Dungeon Crawl Stone Soup version 0.35-a0-114-g0c39c3cb1f (webtiles) character file. Game seed: 581168145017456346 93 gadagroo the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Feb 26, 2026. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1117 turns). gadagroo the Conjurer (Deep Elf Conjurer) Turns: 1117, Time: 00:02:21 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 37% Magic: 9/12 EV: 11 Int: 25 God: Gold: 87 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) Wands c - a wand of iceblast (3) Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of poison {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.9 Dodging - Level 3.0 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 spear. You see here 4 poisoned darts. b - a throwing net There is a stone staircase leading down here. You see here a +0 hammer. Found two hammers. Found a runed translucent door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff of chaos. You see here a +0 hammer. Found a hammer. You open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (83% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You are confused. You bump into the rock wall. You stop channelling your searing ray. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Crazy Yiuf freezes you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Crazy Yiuf closely misses you. Okay, then. You bump into the rock wall. Crazy Yiuf hits you with a +2 quarterstaff of chaos. You die... #..##........######.##.#.###.#... .#.#####.###.# #.##.#.# #.##.. ....####.# #.# #......# #.##.# ......)..# ### ######## #.##.# #.######## #..... #. ###### .. ### ###### #.... #. #)..### ##..+.###.... #. #...j@####......##.... .. #.).##).#)............ ### ###.#...+..##.... #######..##.... ##.##.... ##### #########.###### #...# #.##..#.#.# #...# #.##..#.#>###### ##### ##.## #.##............ You could see Crazy Yiuf. Vanquished Creatures An iguana (D:2) 4 adders (D:2) 3 dart slugs 4 endoplasms 3 hobgoblins 2 jackals (D:1) A quokka (D:2) A ball python (D:2) 4 bats 2 frilled lizards (D:1) 2 goblins 6 kobolds (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gadagroo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 282 | D:1 | Learned a level 2 spell: Searing Ray 549 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 626 | D:2 | Reached skill level 5 in Conjurations 681 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1108 | D:2 | Encountered Crazy Yiuf 1115 | D:2 | HP: 1/24 [Crazy Yiuf/+2 quarterstaff of chaos (3)] 1117 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms, minmay_pentomino_v4 D:2: layout_loops_cross, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | 6 || 58 Searing Ray | 5 | 8 || 13 Armour: Robe | 2 | 3 || 5 Dodge: Dodged | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1117 | 1111 | 6 | 0 | 948 | 2 | 558.5 | Dungeon | 1117 | 1111 | 6 | 0 | 948 | 2 | 558.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 576 daAuts D:1: 541 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+