furman the Dungeon (0, 26, D) +0 storm dragon scales a storm dragon corpse a wind drake corpse (0, 28, D) a storm dragon corpse (1, 27, D) +0 storm dragon scales a storm dragon corpse (1, 28, D) +0 storm dragon scales (still there?) a storm dragon corpse (still there?) (1, 34, D) Unumile's Tome of Ashen Displacement Spells Type Level Known a - Sandblast Earth 1 no b - Portal Projectile Hexes/Translocation 3 no c - Malign Gateway Summoning/Translocation 7 no d - Shatter Earth 9 no (2, 15, D) a +1 cloak of poison resistance (2, 16, D) a +4 ring mail of poison resistance (2, 34, D) the ring of Deijang {+Blink rN++ Will- Str+6 Dex+2} [ring of strength] It affects your strength (+6). It affects your dexterity (+2). It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you blink. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) an uncursed staff of earth (3, 15, D) the Grimoire of the Shifting Escort Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Wereblood Transmutation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Summon Lightning Spire Summoning/Air 4 no e - Petrify Transmutation/Earth 4 no f - Alistair's Intoxication Transmutation/Poison 5 no (3, 16, D) an uncursed ring of protection from fire (3, 28, D) a titan corpse (3, 34, D) an uncursed staff of poison (3, 45, D) a +1 scythe of protection (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 club a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) an uncursed staff of earth (4, 15, D) the +3 morningstar of Qeqeyf {vorpal, rN+ Str+4 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-2). It protects you from negative energy. (4, 16, D) the ring "Hoquco" {*Corrode Dex+5 SInv} [ring of see invisible] It affects your dexterity (+5). It lets you see invisible. It may corrode you when you take damage. (4, 24, D) a +0 robe (4, 28, D) an uncursed staff of conjuration (still there?) a +0 robe (still there?) (4, 34, D) a +3 plate armour of poison resistance (5, 14, D) the +0 ring mail of Foargh {-Tele Int+3 Dex+5} It affects your intelligence (+3). It affects your dexterity (+5). It prevents most forms of teleportation. (5, 15, D) an uncursed staff of conjuration (5, 16, D) a book of the Warp (5, 26, D) a +0 robe (5, 34, D) a book of the Warp (6, 14, D) an uncursed staff of fire (6, 15, D) a +4 ring of protection (6, 16, D) a lightning rod (4/4) (6, 34, D) an uncursed staff of conjuration (7, 7, D) a +0 leather armour (7, 14, D) the +6 hand axe "Ygos" {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (7, 16, D) a box of beasts (7, 34, D) a cursed amulet of the acrobat (8, 14, D) a +2 broad axe of freezing (8, 15, D) a lightning rod (4/4) (8, 16, D) a Necronomicon (8, 34, D) a lightning rod (4/4) (9, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (9, 14, D) a +2 robe of resistance (9, 16, D) a +1 flail of holy wrath (9, 34, D) a book of Flames (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 14, D) an uncursed staff of cold (10, 15, D) the cursed +1 leather armour of a sewer {Int+6 Dex+3 Stlth-} It affects your intelligence (+6). It affects your dexterity (+3). It makes you less stealthy. It has a curse placed upon it. (10, 16, D) a book of Changes (10, 34, D) an uncursed staff of fire (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a cursed +0 giant spiked club (11, 15, D) the +10 shortbow of Eternity {venom, rPois rC+ Will+ Str-3} It poisons the ammo it fires. It affects your strength (-3). It protects you from cold. It protects you from poison. It affects your willpower, your defense against some magical effects. (11, 16, D) a condenser vane (11, 34, D) a tin of tremorstones (2/2) (12, 14, D) a condenser vane (12, 16, D) a +0 hunting sling of flaming (12, 34, D) the ring "Wioteat" {*Corrode +Fly rN+ Will- Str+6} [ring of flight] It affects your strength (+6). It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you fly. It may corrode you when you take damage. (17, 28, D) a large rock (17, 29, D) a large rock (17, 42, D) a +2 great sword of flaming (18, 41, D) a +3 scythe of freezing (18, 42, D) a +2 vorpal scythe (19, 0, D) a phial of floods (19, 1, D) a +0 dagger of venom (19, 16, D) Ykubauc's Reference Book on Excruciating Changing Spells Type Level Known a - Magic Dart Conjuration 1 no b - Sting Transmutation/Poison 1 no c - Conjure Flame Conjuration/Fire 3 no d - Ice Form Ice/Transmutation 4 no e - Irradiate Conjuration/Transmutation 5 no f - Conjure Ball Lightning Conjuration/Air 6 no (19, 17, D) a +3 chain mail of poison resistance (19, 27, D) a +0 dire flail (still there?) a +0 mace (still there?) (19, 28, D) 2 large rocks (19, 29, D) 6 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (19, 32, D) the ring "Trusted Companion" {Fire *Slow +Blink Dex+2} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It lets you blink. It may slow you when you take damage. (19, 42, D) a +1 scythe of venom (20, 1, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (20, 16, D) a +3 leather armour of fire resistance (20, 17, D) a tin of tremorstones (2/2) (20, 29, D) 2 large rocks (20, 32, D) a condenser vane (20, 33, D) the amulet "Zyromeeg" {Inacc +Blink Will+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your willpower, your defense against some magical effects. It lets you blink. (21, 1, D) a +0 cloak of stealth (21, 16, D) the cursed +1 hunting sling "Ox" {vorpal, +Inv rPois Will+ Dex-4} Any stone fired from it inflicts extra damage. It affects your dexterity (-4). It protects you from poison. It affects your willpower, your defense against some magical effects. It lets you turn invisible. It has a curse placed upon it. (21, 17, D) an uncursed staff of poison (21, 24, D) 2 large rocks (21, 27, D) 7 large rocks (still there?) an iron dragon corpse (skeletalised by now) (still there?) (21, 28, D) quicksilver dragon scales a large rock a stone giant corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (21, 33, D) a +2 robe of cold resistance (21, 34, D) a +1 crystal plate armour (22, 0, D) a +4 bardiche of freezing (22, 1, D) a +6 ring of strength (22, 16, D) the +3 rapier of Subjectivity {vorpal, *Slow Str+3 Int+7 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+7). It may slow you when you take damage. It makes you more stealthy. (22, 17, D) an uncursed staff of conjuration (22, 26, D) a large rock a +0 morningstar (22, 28, D) a quicksilver dragon corpse (skeletalised by now) (22, 32, D) a +1 morningstar of holy wrath (22, 33, D) a +0 trident (22, 34, D) an uncursed ring of protection from cold (23, 0, D) a +2 quarterstaff of draining (23, 1, D) an uncursed ring of resist corrosion (23, 16, D) the +1 ring mail "Iroatzir" {*Slow rC++ Int+8 Stlth+} It affects your intelligence (+8). It greatly protects you from cold. It may slow you when you take damage. It makes you more stealthy. (23, 17, D) a condenser vane (23, 18, D) a tin of tremorstones (2/2) (23, 32, D) an uncursed staff of cold (23, 33, D) the ring of Eclorele {+Fly rF++ Str-5 Int+2 Dex+2} [ring of flight] It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+2). It greatly protects you from fire. It lets you fly. (23, 34, D) a tin of tremorstones (2/2) (24, 0, D) an uncursed staff of death (24, 1, D) a box of beasts (24, 16, D) an uncursed staff of air (24, 17, D) a book of Ice (24, 18, D) the +3 leather armour "Soput" {rC+ Will+ Str+2 Slay-2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It affects your willpower, your defense against some magical effects. (24, 32, D) a lightning rod (4/4) (24, 33, D) a +3 scimitar of holy wrath (24, 34, D) a +2 ring mail of cold resistance (25, 0, D) a +0 plate armour of poison resistance (25, 1, D) the +0 mace "Namut" {protect, Will+ Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. (25, 16, D) a book of Summonings (25, 17, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (25, 18, D) a lightning rod (4/4) (25, 32, D) a lightning rod (4/4) (25, 33, D) a box of beasts (25, 34, D) the +6 quarterstaff of the Salmon {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (26, 0, D) an uncursed