The crystal bolt burns the battleaxe of freezing. The battleaxe of freezing resists. The crystal bolt misses you. The battleaxe of freezing hits your ice devil! Your ice devil hits the crystal guardian. Your ice devil freezes the crystal guardian. The crystal guardian completely resists. Your ice devil hits the crystal guardian. Your ice devil freezes the crystal guardian. The crystal guardian completely resists. The crystal guardian glitters, brittle, in the dim dungeon light. Things that are here: a +0 dagger; a +0 robe; a human skeleton There is an open door here. Something hits your ice devil but does no damage. The greater mummy calls on the powers of darkness! Your body is wracked with pain! The greater mummy casts a spell at you. Something smites you! The greater mummy hits your ice devil but does no damage. Things that are here: a +0 battleaxe; a +0 plate armour; a potion of blood The greater mummy gestures wildly while chanting. You block the battleaxe of freezing's attack. There is an open door here. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You block the battleaxe of freezing's attack. You found a teleport trap! Your surroundings suddenly seem different. Found 12 gold pieces. You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You now have 7419 gold pieces (gained 12). You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. There is an open door here. Things that are here: a +5 demon trident of piercing; a +0 chain mail As you open the door, it creaks loudly! There is an open door here. Things that are here: a +1 halberd of flaming; a +0 chain mail There is an open door here. You open the door. Found 19 stones. Found a staircase to the Tomb. There is an open door here. You now have 7444 gold pieces (gained 25). You now have 7467 gold pieces (gained 23). There is an open door here. There is an open door, spattered with blood here. Items here: )) [[ a +3 scimitar; a +0 plate armour; a +2 demon whip of draining a +0 plate armour There is an open door here. You open the door. A necrophage comes into view. You puncture the necrophage! The necrophage is moderately damaged. You impale the necrophage!! You destroy the necrophage! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. A swamp dragon skeleton comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - swamp dragon skeleton Aim: a swamp dragon skeleton (hasn't noticed you) You reach to attack! You strike the helpless swamp dragon skeleton from behind! You puncture the swamp dragon skeleton! The swamp dragon skeleton convulses! The swamp dragon skeleton is moderately damaged. Attack whom? Press: ? - help, Dir - move target cursor, f/p - swamp dragon skeleton Aim: a swamp dragon skeleton (moderately damaged) You reach to attack! You impale the swamp dragon skeleton!! The swamp dragon skeleton convulses! You destroy the swamp dragon skeleton! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A frost giant skeleton comes into view. A necrophage comes into view. You hit the necrophage. The necrophage is lightly damaged. You skewer the necrophage like a kebab!!! You destroy the necrophage! Okawaru accepts your kill. You block the frost giant skeleton's attack. You impale the frost giant skeleton!! The frost giant skeleton is lightly damaged. You puncture the frost giant skeleton! The frost giant skeleton is moderately damaged. You block the frost giant skeleton's attack. You impale the frost giant skeleton!! The frost giant skeleton is heavily damaged. You puncture the frost giant skeleton! The frost giant skeleton is heavily damaged. You impale the frost giant skeleton!! The frost giant skeleton is almost destroyed. You block the frost giant skeleton's attack. You puncture the frost giant skeleton! The frost giant skeleton is almost destroyed. You hit the frost giant skeleton. The frost giant skeleton is almost destroyed. The frost giant skeleton completely misses you. You puncture the frost giant skeleton! You destroy the frost giant skeleton! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. A necrophage comes into view. You puncture the necrophage! The necrophage is heavily damaged. You puncture the necrophage! The necrophage is severely damaged. You puncture the necrophage! You destroy the necrophage! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. An alligator skeleton comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - alligator skeleton Aim: an alligator skeleton (resting) You reach to attack! The helpless alligator skeleton fails to defend itself. You skewer the alligator skeleton like a kebab!!!! The alligator skeleton is almost destroyed. Attack whom? Press: ? - help, Dir - move target cursor, f/p - alligator skeleton Aim: an alligator skeleton (almost destroyed) You reach to attack! You puncture the alligator skeleton! You destroy the alligator skeleton! