Dungeon Crawl Stone Soup version 0.31-a0-1308-ga3cce3a448 (webtiles) character file. Game seed: 9973925191093079613 0 furman the Trooper (level 1, 16/16 HPs) Began as an Octopode Wanderer on Dec 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). furman the Trooper (Octopode Wanderer) Turns: 0, Time: 00:00:03 Health: 16/16 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Potions b - a potion of curing c - a potion of attraction Skills: + Level 3.0 Fighting + Level 1.0 Throwing + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 2.0 Air Magic + Level 2.0 Earth Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 16% 2d6 9% 1 Shock Conj/Air 16% 1d4 13% 1 Poisonous Vapours Pois/Air 8% N/A 21% 2 Stone Arrow Conj/Erth 8% 3d7 36% 3 Summon Lightning Spire Summ/Air 4% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, furman the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a potion of attraction; and the following spells available to memorise: Sandblast, Shock, Poisonous Vapours, Stone Arrow, Summon Lightning Spire. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###+### #8...8# #.....+ #@...8# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | furman the Octopode Wanderer began the quest for the Orb. 0 | D:1 | furman set off with the following items: a +0 club, a | potion of curing, a potion of attraction; and the following | spells available to memorise: Sandblast, Shock, Poisonous | Vapours, Stone Arrow, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, patterned_corridor Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+