staff of conjuration (26, 1, D) a +6 ring of dexterity (26, 16, D) a condenser vane (26, 17, D) a book of Geomancy (26, 32, D) an uncursed ring of flight (26, 33, D) the cursed +2 rapier of the Enemy {antimagic, rF- Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It makes you vulnerable to fire. It has a curse placed upon it. (26, 34, D) a +0 rapier of electrocution (27, 0, D) a +8 hand crossbow (27, 1, D) a cursed staff of death (27, 16, D) the +6 plate armour "Cuguz" {+Blink rElec rC+++ Int-5 Stlth-} It affects your intelligence (-5). It renders you almost immune to cold. It insulates you from electricity. It lets you blink. It makes you less stealthy. (27, 17, D) a +4 short sword of venom (27, 32, D) Riejept's Reference Book on Shifting Dislocation Spells Type Level Known a - Apportation Translocation 1 no b - Passwall Transmutation/Earth 2 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Statue Form Transmutation/Earth 6 no (27, 33, D) a lightning rod (4/4) (27, 34, D) a condenser vane (28, 0, D) a +0 great sword of holy wrath (28, 1, D) the +8 broad axe "Demon's Death Toll" {freeze, rN++ Str-4 Int+8 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+8). It affects your dexterity (-5). It greatly protects you from negative energy. (28, 16, D) Wiepimat's Compendium of the Bewitching Rocks Spells Type Level Known a - Sandblast Earth 1 no b - Slow Hexes 2 no c - Cause Fear Hexes 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Iron Shot Conjuration/Earth 6 no (28, 17, D) a lightning rod (4/4) (28, 32, D) the +4 battleaxe of Seyb {vorpal, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. (28, 33, D) an uncursed staff of fire (29, 0, D) a +2 vorpal halberd (29, 1, D) a phantom mirror (29, 16, D) a +2 short sword of electrocution (29, 17, D) an uncursed staff of fire (29, 32, D) a box of beasts (29, 33, D) an uncursed staff of air (34, 28, D) an uncursed ring of stealth (35, 0, D) a box of beasts (35, 14, D) a +3 scale mail of cold resistance (35, 15, D) an uncursed staff of earth (35, 28, D) the ring of Arrival {Fire Will+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your willpower, your defense against some magical effects. (35, 29, D) a book of the Dragon (36, 0, D) a +0 dire flail (36, 1, D) an uncursed staff of fire (36, 14, D) a +0 helmet of intelligence (36, 15, D) a +0 leather armour of fire resistance (36, 28, D) the Collected Works on Aerial Flames Spells Type Level Known a - Shock Conjuration/Air 1 no b - Foxfire Conjuration/Fire 1 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Lightning Bolt Conjuration/Air 5 no e - Tornado Air 9 no (36, 29, D) an uncursed staff of death (37, 0, D) a phial of floods (37, 1, D) the ring of Elyvilon's Supremacy {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (37, 14, D) a book of the Tempests (37, 15, D) a +1 spear of venom (37, 28, D) a book of the Earth (37, 29, D) the Incunabulum of Calling and Toxins Spells Type Level Known a - Spider Form Transmutation/Poison 3 no b - Olgreb's Toxic Radiance Poison 4 no c - Shadow Creatures Summoning 6 no d - Malign Gateway Summoning/Translocation 7 no (38, 0, D) the ring "Upnirhae" {Fire *Slow rPois Int+6 SInv} [ring of fire] It enhances your fire magic. It affects your intelligence (+6). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It may slow you when you take damage. (38, 1, D) a +3 shortbow of flaming (38, 14, D) a tin of tremorstones (2/2) (38, 15, D) the amulet "Weman" {Spirit rN+ MP+9 Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (+9). (38, 21, D) a +2 battleaxe of freezing (38, 28, D) a +3 hand axe of freezing (38, 29, D) a +4 ring mail of fire resistance (39, 0, D) an uncursed staff of earth (39, 1, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (39, 6, D) the +1 scimitar of Xom's Delight {speed, rPois Str-4 Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+4). It protects you from poison. It lets you see invisible. (39, 14, D) a +3 scimitar of protection (39, 15, D) a book of Conjurations (39, 28, D) a +2 short sword of electrocution (39, 29, D) a +1 cloak of stealth (40, 0, D) an uncursed ring of see invisible (40, 1, D) an uncursed staff of fire (40, 7, D) a +0 battleaxe 2 bolts (40, 14, D) a +0 great sword of holy wrath (40, 28, D) a condenser vane (40, 29, D) a +1 morningstar of holy wrath (41, 0, D) a book of Transfigurations (41, 1, D) a +4 plate armour of willpower (41, 14, D) a +0 vorpal fustibalus (41, 15, D) a box of beasts (41, 28, D) a tin of tremorstones (2/2) (41, 29, D) a phantom mirror (42, 0, D) Dinoum's Grimoire of the Enthralling Glacier Spells Type Level Known a - Freeze Ice 1 no b - Fulminant Prism Conjuration/Hexes 4 no c - Summon Mana Viper Hexes/Summoning 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no (42, 1, D) a book of Changes (42, 14, D) a cursed -4 ring of strength (42, 15, D) an uncursed staff of air (42, 28, D) an uncursed staff of poison (42, 29, D) the amulet "Ucuas" {Acrobat rC+ rN+ Dex-5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. (43, 14, D) a +2 halberd of venom (43, 15, D) the amulet of Vehumet's Inspiration {RegenMP rElec rF- Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. (43, 28, D) a phial of floods (43, 29, D) a +3 hunting sling of flaming (44, 28, D) a +1 robe of fire resistance (49, 0, D) an uncursed amulet of regeneration (49, 12, D) a book of Unlife (49, 24, D) a tin of tremorstones (2/2) (49, 37, D) the +7 hunting sling "Leofy" {flame, +Fly Str+2 Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (-3). It lets you fly. (50, 0, D) a +3 spectral quarterstaff (50, 1, D) a +0 hand axe (50, 12, D) a +0 vorpal hand axe (50, 13, D) +1 acid dragon scales (50, 15, D) a +0 giant spiked club (50, 37, D) an uncursed staff of earth (51, 0, D) a +0 spear (51, 1, D) a +0 longbow of flaming (51, 6, D) a +2 mace of protection a +0 robe a +0 tower shield (51, 7, D) a +0 vorpal great sword the +6 battleaxe "Muorgho" {venom, *Corrode Str+2 Int+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It may corrode you when you take damage. It makes you more stealthy. (51, 8, D) a +0 spear (51, 12, D) a book of Fire (51, 13, D) a +2 robe of fire resistance (51, 14, D) a +0 dire flail a +0 leather armour (51, 17, D) a +0 war axe a +0 plate armour (51, 24, D) the +7 scale mail of the Moon Troll {rF+ MP-9 Str+2} It affects your strength (+2). It protects you from fire. It affects your magic capacity (-9). (51, 25, D) a +4 vorpal flail (51, 36, D) a phial of floods (51, 37, D) a lightning rod (4/4) (51, 42, D) a +3 scythe of protection a +0 hand axe (52, 0, D) the +9 great sword "Qawysoal" {flame, *Drain MP+9 Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (52, 1, D) a lightning rod (4/4) (52, 5, D) the cursed +1 halberd "Kyri" {vorpal, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. a +0 robe (52, 13, D) a +6 vorpal hand axe a +0 chain mail a +0 mace a +0 arbalest of freezing a +0 chain mail a phantom mirror (52, 15, D) a +2 dagger of electrocution a +2 robe of cold resistance (52, 18, D) a +0 war axe a +0 chain mail (52, 19, D) 3 large rocks (52, 24, D) a phial of floods (52, 25, D) a +2 vorpal flail (52, 36, D) an uncursed staff of conjuration (52, 42, D) a +1 scythe of flaming (53, 0, D) a cursed ring of stealth (53, 1, D) a +0 hat of willpower (53, 13, D) a +0 dagger a cursed +0 robe a +1 morningstar of venom (53, 14, D) a +0 flail 5 boomerangs a +0 chain mail (53, 21, D) a large rock (53, 24, D) a +0 leather armour of fire resistance (53, 25, D) a +2 robe of fire resistance (53, 36, D) a +0 hand axe (53, 37, D) an uncursed staff of earth (53, 41, D) a +0 spectral quarterstaff (54, 0, D) the cursed +3 lajatang of Gin and Tonic {freeze, +Rage rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (54, 1, D) a +2 hunting sling of freezing (54, 12, D) a +0 dire flail (54, 13, D) a +1 spectral lajatang (54, 14, D) an uncursed staff of fire a +0 robe (54, 15, D) a +0 giant spiked club (54, 24, D) an uncursed amulet of reflection (54, 25, D) a +4 plate armour of fire resistance (54, 36, D) an uncursed staff of poison (55, 0, D) an uncursed staff of poison (55, 1, D) a +0 kite shield a +0 short sword (55, 12, D) the cursed +0 pair of boots of Relativism {+Inv rPois Int-2} It affects your intelligence (-2). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (55, 13, D) a +0 dagger (59, 36, D) an uncursed ring of wizardry (60, 3, D) a +0 hand axe (60, 36, D) an uncursed ring of resist corrosion (60, 37, D) the +6 dagger of Responsibility {protect, *Noise rC+ Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It protects you from cold. It may make noises in combat. (61, 0, D) a +4 vorpal falchion (61, 3, D) a +0 flail (61, 8, D) a +1 arbalest of flaming (61, 16, D) the Compendium of Evil Arts and Clay Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Agony Necromancy 5 no e - Statue Form Transmutation/Earth 6 no (61, 18, D) a +0 shortbow a +0 dagger 12 arrows a +0 leather armour (61, 26, D) a +2 vorpal hand axe (61, 36, D) an uncursed staff of conjuration (61, 37, D) a +1 scale mail of cold resistance (61, 42, D) a cursed -2 spear a +0 robe a +0 short sword a +0 vorpal arbalest (62, -1, D) an uncursed amulet of faith (62, 1, D) the +1 leather armour "Finku" {*Drain rElec rF++ Regen+} It greatly protects you from fire. It insulates you from electricity. It increases your rate of regeneration. It causes draining when unequipped. (62, 3, D) a +0 trident (62, 4, D) a +0 club (62, 9, D) a +0 long sword of holy wrath a +0 robe a +0 dagger (62, 11, D) a +0 flail (62, 12, D) a +0 chain mail (62, 16, D) a +3 plate armour of willpower (62, 17, D) a book of Burglary (62, 19, D) a +0 rapier a +0 chain mail (62, 27, D) an uncursed staff of air (62, 37, D) an uncursed staff of cold (62, 44, D) a +0 mace the +9 arbalest "Hiuket" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (63, 0, D) a +2 battleaxe of draining (63, 16, D) an uncursed staff of fire (63, 17, D) a +0 vorpal shortbow a +0 dagger 22 arrows a +0 leather armour a +1 broad axe of venom (63, 18, D) a cursed -1 long sword a cursed +0 ring mail a +0 buckler (63, 19, D) a +0 long sword (63, 23, D) 2 arrows (63, 26, D) a +0 flail of draining (63, 27, D) the +8 dagger "Dometeni" {vorpal, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. (63, 36, D) a +0 kite shield (63, 37, D) a +2 crystal plate armour (64, 16, D) the +6 buckler "Ehaju" {rPois rC- Dex+8} It affects your dexterity (+8). It makes you vulnerable to cold. It protects you from poison. (64, 17, D) an uncursed staff of fire (64, 19, D) a +0 shortbow a +0 short sword 27 arrows a +0 leather armour (64, 26, D) Licaf's Catalogue of Flight and Calling Spells Type Level Known a - Shock Conjuration/Air 1 no b - Summon Small Mammal Summoning 1 no c - Swiftness Air 2 no d - Spellforged Servitor Conjuration/Summoning 7 no e - Malign Gateway Summoning/Translocation 7 no (64, 27, D) a +2 rapier of draining (65, 26, D) a +4 long sword of protection (67, 0, D) a +0 dagger (68, 0, D) an uncursed staff of fire (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a book of Misfortune (70, 11, D) a +0 chain mail (70, 12, D) a +0 dagger a +0 ring mail (70, 37, D) a Fen Folio (71, 12, D) a +3 hunting sling of flaming (71, 16, D) an uncursed staff of earth (71, 17, D) a book of Conjurations (71, 26, D) a +2 chain mail of cold resistance (71, 27, D) +0 ice dragon scales (71, 36, D) a +2 scale mail of willpower (71, 42, D) a +2 hand axe a +0 robe (72, 9, D) a book of Party Tricks (72, 10, D) a +0 falchion (72, 13, D) a +0 dagger a +0 robe (72, 16, D) an uncursed amulet of faith (72, 17, D) the cursed ring of Otzupp {AC-4 Str+3} [ring of protection] It affects your AC (-4). It affects your strength (+3). It has a curse placed upon it. (72, 26, D) a +1 robe of positive energy (72, 27, D) a +0 shortbow of freezing (72, 36, D) a book of Frost (72, 37, D) a +3 vorpal spear (73, 1, D) a +0 battleaxe of venom (73, 16, D) an uncursed ring of fire (73, 27, D) a +1 rapier of venom (73, 37, D) an uncursed ring of resist corrosion (74, 1, D) an uncursed amulet of faith