furman the Dungeon (0, 50, D) a phantom mirror (0, 51, D) a lightning rod (4/4) (0, 53, D) a +6 ring of dexterity a manual of Staves a +4 ring of protection a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (1, 32, D) a +1 flail of protection (1, 33, D) an uncursed staff of death (1, 34, D) a Necronomicon (1, 50, D) a phantom mirror (1, 51, D) the ring "Raecahif" {Fire rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (1, 52, D) a condenser vane (2, 15, D) a cursed ring of attention (2, 16, D) an uncursed ring of flight (2, 32, D) an uncursed staff of conjuration (2, 33, D) an uncursed staff of cold (2, 34, D) a book of Callings (2, 50, D) an uncursed staff of death (2, 51, D) a +6 ring of strength (2, 52, D) an uncursed staff of conjuration a boulder beetle corpse (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) the +4 rapier "Enuethri" {vorpal, Str-3 Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+5). It affects your dexterity (+4). (3, 15, D) an uncursed staff of death (3, 16, D) a tin of tremorstones (inert) (3, 33, D) a phantom mirror (3, 34, D) a book of Frost (3, 50, D) the ring "Ginid" {MP+9 Str-5 Int+2 Dex+4} [ring of magical power] It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+4). It affects your magic capacity (+9). (3, 51, D) Vinogux's Handbook of Fire and the Mountains Spells Type Level Known a - Sandblast Earth 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Sticky Flame Conjuration/Fire 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Starburst Conjuration/Fire 6 no (3, 52, D) a lightning rod (4/4) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 halberd of pain (4, 15, D) a phantom mirror (4, 16, D) a phantom mirror (4, 33, D) a +0 longbow (still there?) a +0 leather armour (still there?) 27 arrows (still there?) (4, 34, D) a +0 dagger (still there?) a +0 shortbow (still there?) 29 arrows (still there?) a +0 leather armour (still there?) a +3 hand crossbow of freezing (still there?) an elf skeleton (still there?) (4, 50, D) an uncursed staff of poison (4, 51, D) a book of Ice (4, 52, D) the +6 scale mail of Rotation {rCorr Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It provides partial protection from all sources of acid and corrosion. (4, 54, D) a water moccasin corpse (5, 15, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (5, 16, D) a +0 shortbow of freezing (5, 32, D) a +0 long sword (5, 33, D) a +0 glaive of flaming (5, 34, D) an uncursed staff of death (5, 38, D) a +0 long sword a +2 dagger of protection a cursed +0 robe a +1 vampiric halberd an elf skeleton (5, 39, D) a +1 long sword of protection a +0 ring mail a +6 ring of dexterity an elf skeleton (5, 50, D) an uncursed ring of resist corrosion (5, 51, D) an uncursed amulet of the acrobat (5, 52, D) the Papyrus of Supportive Cold Spells Type Level Known a - Freeze Ice 1 no b - Summon Small Mammal Summoning 1 no c - Call Canine Familiar Summoning 3 no d - Ice Form Ice/Transmutation 4 no e - Summon Lightning Spire Summoning/Air 4 no f - Freezing Cloud Conjuration/Ice/Air 6 no (5, 54, D) a cane toad corpse (still there?) a water moccasin corpse (still there?) (5, 56, D) a water moccasin corpse (5, 57, D) a black mamba corpse (still there?) a black mamba corpse (still there?) (6, 14, D) an uncursed amulet of regeneration (6, 16, D) a +2 ring mail of cold resistance (6, 32, D) a +2 chain mail of willpower (6, 33, D) an uncursed staff of conjuration (6, 34, D) a +0 dagger (still there?) a +2 antimagic long sword (still there?) an elf skeleton (still there?) (6, 35, D) a +0 hand axe of draining (still there?) a +4 ring of evasion (still there?) a +0 longbow (still there?) 