furman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 37, D) 2 large rocks a steel javelin (49, 37, D) a +2 shortbow of freezing (50, 37, D) the Compendium of Helpful Ignition Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Throw Flame Conjuration/Fire 2 d - Ozocubu's Armour Charms/Ice 3 e - Bolt of Fire Conjuration/Fire 6 (50, 38, D) a +5 flail of venom (unseen) (51, 36, D) a +0 broad axe (51, 37, D) an uncursed staff of cold (51, 44, D) a large rock a steel javelin (52, 36, D) the Grimoire of the Salmon Spells Type Level a - Swiftness Charms/Air 2 b - Call Imp Summoning 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Conjure Ball Lightning Conjuration/Air 6 (52, 37, D) a phantom mirror (53, 36, D) an uncursed staff of earth (53, 37, D) the +3 ring mail of Negligence {*Slow rF+ Str+4} It affects your strength (+4). It protects you from fire. It may slow you when you take damage. (53, 40, D) a +1 whip of flaming (unseen) (54, 36, D) a fan of gales (59, 37, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (60, 36, D) an uncursed staff of poison (60, 37, D) a +0 flail of holy wrath (61, 8, D) a +6 hand axe of flaming (61, 16, D) a fan of gales (61, 26, D) a +2 flail of holy wrath (61, 37, D) an uncursed staff of power (62, 1, D) a crystal ball of energy (62, 9, D) a +1 halberd of freezing (62, 16, D) an uncursed staff of poison (62, 17, D) an uncursed ring of stealth (62, 26, D) a phantom mirror (62, 27, D) an uncursed ring of ice (62, 36, D) a lamp of fire (62, 37, D) a +2 robe of cold resistance (63, 0, D) a +1 plate armour of fire resistance (63, 8, D) a +1 demon whip of venom (63, 16, D) Dylurph's Disquisition on Doomed Augmentations Spells Type Level a - Regeneration Charms/Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Deflect Missiles Charms/Air 6 (63, 17, D) an uncursed ring of see invisible (63, 26, D) a +1 hunting sling of freezing (63, 36, D) a phial of floods (64, 16, D) a +0 ring mail of magic resistance (64, 17, D) a +2 leather armour of fire resistance (64, 26, D) a +2 shortbow of freezing (64, 27, D) a phial of floods (65, 26, D) an uncursed staff of death (67, 0, D) a +0 falchion of holy wrath (69, 0, D) a +3 scale mail of poison resistance (69, 36, D) a crystal ball of energy (70, 8, D) a +4 chain mail of magic resistance (70, 9, D) the +7 hand crossbow "Lasmam" {penet, Str+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+6). (70, 36, D) the +2 scale mail "Liaps" {rC++ MP+9} It greatly protects you from cold. It affects your magic capacity (+9). (70, 37, D) a +1 glaive of protection (71, 8, D) the +1 battleaxe of the Original Sin {freeze, +Fly rElec rC- Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (71, 16, D) a +4 mace of draining (71, 26, D) a +1 dagger of electrocution (71, 27, D) an uncursed amulet of harm (71, 28, D) a +0 scimitar a +0 robe (71, 36, D) a +0 morningstar of protection (71, 37, D) a +2 plate armour of fire resistance (72, 8, D) a box of beasts (72, 9, D) the +8 chain mail of Liavvew {rN+} It protects you from negative energy. (72, 16, D) a +3 shortbow of velocity (72, 17, D) a +8 giant club (72, 26, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of energy (72, 28, D) a +0 flail a +0 robe (72, 29, D) a +0 spear a +0 robe (72, 36, D) a phial of floods (73, 1, D) a +3 broad axe of electrocution (73, 16, D) an uncursed amulet of the acrobat (73, 26, D) a cursed -2 ring of dexterity (73, 29, D) a +0 hand axe (73, 36, D) a +2 shortbow of flaming (73, 37, D) a phantom mirror