Dungeon Crawl Stone Soup version 0.34.0-22-gdac046dcfe (webtiles) character file. Game seed: 11831646464260587551 138840 furman the Eclecticist (level 17, -5/104 HPs) Began as a Tengu Alchemist on Feb 21, 2026. Was a High Priest of Sif Muna. Slain by a merfolk impaler ... wielding a +2 trident of venom (8 damage) ... on level 3 of the Shoals on Feb 22, 2026. The game lasted 01:44:39 (36813 turns). furman the Eclecticist (Tengu Alchemist) Turns: 36813, Time: 01:44:40 Health: -5/104 AC: 13 Str: 14 XL: 17 Next: 27% Magic: 24/39 EV: 15 Int: 21 God: Sif Muna [*****.] Gold: 904 SH: 0 Dex: 14 Spells: 4/50 levels left rFire + + . (33%) C - staff of air rCold + . . (50%) l - orb {Mesmerism} rNeg + . . (50%) y - +2 robe {rC+ rF+} rPois . (100%) d - +1 hat {SInv} rElec + (33%) g - +1 cloak rCorr . (100%) u - +1 pair of gloves of Instinct {rN+ Int+2} SInv + A - amulet "Taroesu" {Will+ Regen+ Str+3 Int-3} Will ++... t - +4 ring of protection Stlth ++ j - ring of protection from fire HPRegen 1.17/turn MPRegen 0.26/turn %: acrobat @: lethally poisoned (-5 -> -26), afraid, radiating poison, on mesmerism cooldown, flying A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion (0%), Channel Magic (6%), Forget Spell (0%), Divine Exegesis (36%) You were on level 3 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 26 of its levels. You also visited: Gauntlet. You collected 2611 gold pieces. You spent 1707 gold pieces at shops. Inventory: Hand Weapons c - a +1 quarterstaff e - the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. It cannot be enchanted further. m - a +1 vampiric dagger o - a +4 spear p - a +1 whip of freezing w - a +5 dagger of venom x - the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (You found it on level 5 of the Lair of Beasts) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. Missiles f - 59 poisoned darts i - 5 throwing nets r - a curare-tipped dart B - 5 silver javelins Armour d - a +1 hat of see invisible (worn) g - a +1 cloak (worn) l - an orb of mesmerism (worn) n - a +0 cloak of stealth s - the +5 ring mail of the Endless Expanse {*Silence rF++ Regen+} (You took it off an orc on level 9 of the Dungeon) *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. u - the +1 pair of gloves of Instinct (worn) {rN+ Int+2} (You acquired it on level 10 of the Dungeon) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. v - a +0 buckler of protection y - a +2 robe of resistance (worn) Magical Staves C - a staff of air (weapon) Jewellery a - a +6 ring of dexterity b - a +4 ring of slaying h - an amulet of chemistry j - a ring of protection from fire (worn) k - a +5 ring of evasion q - a ring of protection from fire t - a +4 ring of protection (worn) z - the ring "Xuqusena" {Will- Int+8 Dex+9 Slay-6} (You found it in a Gauntlet) [ring of dexterity] Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Dex+9: It affects your dexterity (+9). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). A - the amulet "Taroesu" (worn) {Will+ Regen+ Str+3 Int-3} (You found it in a Gauntlet) [amulet of regeneration] Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Wands f - a wand of mindburst (35) a - a wand of flame (95) e - a wand of charming (19) p - a wand of polymorph (22) d - a wand of digging (14) b - a wand of acid (6) c - a wand of warping (9) Scrolls b - a scroll of blinking t - 3 scrolls of teleportation V - 3 scrolls of vulnerability w - 5 scrolls of enchant weapon I - 2 scrolls of immolation i - 11 scrolls of identify s - a scroll of summoning g - 4 scrolls of fog a - a scroll of enchant armour Potions g - a potion of magic e - a potion of enlightenment k - 4 potions of moonshine A - 5 potions of attraction c - 8 potions of curing B - 4 potions of berserk rage b - 3 potions of brilliance M - 4 potions of mutation a - 5 potions of ambrosia C - 4 potions of cancellation r - 3 potions of resistance m - 5 potions of might L - a potion of lignification w - 2 potions of heal wounds i - 2 potions of invisibility Miscellaneous g - a +0 sack of spiders Skills: * Level 11.0 Fighting - Level 0.5 Short Blades - Level 2.1 Dodging - Level 2.0 Stealth + Level 17.1 Spellcasting + Level 13.5 Conjurations * Level 15.4 Fire Magic - Level 0.1 Ice Magic - Level 10.0 Air Magic - Level 8.0 Alchemy - Level 8.0 Invocations - Level 0.