52 arrows (still there?) a +0 leather armour (still there?) (6, 37, D) a cursed -3 long sword a +0 rapier a +0 rapier a +0 leather armour an uncursed amulet of guardian spirit an elf skeleton (6, 38, D) a +2 dire flail of protection (6, 39, D) a +0 dagger a +0 chain mail a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (6, 40, D) a +1 rapier of protection a +1 rapier of protection a cursed +0 leather armour (6, 50, D) a +0 fustibalus of flaming (6, 51, D) a +1 vorpal quarterstaff (6, 52, D) a box of beasts a blink frog corpse (6, 53, D) a cane toad corpse a wolf corpse (6, 54, D) a cane toad corpse (6, 55, D) a yak corpse (6, 56, D) a boulder beetle corpse (still there?) a cane toad corpse (still there?) (7, 14, D) the ring of Lomikemi {rElec rPois rF+ rC- Str+6 Stlth-} [ring of protection from fire] It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (7, 16, D) a +2 dagger of speed a +0 vorpal battleaxe (7, 17, D) a +0 vorpal shortbow (7, 21, D) a +1 battleaxe of draining (7, 32, D) a +0 leather armour (7, 33, D) an uncursed staff of poison (7, 34, D) a +0 scimitar (still there?) a +4 ring of protection (still there?) (7, 35, D) a +2 dagger of holy wrath (still there?) a +0 leather armour (still there?) an uncursed ring of magical power (still there?) an elf skeleton (still there?) (7, 37, D) a +0 longbow 20 arrows a +0 leather armour a +3 rapier a +3 rapier the cursed +1 chain mail of True Grit {Int+6 Slay-2} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It has a curse placed upon it. a +0 rapier a +0 rapier a +0 leather armour an elf skeleton an elf skeleton (7, 38, D) a +3 vorpal glaive (7, 39, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (7, 50, D) an uncursed ring of protection from cold (7, 51, D) a +2 flail of holy wrath (7, 52, D) a phantom mirror (7, 56, D) a catoblepas corpse a black mamba corpse (8, 14, D) a book of Power (8, 15, D) a +2 quarterstaff of holy wrath (8, 16, D) an uncursed staff of death a +0 barding of stealth (8, 19, D) a +2 rapier of speed (8, 34, D) a +0 long sword (8, 35, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) the ring of Discord {MP+9 Slay+3} (still there?) [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). a +0 longbow (still there?) 40 arrows (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (8, 37, D) a +7 great mace of protection a +0 long sword an elf skeleton (8, 38, D) a +2 vorpal glaive (8, 39, D) a +0 rapier a +0 rapier a +0 leather armour (8, 50, D) the +2 fustibalus "Neqe" {vorpal, rC+ Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from cold. (8, 51, D) an uncursed staff of air (8, 52, D) a manual of Necromancy (8, 55, D) an elephant corpse (8, 56, D) a wolf corpse (8, 58, D) a hydra corpse (9, 1, D) a +0 short sword (9, 15, D) a +2 spear of flaming (9, 16, D) a +2 vampiric scimitar (9, 32, D) a +0 rapier (9, 33, D) a lightning rod (4/4) (9, 34, D) an uncursed amulet of regeneration (9, 35, D) a +0 long sword of electrocution a +0 ring mail an uncursed ring of magical power (9, 50, D) a +3 ring mail of cold resistance (9, 51, D) a +2 lajatang of speed (9, 52, D) an uncursed staff of death (9, 53, D) a basilisk corpse (9, 54, D) a rime drake corpse (9, 56, D) a hydra corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 14, D) a +2 whip of electrocution (10, 15, D) a cursed amulet of inaccuracy (10, 16, D) a +4 falchion of freezing (10, 33, D) 2 arrows an uncursed staff of conjuration (10, 34, D) an uncursed ring of poison resistance (10, 36, D) a +0 long sword (10, 37, D) a +0 scimitar (still there?) a +0 ring mail (still there?) an elf skeleton (still there?) (10, 50, D) the cursed +1 scale mail "Raisaok" {rPois rC+ Dex-4} It affects your dexterity (-4). It protects you from cold. It protects you from poison. It has a curse placed upon it. (10, 51, D) an uncursed staff of air (10, 52, D) a +4 vorpal hand crossbow (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a book of Unlife (11, 33, D) the cursed +1 falchion of Watchfulness {drain, +Blink Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It lets you blink. It has a curse placed upon it. (11, 34, D) a +2 chain mail of cold resistance (11, 35, D) a +1 rapier of freezing