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. A titan zombie comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - titan zombie Aim: a titan zombie (resting) You reach to attack! The helpless titan zombie fails to defend itself. You stick the titan zombie like a pincushion!!! The titan zombie is moderately damaged. Attack whom? Press: ? - help, Dir - move target cursor, f/p - titan zombie Aim: a titan zombie (moderately damaged) You reach to attack! You puncture the titan zombie! The titan zombie is moderately damaged. You puncture the titan zombie! The titan zombie is heavily damaged. You puncture the titan zombie! The titan zombie is heavily damaged. You block the titan zombie's attack. You hit the titan zombie. The titan zombie is heavily damaged. You puncture the titan zombie! The titan zombie is severely damaged. You hit the titan zombie. The titan zombie is severely damaged. You block the titan zombie's attack. You puncture the titan zombie! The titan zombie is severely damaged. You puncture the titan zombie! The titan zombie is severely damaged. The titan zombie hits you but does no damage. A titan zombie is nearby! You impale the titan zombie!! The titan zombie is almost destroyed. You impale the titan zombie!! You destroy the titan zombie! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. A necrophage comes into view. You impale the necrophage!! The necrophage is severely damaged. You impale the necrophage!! You destroy the necrophage! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. A necrophage comes into view. You spit the necrophage like a pig!!! You destroy the necrophage! Okawaru accepts your kill. No target in view! You open the door. A snapping turtle skeleton comes into view. You block the snapping turtle skeleton's attack. Attack whom? Press: ? - help, Dir - move target cursor, f - snapping turtle skeleton Aim: a snapping turtle skeleton You reach to attack! You impale the snapping turtle skeleton!! The snapping turtle skeleton is moderately damaged. Attack whom? Press: ? - help, Dir - move target cursor, f/p - snapping turtle skeleton Aim: a snapping turtle skeleton (moderately damaged) You reach to attack! You impale the snapping turtle skeleton!! The snapping turtle skeleton is heavily damaged. You block the snapping turtle skeleton's attack. Attack whom? Press: ? - help, Dir - move target cursor, f/p - snapping turtle skeleton Aim: a snapping turtle skeleton (heavily damaged) You reach to attack! You impale the snapping turtle skeleton!! The snapping turtle skeleton is almost destroyed. Attack whom? Press: ? - help, Dir - move target cursor, f/p - snapping turtle skeleton Aim: a snapping turtle skeleton (almost destroyed) You reach to attack! You impale the snapping turtle skeleton!! You destroy the snapping turtle skeleton! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. A necrophage comes into view. You impale the necrophage!! You destroy the necrophage! Okawaru accepts your kill. Things that are here: a +0 dagger; a +2 robe of magic resistance There is an open door here. You open the door. There is an open door here. You are feeling hungry. There is an open door here. There is an open door here. The greater mummy is too close now for your liking. You swap places. You gain the combat prowess of a mighty hero. Attack whom? Press: ? - help, Dir - move target cursor, f - greater mummy Aim: a greater mummy You reach to attack! You barely miss the greater mummy. Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy You could not reach far enough! The greater mummy mumbles some strange words. Your soul eater hits the greater mummy. Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy (lightly damaged) You reach to attack! You impale the greater mummy!! The greater mummy is lightly damaged. The death scarab bites your soul eater. The death scarab drains your soul eater's vigour! Your soul eater seems to slow down. Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy (lightly damaged) You reach to attack! You puncture the greater mummy! The greater mummy is moderately damaged. The death scarab closely misses your soul eater. The greater mummy hits your soul eater. Your soul eater barely misses the greater mummy. Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy (moderately damaged) You could not reach far enough! You completely miss the death scarab. You block the death scarab's attack. The greater mummy hits your soul eater but does no damage. You puncture the death scarab! The death scarab is heavily damaged. You block the death scarab's attack. The death scarab barely misses your soul eater. You barely miss the death scarab. The death scarab is heavily damaged. You block the death scarab's attack. The greater mummy hits your soul eater but does no damage. Your soul eater hits the greater mummy. You perforate the death scarab like a sieve!!! You destroy the death scarab! The death scarab's corpse disappears in a puff of smoke! Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy (moderately damaged) You could not reach far enough! The greater mummy hits your soul eater but does no damage. Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy (moderately damaged) You reach to attack! You impale the greater mummy!! The greater mummy is moderately damaged. Your soul eater hits the greater mummy. Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy (moderately damaged) You reach to attack! You puncture the greater mummy! The greater mummy is heavily damaged. The greater mummy hits your soul eater!! Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy (heavily damaged) You reach to attack! You impale the greater mummy!! The greater mummy is heavily damaged. Your soul eater is no longer moving slowly. Your soul eater disappears in a puff of smoke! Attack whom? Press: ? - help, Dir - move target cursor, f/p - greater mummy Aim: a greater mummy (heavily damaged) You reach to attack! You impale the greater mummy!! The greater mummy is severely damaged. You impale the greater mummy!! The greater mummy is severely damaged. You hit the greater mummy but do no damage. The greater mummy is severely damaged. You block the greater mummy's attack. You puncture the greater mummy! The greater mummy is almost destroyed. You completely miss the greater mummy. The greater mummy is almost destroyed. You block the greater mummy's attack. You impale the greater mummy!! The greater mummy is almost destroyed. You impale the greater mummy!! You destroy the greater mummy! Okawaru is honoured by your kill. You feel extremely nervous for a moment... You convulse helplessly as pain tears through your body! The death scarab disappears in a puff of smoke! You impale the mummy!! You destroy the mummy! No target in view! No target in view! No target in view! No target in view! k - 21 scrolls of remove curse (gained 1) You now have 7508 gold pieces (gained 41). There is an open door here. You puncture the greater mummy! The greater mummy is lightly damaged. You puncture the greater mummy! The greater mummy is lightly damaged. You block the greater mummy's attack. You impale the greater mummy!! The greater mummy is moderately damaged. You puncture the greater mummy! The greater mummy is moderately damaged. Send 'em back where they came from! Your ice devil disappears in a puff of smoke! You impale the greater mummy!! The greater mummy is heavily damaged. You impale the greater mummy!! The greater mummy is heavily damaged. The greater mummy mumbles some strange words. You puncture the greater mummy! The greater mummy is severely damaged. You impale the greater mummy!! The greater mummy is severely damaged. The greater mummy points at you and mumbles some strange words. Something smites you! You stick the greater mummy like a pincushion!!! The greater mummy is almost destroyed. You impale the greater mummy!! You destroy the greater mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.23-a0-333-g006994f Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Monster 'greater mummy' (53, 32) [midx = 94] currently acting: <<<<<<<<< Name: greater mummy Base name: greater mummy Full name: greater mummy On/in/over feature: floor Foe: player Target: (53, 31) At target: player Inventory: slot #11: 38 gold pieces Spells: slot #0: Smiting slot #1: Symbol of Torment slot #2: Summon Demon slot #3: Summon Emperor Scorpions attitude: 0, behaviour: 2, number: 0, flags: 0x4a00000c10 colour: -1, foe_memory: 821, shield_blocks:0, experience: 0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [galech] Species: Demonspawn Job: Fighter HP: 171/208; mods: 0/0 MP: 28/28; mod: 0 Stats: 26 (26) 10 (10) 25 (25) Position: (53, 31), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: open door Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 30 | 19 | 13189 | 889/1650 Short Blades | | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 16 | 10276 | 525/1487 Maces & Flails | | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 29 | 19 | 15907 | 1280/1962 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 2 | 15 | 8531 | 148/1368 Dodging | X | 1 | 1 | 10 | 3609 | 280/773 Stealth | X | 1 | 9 | 10 | 2934 | 134/650 Shields | X | 1 | 28 | 24 | 27334 | 1112/2854 Unarmed Combat | X | 1 | 0 | 0 | 7 | 7/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 1 | 6 | 773 | 149/208 Evocations | X | 1 | 0 | 0 | 47 | 47/50 Spell bugs: Durations: #39: 80 #68: 50 Attributes: #4: 629176 #12: 10281 #13: 2773 #23: 64756 #24: 1617787090 #27: 559481 #49: 10401 #59: 1 Mutations: antennae: 3 (innate) talons: 1 large bone plates: 3 (innate) demonic guardian: 2 (innate) fire resistance: 1 (innate) hurl damnation: 1 (innate) foul stench: 2 (innate) rot immunity: 1 (innate) flame cloud immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #51: +18 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} eq slot #1, inv slot #22: +2 cloak of Ycwamegu {Dex+2 Slay+3} eq slot #3, inv slot #6: +1 pair of gloves eq slot #4, inv slot #1: +2 pair of boots of Instinct {rC+ rN+ MR+} eq slot #5, inv slot #42: +1 large shield of positive energy eq slot #6, inv slot #44: +8 chain mail of Ulemmun {Str+5} eq slot #7, inv slot #39: +4 ring of evasion eq slot #8, inv slot #36: +3 ring of slaying eq slot #9, inv slot #29: amulet of Odimaun {Reflect rElec MR+ Str+3 SH+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ........##..).'.......### .......##.....###.....'.# ......##......#.'.....### ##########....###.....'.# ..≈≈.....##....###'#..### ..........##....##.#..'.# .......... ##....###..### .......... ##....##..'.# ........##+#####@######## ........#....#.sM).....# ........#....#.........# .)......#....#.........'. ))).....#...)#.........#. .......##...)'.........# ......###...M#........... ##''### #....#........... ⌠....⌠###....#........... clua stack: [C], function do_commands, line -1 autofight.lua, function attack_melee, line 293 autofight.lua, function attack, line 381 autofight.lua, function (null), line 401 dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true aquarium_serial_pool_size: 0 ice_cave_hard: false fix_slime_vaults: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>