furman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +1 scale mail of poison resistance (50, 43, D) a bolt (51, 37, D) a box of beasts (51, 41, D) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (51, 43, D) a necrophage corpse (52, 37, D) a +2 scale mail of willpower (52, 39, D) a bolt (52, 40, D) a bolt (52, 42, D) a +0 long sword (still there?) a +0 robe (still there?) an uncursed ring of wizardry (still there?) (52, 43, D) a bolt (53, 37, D) a +2 scale mail of fire resistance (59, 37, D) a lightning rod (4/4) (60, 36, D) a book of Fire (60, 37, D) an uncursed staff of earth (60, 40, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (60, 43, D) a +1 great sword of flaming (61, 0, D) a book of Minor Magic (61, 16, D) a +2 vorpal falchion (61, 20, D) a +0 scimitar (61, 37, D) an uncursed staff of fire (61, 42, D) a +2 great sword of flaming a large rock a fire giant corpse (61, 43, D) an uncursed ring of see invisible a +6 ring of intelligence a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (61, 44, D) 12 large rocks (62, 18, D) an adder corpse (skeletalised by now) (62, 26, D) a +5 great sword of holy wrath (62, 37, D) the cursed +0 robe of Jepiomp {Stlth+} It makes you more stealthy. It has a curse placed upon it. (62, 38, D) a +0 giant club a +0 giant club 3 large rocks (62, 44, D) a +0 giant spiked club (63, 8, D) a +0 falchion of electrocution (63, 16, D) a +0 falchion of holy wrath (63, 17, D) an uncursed staff of cold (63, 18, D) a +0 club a +0 robe (63, 19, D) a +3 battleaxe a ball python corpse (skeletalised by now) (63, 27, D) a phial of floods (63, 29, D) a hell hound corpse (skeletalised by now) (63, 32, D) a hell hound corpse (skeletalised by now) (63, 36, D) a +3 morningstar of protection (63, 37, D) an uncursed staff of conjuration (64, 16, D) the +9 halberd "Jesielonu" {freeze, *Noise +Inv rElec rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. It may make noises in combat. (64, 19, D) a +0 dire flail (64, 38, D) a cyclops corpse (65, 26, D) a +2 hand crossbow of freezing (67, 0, D) a +3 scale mail of willpower (68, 4, D) a cursed -3 dagger a +0 robe (69, 0, D) an uncursed staff of poison (69, 36, D) a cursed ring of attention (69, 40, D) a black bear corpse (70, 12, D) an ugly thing corpse (skeletalised by now) (70, 40, D) a black bear corpse (70, 41, D) a wolf corpse (71, 8, D) an uncursed staff of cold (71, 16, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (71, 17, D) a cursed -4 ring of protection (71, 27, D) a +2 plate armour of positive energy (71, 36, D) a phial of floods (71, 37, D) an uncursed staff of air (71, 38, D) a +0 short sword a +0 robe (71, 39, D) a black bear corpse (71, 40, D) a wolf corpse (71, 41, D) a +0 dagger a +0 robe a +0 buckler (72, 8, D) a +2 great mace of venom (72, 9, D) a +0 flail of draining (72, 26, D) a +6 ring of strength an uncursed ring of stealth (72, 27, D) the +0 helmet "Mialetell" {*Slow rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It may slow you when you take damage. (72, 36, D) an uncursed staff of cold (72, 39, D) a black bear corpse (73, 1, D) a +0 robe (73, 3, D) a cursed -3 giant club (73, 16, D) a +1 spectral quarterstaff (73, 17, D) a +1 ring mail of willpower (73, 27, D) a +1 morningstar of flaming (73, 37, D) a +6 ring of strength (75, 1, D) a +7 hunting sling