an elf skeleton (11, 41, D) a +2 great mace of holy wrath a +0 scale mail an elf skeleton (11, 51, D) a box of beasts (11, 52, D) a +4 arbalest of freezing (12, 16, D) a +0 dagger of protection (12, 32, D) a book of Fire (12, 33, D) an uncursed staff of fire (12, 34, D) an uncursed staff of earth (12, 50, D) a book of Annihilations (12, 51, D) a phial of floods (12, 52, D) a +4 flail of protection (12, 54, D) a water moccasin corpse (13, 32, D) the ring "Jecu" {rPois Str+4 Int+2} [ring of poison resistance] It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. (13, 34, D) the Volume of Supportive Poisoning Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Sting Transmutation/Poison 1 no c - Call Imp Summoning 2 no d - Summon Lightning Spire Summoning/Air 4 no e - Summon Mana Viper Hexes/Summoning 5 no f - Summon Hydra Summoning 7 no (13, 50, D) an uncursed amulet of the acrobat (13, 51, D) a book of Death (13, 52, D) a book of Alchemy (14, 50, D) the +1 acid dragon scales "Surallis" {rCorr Str+3} It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. (14, 51, D) the Papyrus of Captivating Shape Shifting Spells Type Level Known a - Wereblood Transmutation 2 no b - Dazzling Flash Conjuration/Hexes 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Ice Form Ice/Transmutation 4 no e - Dragon Form Transmutation 7 no (14, 52, D) a +1 plate armour of willpower (17, 20, D) an arrow (18, 15, D) a +6 ring of dexterity an uncursed ring of flight a +3 kite shield (18, 20, D) a +0 shortbow (still there?) the +8 spear of Impermanence {speed, rPois rC+} (still there?) Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. 9 arrows (still there?) (19, 0, D) a +2 mace of holy wrath (19, 1, D) a +5 hunting sling of freezing (19, 17, D) a +1 vorpal spear (19, 32, D) an uncursed staff of death (19, 33, D) a +1 helmet of intelligence (19, 48, D) an uncursed staff of earth (19, 49, D) a scroll of fog (19, 50, D) a box of beasts (20, 0, D) a +4 fustibalus (20, 1, D) an uncursed ring of ice (20, 17, D) an uncursed staff of death (20, 32, D) a +2 falchion of protection (20, 33, D) a +4 spear of freezing (20, 48, D) an uncursed ring of fire (20, 49, D) a +0 chain mail of cold resistance (20, 50, D) a phantom mirror (21, 0, D) a box of beasts (21, 1, D) a +3 dagger (21, 16, D) an uncursed amulet of the acrobat (21, 32, D) a +2 halberd of freezing (21, 33, D) a phantom mirror (21, 48, D) a tin of tremorstones (inert) (21, 49, D) an uncursed staff of fire (21, 50, D) an uncursed staff of conjuration (22, 0, D) an uncursed staff of fire (22, 1, D) a book of the Dragon (22, 17, D) a +3 plate armour of fire resistance (22, 21, D) a +0 trident a throwing net (22, 22, D) a +0 trident 8 boomerangs (22, 23, D) the +10 great sword of Resumed Hostilities {vorpal, *Slow Int+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you see invisible. It may slow you when you take damage. 9 javelins a +0 leather armour (22, 32, D) a +2 hand crossbow of freezing (22, 33, D) an uncursed staff of fire (22, 34, D) a +1 robe of positive energy (22, 48, D) an uncursed staff of fire (22, 49, D) a +3 lajatang of electrocution (22, 50, D) a +1 helmet of intelligence (23, 1, D) a +3 spectral quarterstaff (23, 16, D) a tin of tremorstones (inert) (23, 17, D) a Grand Grimoire (23, 21, D) a +2 vorpal trident a +0 robe (23, 22, D) a +3 spear 13 javelins a +0 leather armour a +6 ring of strength (23, 23, D) a +0 trident a +0 robe (23, 29, D) 4 javelins (23, 32, D) a condenser vane (23, 33, D) a +1 vorpal arbalest (23, 38, D) (unseen) (23, 40, D) (unseen) (23, 48, D) the ring "Ruaf" {rF+++ rC- Str+2 SInv} [ring of see invisible] It affects your strength (+2). It renders you almost immune to fire. It makes you vulnerable to cold. It lets you see invisible. (23, 49, D) the ring "Zeitad" {Fire +Blink Dex+4} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It lets you blink. (23, 50, D) an uncursed staff of