furman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 30, D) a bolt (still there?) a cursed -2 short sword (still there?) an elf corpse (still there?) (61, 0, D) an uncursed ring of resist corrosion (61, 26, D) an uncursed staff of death (61, 30, D) a bolt (62, 0, D) a +1 leather armour of fire resistance (62, 1, D) a +1 long sword of protection (62, 8, D) a +3 lajatang of speed (62, 17, D) an uncursed ring of protection from cold (62, 22, D) a +0 morningstar a +0 robe (62, 26, D) a +0 dagger (62, 27, D) an uncursed staff of conjuration (62, 32, D) a +0 short sword (still there?) 2 bolts (still there?) an elf corpse (still there?) (62, 33, D) a cursed -2 long sword (still there?) a +0 longbow (still there?) 17 arrows (still there?) a cursed -2 leather armour (still there?) an elf corpse (still there?) (63, 0, D) a +4 great sword of holy wrath (63, 8, D) an uncursed staff of death (63, 16, D) an uncursed staff of air (63, 26, D) the +10 hunting sling of the Snake Pit {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). (63, 27, D) the +3 robe of Folly {Archmagi, Will-- Int+5} It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. (63, 31, D) a +0 long sword (63, 33, D) an arrow (64, 16, D) a +2 scale mail of positive energy (64, 17, D) a +4 ring of evasion (64, 22, D) a necrophage corpse (64, 26, D) a -1 dagger (64, 27, D) a cursed ring of attention (64, 32, D) an arrow (65, 26, D) an uncursed staff of death (67, 0, D) an uncursed ring of poison resistance (68, 0, D) an uncursed staff of conjuration (69, 0, D) the cursed +2 scimitar of the Lonely Invaders {flame, Str+4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+5). It has a curse placed upon it. (70, 8, D) a +2 chain mail of fire resistance (70, 9, D) a +3 lajatang of electrocution (70, 19, D) a black bear corpse (71, 8, D) a +0 shortbow of freezing (71, 9, D) a scorpion corpse (71, 12, D) a jumping spider corpse (71, 16, D) the +2 leather armour of Trial and Error {rF- Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to fire. (71, 20, D) a hornet corpse (71, 26, D) an uncursed staff of death (71, 27, D) a +0 vorpal spear (71, 32, D) a shapeshifter corpse (72, 8, D) a cursed amulet of faith (72, 9, D) a +3 leather armour of fire resistance (72, 10, D) a tarantella corpse (72, 16, D) a +2 chain mail of willpower (72, 17, D) a book of Transfigurations (72, 21, D) a +0 spear a spriggan corpse (72, 22, D) a +0 dagger a +0 robe of cold resistance (72, 26, D) an uncursed amulet of magic regeneration a +6 ring of intelligence a +4 ring of protection (72, 30, D) a shapeshifter corpse (72, 32, D) a shapeshifter corpse (73, 1, D) a +4 demon whip of electrocution (73, 17, D) a +0 pair of boots of rampaging (73, 32, D) a shapeshifter corpse (75, 1, D) an uncursed staff of earth (75, 3, D) a rime drake corpse (skeletalised by now)