furman Level 1 of the Dungeon (0, 0, D:1) 18 sling bullets (2, -19, D:1) a +0 short sword (6, -26, D:1) a +0 club (6, -22, D:1) 30 sling bullets (6, -16, D:1) 3 boomerangs (11, -19, D:1) a +0 club (16, -14, D:1) a +2 cloak (25, -1, D:1) a +3 mace (29, -38, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a cursed +0 whip (3, -7, D:2) a +0 short sword (4, -21, D:2) a +0 dagger (10, -22, D:2) a cursed -3 trident (10, 12, D:2) a +0 dagger (14, -28, D:2) a +0 hand axe (23, -2, D:2) a +0 club (24, -28, D:2) a +0 robe (27, -16, D:2) a +0 dagger (28, -12, D:2) a +0 club (31, -11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 16, D:3) a +0 robe (15, 13, D:3) a +0 chain mail a +0 whip (16, 18, D:3) a +0 short sword (16, 19, D:3) a +0 leather armour (18, 15, D:3) a +0 club (20, 12, D:3) a +0 dagger (22, 15, D:3) a +0 chain mail a +0 club (24, 25, D:3) 20 sling bullets (24, 39, D:3) a +0 ring mail (32, 9, D:3) a +0 leather armour (33, 33, D:3) a +0 dagger (34, 3, D:3) a +0 club (40, 31, D:3) 4 large rocks (44, 28, D:3) a +0 club (45, 10, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Riusan's Magic Scroll Boutique a scroll of teleportation (39 gold) a scroll of vulnerability (97 gold) a scroll of teleportation (39 gold) a scroll of vulnerability (97 gold) a scroll of teleportation (39 gold) a scroll of enchant armour (97 gold) (0, 0, D:4) 4 silver javelins (1, -32, D:4) a +0 spear a +0 flail (2, -32, D:4) a +0 spear (2, -31, D:4) a +0 whip of venom a +0 robe a +0 club (4, -5, D:4) a +0 flail (5, -27, D:4) a cursed +0 helmet (5, -13, D:4) a +0 whip a +0 leather armour (8, -16, D:4) a +0 giant club (15, -16, D:4) a +0 ring mail (24, -25, D:4) a +0 spear (29, -19, D:4) 11 arrows (39, -16, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (5, -9, D:5) 9 poisoned darts (23, -12, D:5) 12 arrows (34, -40, D:5) a cursed -3 hand axe (42, -8, D:5) a +0 spear (45, 0, D:5) a scroll of noise (49, -19, D:5) a +0 giant club (53, -40, D:5) a +0 short sword (53, -39, D:5) a +0 dagger a +0 robe a cursed -1 dagger a +0 robe (54, -28, D:5) a +0 hunting sling (55, -39, D:5) a +0 short sword Level 6 of the Dungeon (0, 6, D:6) a +0 pair of gloves (1, -16, D:6) a +0 leather armour (6, -8, D:6) a +0 dagger (11, -2, D:6) a +0 ring mail (12, 4, D:6) 3 boomerangs (14, -4, D:6) a cursed -2 robe a +0 dagger (14, -3, D:6) a +0 leather armour a +0 short sword (14, -2, D:6) a +0 robe a +0 dagger (21, 26, D:6) a +0 shortbow a +0 hand axe 41 arrows (22, -13, D:6) 23 bolts (23, 29, D:6) an arrow (24, 31, D:6) an arrow (28, 26, D:6) 14 sling bullets (31, -1, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Fixzyuh's Weapon Emporium 4 atropa-tipped darts (28 gold) a +0 trident (42 gold) a +0 spear (36 gold) the +5 hand axe of Uncomfortable Rashes {pain, rC+ Str+6} (709 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It protects you from cold. a +4 short sword of electrocution (354 gold) 25 arrows (60 gold) a +2 morningstar of draining (230 gold) a +0 rapier (48 gold) a +0 great sword (78 gold) (0, 0, D:7) 14 sling bullets (14, -16, D:7) a +0 scale mail (16, 18, D:7) a +0 ring mail (40, 35, D:7) a +0 rapier (62, 32, D:7) a +0 giant club (64, 18, D:7) 25 sling bullets Level 8 of the Dungeon (0, 0, D:8) an arrow (3, 2, D:8) a +0 shortbow 14 arrows (4, 4, D:8) a +0 shortbow 11 arrows (5, 3, D:8) an arrow (7, 5, D:8) 2 arrows (8, 18, D:8) a +0 cloak (14, -19, D:8) a +0 dagger (29, -12, D:8) a +0 giant club a throwing net (30, -22, D:8) a scroll of random uselessness Level 9 of the Dungeon (0, 0, D:9) a +0 halberd (1, -1, D:9) a +0 spear (1, 1, D:9) a +0 halberd (2, 0, D:9) a +0 halberd (4, -3, D:9) a +0 chain mail (12, -20, D:9) a +0 quarterstaff (13, -15, D:9) 17 sling bullets (22, 18, D:9) a +0 giant club a +0 giant club (22, 21, D:9) a +0 robe a +0 scimitar a +0 plate armour (22, 22, D:9) a cursed -2 buckler a cursed -1 flail a +0 falchion a +0 glaive a +0 chain mail (22, 23, D:9) a +0 robe a +0 dagger (22, 24, D:9) a +0 leather armour a +0 whip (24, -15, D:9) 18 poisoned darts (28, 27, D:9) a +0 hand axe a +0 ring mail a +0 scale mail (28, 29, D:9) a +0 plate armour a cursed -2 war axe an orc corpse (29, 27, D:9) a +0 leather armour a +0 whip an orc corpse (30, -12, D:9) 19 bolts (33, 1, D:9) a +0 short sword (33, 17, D:9) a +0 rapier (37, 32, D:9) a cursed +0 leather armour a +0 war axe a +0 leather armour a +0 troll leather armour a +0 mace a +0 plate armour a +0 hand axe a +0 scale mail a +0 club (43, 13, D:9) a +0 giant club a +0 giant spiked club (51, 25, D:9) a +0 short sword (52, 8, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 dire flail a +0 dire flail (1, -6, D:10) a +3 halberd of freezing a +0 robe (2, 6, D:10) a +0 whip (2, 11, D:10) a +0 spear (3, -8, D:10) a cursed +2 scimitar a +0 robe (3, 3, D:10) a +0 ring mail (3, 6, D:10) a +0 whip a +0 halberd (4, -7, D:10) a cursed +3 hand axe a +0 robe (4, 19, D:10) a +0 giant club (19, -16, D:10) a +0 great sword (24, 25, D:10) a +0 giant spiked club (27, 7, D:10) a scroll of noise (27, 15, D:10) a +0 dagger a +0 robe (27, 20, D:10) a +0 war axe a +0 ring mail (27, 21, D:10) a +0 dagger a +0 robe (28, -16, D:10) a +0 dagger a +0 scale mail a +0 shortbow 18 arrows a +0 dagger a +0 robe (28, -15, D:10) a +0 dagger (28, 17, D:10) a +2 vorpal spear a +0 ring mail a +0 halberd (28, 19, D:10) a +0 spear (28, 20, D:10) a +0 dagger a +0 robe (29, -15, D:10) 2 arrows (29, 13, D:10) a +0 ring mail (29, 15, D:10) a +0 flail (29, 16, D:10) a +0 hand axe a +0 ring mail (30, 15, D:10) a cursed +0 ring mail (33, 1, D:10) a +0 robe (38, -1, D:10) a +0 giant club (39, 1, D:10) a +0 giant club (41, 4, D:10) an arrow (42, -5, D:10) an arrow (42, -3, D:10) an arrow (42, -1, D:10) 2 arrows (42, 0, D:10) an arrow (43, -12, D:10) a +0 shortbow of flaming (43, -1, D:10) 2 arrows (47, -20, D:10) 6 boomerangs (55, 3, D:10) the +3 pair of gloves of Dyspraxia {*Contam +Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. It causes magical contamination when unequipped. If you switch to wearing this armour, your AC will rise 4 points (5 -> 9) (57, -17, D:10) a +0 hunting sling Level 11 of the Dungeon (0, 0, D:11) a +2 war axe of flaming a +0 plate armour (0, 2, D:11) a +0 trident (1, 0, D:11) a +0 dagger a +0 scale mail (2, 0, D:11) a +0 flail (3, 4, D:11) a +0 giant spiked club a +0 giant club (5, 2, D:11) a +0 giant club (10, 21, D:11) a +0 flail (16, 0, D:11) 20 bolts the Ecumenical Temple Level 1 of the Orcish Mines (5, -5, Orc:1) a +0 giant club (unseen) (9, -5, Orc:1) a +0 trident (unseen) (9, -4, Orc:1) a +0 war axe (unseen) (10, -5, Orc:1) Sif Muna's Handbook of Glacial Moulding Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Hailstorm Conjuration/Ice 4 no c - Summon Ice Beast Ice/Summoning 4 no d - Simulacrum Ice/Necromancy 6 no e - Statue Form Transmutation/Earth 6 no (13, 15, Orc:1) a +0 glaive a +0 chain mail an orc corpse (14, 15, Orc:1) a +0 giant spiked club a +0 giant club (15, 14, Orc:1) a cursed +0 robe a +0 dagger an orc corpse (skeletalised by now) (15, 16, Orc:1) a +0 troll leather armour a troll skeleton (16, 17, Orc:1) a +2 robe of cold resistance a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) 16 sling bullets (6, 42, Lair:1) a +0 flail (10, 23, Lair:1) a +2 pair of boots (14, 35, Lair:1) 20 sling bullets (17, 27, Lair:1) a +0 helmet (20, -10, Lair:1) 12 gold pieces (21, -11, Lair:1) 6 gold pieces (21, -10, Lair:1) 18 arrows (21, 11, Lair:1) a +0 dagger of distortion (22, 9, Lair:1) a +0 animal skin a -1 spear (22, 22, Lair:1) a +0 battleaxe (30, 10, Lair:1) 17 bolts (34, 26, Lair:1) a +0 leather armour (35, -8, Lair:1) a +0 ring mail (39, 29, Lair:1) an uncursed staff of death (51, 29, Lair:1) a potion of degeneration (53, 29, Lair:1) 20 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 mace (11, -14, Lair:2) a +0 battleaxe Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of mutation (5, -46, Lair:3) a potion of heal wounds (8, -47, Lair:3) an uncursed staff of power (16, -46, Lair:3) a ration