earth (24, 1, D) a +3 plate armour of poison resistance (24, 5, D) the +4 falchion "Gadinew" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). a +0 robe (24, 16, D) a book of Air (24, 17, D) a +0 spear (24, 18, D) a throwing net a phial of floods (24, 20, D) a +0 trident (24, 22, D) the +8 dagger "Beluq" {freeze, *Corrode rF+++ rC+ rN+ Int+7 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It renders you almost immune to fire. It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. It makes you less stealthy. a +0 robe (24, 32, D) a phial of floods (24, 33, D) a +6 arbalest of flaming (24, 34, D) a +0 longbow of flaming (24, 48, D) the +1 helmet "Hiacune" {rElec rC- rCorr Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (24, 49, D) a +0 whip of flaming (24, 50, D) a phantom mirror (24, 52, D) a +0 demon trident (25, 0, D) a +3 scale mail of poison resistance (25, 1, D) Thaumaturgy for Neophytes Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sandblast Earth 1 no c - Animate Skeleton Necromancy 1 no d - Apportation Translocation 1 no e - Beastly Appendage Transmutation 1 no (25, 17, D) a +5 vorpal flail (25, 20, D) a +3 trident of protection (unseen) (25, 21, D) a +2 trident of freezing a +0 robe (25, 22, D) a +0 trident a +0 robe (25, 32, D) a tin of tremorstones (inert) (25, 34, D) a lightning rod (4/4) (25, 38, D) (unseen) (25, 39, D) (unseen) (25, 48, D) an uncursed staff of death (25, 49, D) the +3 war axe of the Glimmering Whale {vorpal, +Fly Str+5 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+2). It lets you fly. (25, 50, D) an uncursed staff of fire (25, 51, D) a +0 demon trident (26, 0, D) a book of Callings (26, 1, D) an uncursed staff of poison (26, 16, D) an uncursed staff of death (26, 17, D) a book of Transfigurations (26, 27, D) 2 javelins (26, 32, D) a tin of tremorstones (inert) (26, 33, D) an uncursed ring of flight (26, 34, D) an uncursed staff of conjuration (26, 48, D) a tin of tremorstones (inert) (26, 49, D) a +4 great sword of holy wrath (26, 50, D) a +0 trident (still there?) a +1 hunting sling of freezing (still there?) (26, 52, D) a hell hound corpse (27, 0, D) a +0 long sword of holy wrath (27, 1, D) a book of Spatial Translocations (27, 16, D) a +0 rapier (27, 17, D) a +2 short sword of venom (27, 32, D) the +0 short sword of Grontol {vorpal, +Fly Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It lets you fly. (27, 33, D) the +9 quarterstaff of Superiority {elec, rPois Str-3 Int+6} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+6). It protects you from poison. (27, 34, D) a +2 executioner's axe of venom (27, 48, D) a phial of floods (27, 49, D) a phantom mirror (27, 50, D) a book of Alchemy (28, 0, D) a phantom mirror (28, 16, D) a +4 hunting sling (28, 17, D) a lightning rod (4/4) (28, 26, D) 2 javelins (28, 32, D) a +2 broad axe of pain (28, 33, D) a cursed staff of fire (28, 48, D) an uncursed staff of conjuration (28, 49, D) a +4 vorpal falchion (28, 50, D) an uncursed staff of poison (29, 0, D) the +5 scale mail of Nyotzumn {Str+5 Int+3 Stlth+} It affects your strength (+5). It affects your intelligence (+3). It makes you more stealthy. (29, 1, D) a phantom mirror (29, 16, D) a +2 plate armour of fire resistance (29, 17, D) an uncursed amulet of faith (29, 23, D) 2 javelins (29, 32, D) a +4 long sword of venom (29, 33, D) a +1 hand crossbow of freezing (29, 48, D) a cursed staff of conjuration (29, 49, D) a book of Hexes (29, 50, D) an uncursed ring of willpower (30, 48, D) the +1 fire dragon scales of the Slightly Bent {+Inv rElec rF++ rC- rN++ Dex-5} It affects your dexterity (-5). