furman Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 13, D:1) a +0 scale mail (4, 14, D:1) a +0 ring mail (7, -15, D:1) a +0 short sword (18, -10, D:1) a cursed -3 club (23, -18, D:1) 21 bolts (35, -6, D:1) a +0 club (37, -10, D:1) a +0 hand axe (38, 20, D:1) a +0 mace (48, -3, D:1) a cursed -1 club (49, -8, D:1) 12 stones (52, -9, D:1) a +0 club (52, 4, D:1) 17 arrows (63, 20, D:1) 27 stones Level 2 of the Dungeon (0, 0, D:2) 7 tomahawks (6, -15, D:2) a +0 dagger (7, -21, D:2) a +0 flail (10, 4, D:2) 9 stones (14, 2, D:2) 20 stones a +0 short sword (15, 2, D:2) 14 arrows (17, -19, D:2) a scroll of random uselessness (19, -9, D:2) a stone (19, -7, D:2) a +0 pair of boots (20, -9, D:2) a stone (22, -8, D:2) a stone (22, -7, D:2) a +0 dagger (23, -8, D:2) a +0 dagger (23, -7, D:2) a +0 club (23, -3, D:2) a +0 whip (26, 8, D:2) a +0 falchion (39, 9, D:2) a +0 ring mail (42, -16, D:2) a +0 dagger (44, -13, D:2) 17 bolts Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 buckler "Fuesot" {*Drain rCorr Str+5 Dex-2 Stlth+} (3060 gold) It affects your strength (+5). It affects your dexterity (-2). It protects you from acid and corrosion. It causes draining when unequipped. It makes you more stealthy. the cursed +1 hand axe of Qyxzudi {freeze, *Noise +Rage +Fly SInv} (2070 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. It lets you fly. It lets you go berserk. It may make noises in combat. It has a curse placed upon it. the ring of the Heron {*Corrode rF+++ rC+ rN+ SInv} (6980 gold) [ring of protection from cold] It renders you almost immune to fire. It protects you from cold. It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. the cursed ring of Hospitality {*Contam rF+ MR+ EV-3 Dex+2} (1470 gold) [ring of evasion] It affects your evasion (-3). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (0, 0, D:3) a stone (0, 2, D:3) a stone (0, 3, D:3) 51 stones (3, -16, D:3) 7 bolts (9, -14, D:3) a +0 leather armour (13, 9, D:3) a bat corpse (skeletalised by now) (14, -19, D:3) a +0 scale mail (16, 3, D:3) a +0 robe (21, -18, D:3) a +0 dagger a +0 robe (22, -18, D:3) a +0 mace a +0 mace a +1 hand axe of chopping (22, -9, D:3) 5 tomahawks (27, -20, D:3) 20 stones (29, -15, D:3) a +0 ring mail (31, -5, D:3) a +0 falchion (32, -4, D:3) a -5 ring of strength (35, 9, D:3) a +0 robe (35, 13, D:3) a +0 flail (40, 10, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 mace (7, 0, D:4) a potion of haste (33, -27, D:4) 17 sling bullets (43, -29, D:4) a frilled lizard corpse