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Forge Lightning Spir Air/Frge 55% 3d8 4% 4 c - Mephitic Cloud Conj/Alch/Air 75% N/A 1% 3 d - Olgreb's Toxic Radia Alch 51% N/A 1% 4 e - Sticky Flame Fire/Alch 61% 2d10 1% 4 f - Hailstorm Conj/Ice 46% 3d10 1% 3 g - Fireball Conj/Fire 34% 3d14 1% 5 h - Plasma Beam Fire/Air 41% 2x1d55 2% 6 i - Ignite Poison Fire/Alch 61% N/A 1% 4 j - Ignition Fire 35% 3d11 36% 8 k - Vhi's Electric Charg Tloc/Air 100% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 100% 2d9 0% 2 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Searing Ray Conj 100% 2d8 1% 2 Brom's Barrelling Bould Conj/Erth 46% 2d8 1% 4 Flame Wave Conj/Fire 68% 2d15 1% 4 Forge Blazeheart Golem Fire/Frge 50% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 46% 2d12 1% 4 Rending Blade Conj/Frge 46% 2d(9+3*) 1% 4 Slow Hex 68% N/A 3% 1 Grave Claw Necr 34% 2d9 4% 2 Jinxbite Hex 34% 2d2 4% 2 Sublimation of Blood Necr 17% N/A 4% 2 Summon Ice Beast Ice/Summ 18% N/A 9% 3 Call Canine Familiar Summ 17% N/A 10% 3 Confusing Touch Hex 17% N/A 10% 3 Launch Clockwork Bee Frge 17% N/A 10% 3 Sigil of Binding Hex 17% N/A 10% 3 Animate Dead Necr 17% N/A 30% 4 Cause Fear Hex 8% N/A 30% 4 Alistair's Intoxication Alch 34% N/A 3% 5 Eringya's Noxious Bog Alch 25% 4d6 19% 6 Forge Monarch Bomb Fire/Frge 25% 4d11 21% 6 Curse of Agony Necr 17% N/A 65% 5 Lee's Rapid Deconstruct Erth 8% 3d7* 65% 5 Summon Forest Summ/Tloc 8% N/A 65% 5 Summon Mana Viper Hex/Summ 17% N/A 65% 5 Spellspark Servitor Conj/Frge 23% N/A 86% 7 Forge Phalanx Beetle Frge 8% N/A 99% 6 Rimeblight Ice/Necr 9% 2d5 (prima100% 7 Fire Storm Conj/Fire 34% 8d9 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (3/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 : D:10 ? Orc:1 (: Orc:2 [(*( Shoals:1 !:(: Annotations: D:2 1 runed translucent door, Crazy Yiuf D:13 Azrael Lair:3 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The satyr is almost dead. The faun seems to burn from within! The faun is almost dead. The manticore is poisoned. The merfolk impaler is poisoned. The merfolk javelineer is poisoned. The satyr is poisoned. You kill the faun! Sif Muna accepts your kill. You feel very sick. The satyr shoots an arrow. The arrow hits you!! The merfolk impaler hits you from afar with a +2 trident of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * x2 Okay, then. Unknown command. Press: ? - help, Dir - look around, f - activate Look: a satyr, wielding a +0 longbow and carrying a +1 spear of venom (almost dead, inspiring fear, poisoned, chance to affect: 90%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The manticore looks frightened! The water elemental is unaffected. The merfolk impaler looks frightened! The merfolk javelineer resists with some effort. The satyr looks frightened! The manticore looks frightened! Your attack snaps the manticore out of its fear. The manticore looks even sicker. Your attack snaps the merfolk impaler out of its fear. The merfolk javelineer looks even sicker. Your attack snaps the satyr out of its fear. The satyr looks even sicker. Your attack snaps the manticore out of its fear. The manticore is poisoned. * * * LOW HITPOINT WARNING * * * You feel very sick. The merfolk impaler hits you from afar with a +2 trident of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. The satyr shoots an arrow. The arrow barely misses you. The merfolk impaler hits you from afar with a +2 trident of venom! You die... ~ ≈≈~ ~~~..##### .)~....@.### ...~~~..$m.## #......~~...### ####...~~~~...# ####..E~..## .#### #mH~~.## .....####