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. (30, 49, D) an uncursed amulet of faith (30, 50, D) an uncursed staff of fire (31, 48, D) an uncursed staff of air (31, 49, D) a +6 hand crossbow (31, 50, D) the +9 bardiche of the Muttering Seeker {holy, rElec Will+ Str+4 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It makes you less stealthy. (32, 48, D) a +3 scale mail of cold resistance (32, 49, D) the amulet of Oficw {RegenMP Str+4 Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your intelligence (+4). (32, 50, D) a +2 pair of boots of flying (33, 48, D) the +3 chain mail of Analysis {rPois rN+ Regen+ Str-4} It affects your strength (-4). It protects you from poison. It protects you from negative energy. It increases your rate of regeneration. (33, 49, D) a +0 robe of willpower (33, 50, D) a +2 great sword of flaming (34, 28, D) a +0 great sword (35, 0, D) the +3 barding of Leapfrog {Dex+7} It affects your dexterity (+7). (35, 14, D) a +2 shortbow of flaming (35, 15, D) a +2 chain mail of poison resistance (35, 28, D) a +0 dagger (35, 29, D) a +0 dagger (36, 0, D) an uncursed staff of cold (36, 1, D) an uncursed ring of ice (36, 14, D) the cursed +2 rapier "Famaezuu" {protect, rC+ MP+9 Stlth-} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (36, 15, D) the +1 ring mail "Sehis" {rC+} It protects you from cold. (36, 28, D) a +1 chain mail of willpower (36, 29, D) an uncursed amulet of magic regeneration (37, 0, D) a cursed staff of fire (37, 1, D) a +1 ring mail of poison resistance (37, 14, D) a lightning rod (4/4) (37, 15, D) a +1 short sword of electrocution (37, 28, D) an uncursed staff of air (37, 29, D) an uncursed staff of earth (37, 32, D) a +5 vorpal falchion (still there?) a +0 robe (still there?) (38, 0, D) a +1 spear of venom (38, 1, D) a +1 robe of willpower (38, 14, D) a +4 long sword of flaming (38, 15, D) an uncursed ring of flight (38, 19, D) (unseen) (38, 28, D) a phantom mirror (38, 29, D) a +4 ring of protection (38, 31, D) a +0 glaive (still there?) a +0 plate armour (still there?) (38, 32, D) a +0 dire flail (still there?) a +0 plate armour (still there?) a +1 hand axe of flaming (still there?) a +0 robe (still there?) a +0 spear (still there?) a +0 ring mail (still there?) (38, 33, D) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) a +3 chain mail of willpower (still there?) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) (39, 0, D) a +0 eveningstar of protection (39, 1, D) a +0 buckler of positive energy (39, 14, D) an uncursed ring of see invisible (39, 15, D) a +1 leather armour of fire resistance (39, 28, D) a +1 triple crossbow of freezing (39, 29, D) a +7 giant spiked club (39, 31, D) a +0 dire flail (39, 32, D) a +0 dagger a +0 robe (40, 0, D) an uncursed staff of air (40, 1, D) a book of Spatial Translocations (40, 14, D) a +2 glaive of venom (40, 15, D) a phial of floods (40, 19, D) (unseen) (40, 28, D) the +2 trident of Malaise {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (40, 29, D) the +6 scale mail "Ipnaoz" {Rampage Will+ Int-4} It affects your intelligence (-4). It affects your willpower, your defense against some magical effects. It bestows one free step when moving towards enemies. (40, 32, D) a +0 club (still there?) the +8 broad axe of Optimality {vorpal, Will- Str+4 Dex+2 Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It affects your willpower, your defense against some magical effects. It makes you more stealthy. a +0 arbalest (still there?) 25 bolts (still there?) a +0 plate armour (still there?) a +1 dagger of electrocution (still there?) a +0 plate armour (still there?) a +3 great sword (still there?) a +0 chain mail (still there?) (40, 33, D) a +0 great sword (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) (40, 34, D) a +0 giant club (41, 0, D) a +1 scale mail of positive energy (41, 1, D) a book of Spatial Translocations (41, 14, D) the +11 war axe "Oloecro" {vorpal, rPois Int+3 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (41, 15, D) a +2 plate armour of cold resistance (41, 28, D) the +1 pair of boots of a bailey {Int+3} It affects your intelligence (+3). (41, 29, D) a phial of floods (42, 0, D) a +2 scale mail of cold resistance (42, 1, D) the +3 salamander hide armour {Flames rF++ rC--} It greatly protects you from fire. It makes you very vulnerable to cold. (42, 14, D) a book of Maledictions (42, 15, D) a +1 shortbow of flaming (42, 28, D) a +0 chain mail (42, 29, D) a +1 long sword of holy wrath (43, 14, D) a +1 pair of gloves of archery (43, 15, D) an uncursed staff of conjuration (43, 29, D) a +0 antimagic glaive (44, 28, D) a +0 short sword (48, 16, D) a +0 morningstar (49, 0, D) the +4 morningstar "Kesomat" {vorpal, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. (49, 1, D) an uncursed staff of fire (49, 12, D) a tin of tremorstones (inert) (49, 16, D) a +0 long sword a +0 plate armour (49, 24, D) a +3 vampiric lajatang (49, 36, D) a +5 vorpal shortbow (49, 37, D) the ring "Pepie" {rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. (50, 0, D) the +5 shortbow of Abomination {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (50, 1, D) a +0 vorpal glaive (50, 12, D) the ring of Cownur Odde {+Fly rCorr Str+2 Int+6 Stlth-} [ring of resist corrosion] It affects your strength (+2). It affects your intelligence (+6). It lets you fly. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (50, 13, D) a condenser vane (50, 15, D) a +0 halberd (50, 16, D) a cursed +4 mace (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (50, 24, D) a cursed amulet of inaccuracy (50, 25, D) an uncursed staff of air (50, 37, D) the cursed +2 great sword "Naecucwe" {vorpal, rElec Will++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (51, 0, D) an uncursed staff of death (51, 1, D) a cursed amulet of inaccuracy (51, 12, D) an uncursed staff of conjuration (51, 13, D) a phial of floods (51, 24, D) a box of beasts (51, 25, D) the Compendium of Twisted Attacks Spells Type Level Known a - Magic Dart Conjuration 1 no b - Foxfire Conjuration/Fire 1 no c - Animate Skeleton Necromancy 1 no d - Fulminant Prism Conjuration/Hexes 4 no e - Iron Shot Conjuration/Earth 6 no f - Orb of Destruction Conjuration 7 no (51, 36, D) an uncursed staff of air (51, 37, D) a +4 plate armour of cold resistance (52, 0, D) a +2 battleaxe of venom (52, 1, D) a box of beasts (52, 12, D) a +0 hand axe of flaming (52, 13, D) the +3 short sword "Zosity" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (52, 24, D) an uncursed staff of earth (52, 25, D) the ring "Xoun" {*Drain rC+ rN+++ Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from cold. It renders you almost immune to negative energy. It causes draining when unequipped. (52, 29, D) a +0 robe (52, 36, D) a +3 short sword of venom (52, 37, D) an uncursed staff of air (53, 0, D) an uncursed staff of cold (53, 1, D) an uncursed staff of conjuration (53, 12, D) a phantom mirror (53, 13, D) a book of Minor Magic (53, 24, D) an uncursed ring of protection from cold (53, 25, D) a +4 ring of protection (54, 0, D) a phial of floods (54, 1, D) a book of Unlife (54, 13, D) an uncursed staff of air (54, 24, D) a +0 dagger (54, 25, D) the +9 spear of Exchange {vorpal, rF++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It greatly protects you from fire. (54, 30, D) an uncursed staff of poison a +0 robe (54, 36, D) a +3 flail of protection (55, 1, D) a book of Transfigurations (55, 12, D) a +3 war axe of electrocution (55, 13, D) +2 ice dragon scales (55, 24, D) a lightning rod (4/4) (58, 41, D) a +0 halberd (59, 36, D) a +0 dagger of pain (59, 37, D) the ring of Dawn {Fire Int-3 Dex+5} [ring of fire] It enhances your fire magic. It affects your intelligence (-3). It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. (59, 42, D) a +0 hand axe (59, 43, D) a +0 dire flail (unseen) (60, 37, D) an uncursed ring of protection from fire (60, 42, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (61, 16, D) a +2 leather armour of cold resistance (61, 26, D) the +4 halberd of the Muttering Genius {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (61, 36, D) a book of the Earth (61, 37, D) the Incunabulum of Floating Illusion Spells Type Level Known a - Shock Conjuration/Air 1 no b - Summon Small Mammal Summoning 1 no c - Static Discharge Conjuration/Air 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Silence Hexes/Air 5 no f - Malign Gateway Summoning/Translocation 7 no (61, 40, D) a +0 scimitar (61, 41, D) a +0 trident (unseen) (61, 42, D) a +0 great sword of distortion (61, 43, D) a +0 flail (unseen) (62, 0, D) a book of the Tempests (62, 16, D) a phantom mirror (62, 17, D) a +6 ring of dexterity (62, 26, D) a phial of floods (62, 27, D) a +2 whip of electrocution (62, 36, D) a lightning rod (4/4) (62, 37, D) an uncursed ring of protection from fire (63, 0, D) Sif Muna's Handbook of Dislocation Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 no c - Portal Projectile Hexes/Translocation 3 no d - Teleport Other Translocation 3 no e - Passage of Golubria Translocation 4 no f - Malign Gateway Summoning/Translocation 7 no (63, 16, D) an uncursed staff of earth (63, 17, D) the ring "Sefe" {Wiz *Corrode rPois Dex+7} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+7). It protects you from poison. It may corrode you when you take damage. (63, 26, D) a tin of tremorstones (inert) (63, 27, D) an uncursed ring of protection from fire (63, 30, D) (unseen) (63, 36, D) a +0 halberd (63, 37, D) a +1 hunting sling of flaming (64, 16, D) an uncursed ring of poison resistance (64, 17, D) a Fen Folio (64, 26, D) the cursed +1 spear of Paper {freeze, rN+ Str+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (64, 27, D) an uncursed ring of positive energy (65, 26, D) the +3 leather armour of Immorality {Int+3} It affects your intelligence (+3). (67, 0, D) a +0 long sword (68, 0, D) an uncursed staff of death (68, 4, D) a +1 vorpal falchion a +2 hand axe of pain (69, 0, D) a +0 rapier (69, 36, D) a +2 vorpal long sword (69, 39, D) a +2 battleaxe of electrocution a +1 hand crossbow a +5 broad axe a +3 buckler a +0 leather armour (70, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (70, 9, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (70, 28, D) 3 large rocks (70, 29, D) the +9 double sword of Evil {protect, MP+9 Str+4 Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It affects your intelligence (+2). It affects your magic capacity (+9). a +0 arbalest (70, 37, D) a lightning rod (4/4) (71, 16, D) Sif Muna's Handbook of Freezing Moulding Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Passwall Transmutation/Earth 2 no d - Ice Form Ice/Transmutation 4 no e - Statue Form Transmutation/Earth 6 no (71, 17, D) an uncursed ring of positive energy (71, 26, D) a lightning rod (4/4) (71, 27, D) an uncursed amulet of regeneration (71, 29, D) a +0 arbalest (71, 36, D) an uncursed ring of positive energy (71, 37, D) a book of Summonings (72, 8, D) an uncursed staff of death (72, 9, D) the +4 chain mail of the Lich-sworn {+Fly} It lets you fly. (72, 16, D) a +0 pair of boots of rampaging (72, 17, D) an uncursed staff of poison (72, 29, D) the +5 war axe "Geczyqud" {antimagic, Int+2 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (+4). a +0 arbalest (72, 30, D) an uncursed staff of fire a +0 arbalest (72, 33, D) 6 arrows 2 large rocks (72, 36, D) an uncursed staff of poison (72, 37, D) the +3 falchion "Majiomo" {flame, +Inv +Fly rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you turn invisible. It lets you fly. (73, 1, D) a +4 bardiche of flaming (73, 16, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (73, 17, D) the +0 war axe "Giora" {antimagic, +Blink} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you blink. (73, 26, D) a cursed -2 shortbow (73, 28, D) a +9 shortbow 10 arrows (73, 36, D) Opsaad's Almanac of the Glacier Spells Type Level Known a - Freeze Ice 1 no b - Frozen Ramparts Ice 3 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Ozocubu's Refrigeration Ice 6 no (73, 37, D) a +3 ring mail of poison resistance