furman the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +3 rapier of flaming (49, 37, D) a plain deck of war (50, 36, D) a book of Unlife (50, 37, D) a +0 leather armour (51, 36, D) a book of Conjurations (51, 37, D) a +1 trident of protection (51, 43, D) a large rock a javelin (51, 44, D) a large rock a javelin (52, 36, D) a disc of storms (52, 37, D) a crystal ball of energy (53, 36, D) the Disquisition on Beguiling and the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Confuse Hexes 3 c - Inner Flame Hexes/Fire 3 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Summon Ice Beast Ice/Summoning 4 (53, 37, D) a +0 robe of positive energy (54, 36, D) Jekhu's Collected Works on Necromancy Spells Type Level a - Animate Dead Necromancy 4 b - Agony Necromancy 5 c - Simulacrum Ice/Necromancy 6 (59, 36, D) the Disquisition on Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 (59, 37, D) a phantom mirror (60, 36, D) the Collected Works on Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Spellforged Servitor Conjuration/Summoning 7 (60, 37, D) the +5 war axe of Exoneration {flame, rPois rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It protects you from poison. (61, 0, D) a +3 rapier of flaming (61, 3, D) an iguana corpse (skeletalised by now) (61, 4, D) a porcupine corpse (skeletalised by now) (61, 8, D) an uncursed ring of wizardry (61, 16, D) an uncursed amulet of the gourmand (61, 26, D) a +0 short sword (61, 36, D) an uncursed staff of cold (61, 37, D) a +4 quick blade (62, 0, D) a +0 long sword of pain (62, 1, D) a +5 flail of draining (62, 3, D) a river rat corpse (skeletalised by now) (62, 8, D) a +1 robe of cold resistance (62, 16, D) a +2 ring mail of fire resistance (62, 19, D) a +0 trident (62, 26, D) a +0 short sword (62, 30, D) a +0 dagger (unseen) (62, 31, D) a +3 mace of protection (unseen) (62, 36, D) a +2 shortbow of evasion (62, 37, D) a plain deck of wonders (63, 3, D) a sheep corpse (skeletalised by now) (63, 8, D) a cursed staff of fire (63, 16, D) an uncursed ring of protection from fire (63, 19, D) a +0 trident (63, 20, D) a hippogriff corpse (63, 21, D) 2 arrows (63, 22, D) an arrow (63, 23, D) an arrow (63, 26, D) a +1 mace of crushing (63, 27, D) a book of Summonings (63, 29, D) a cursed -2 halberd a +0 plate armour (63, 30, D) a +0 flail a +0 plate armour (63, 36, D) the +11 trident "Micruo" {pierce, +Fly rF+ rC++ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from fire. It greatly protects you from cold. It lets you fly. (63, 37, D) an uncursed staff of earth (63, 41, D) a death drake corpse (63, 42, D) a death drake corpse (63, 43, D) a rime drake corpse (64, 20, D) a +0 shortbow 16 arrows a centaur corpse (64, 21, D) an uncursed staff of wizardry a +0 shortbow 21 arrows a centaur corpse (64, 22, D) a +4 morningstar of protection a +0 shortbow 11 arrows (64, 26, D) a +2 hand axe of flaming (64, 27, D) a +1 leather armour of fire resistance (64, 30, D) a +0 ring mail (64, 31, D) a +5 mace of draining (unseen) (64, 41, D) a swamp drake corpse (64, 42, D) an ice dragon corpse (65, 16, D) a +0 leather armour a +0 short sword (65, 26, D) Cushruol's Reference Book on Burning Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 (65, 41, D) a mottled dragon corpse (65, 43, D) a steam dragon corpse (67, 0, D) the +3 chain mail of Classification {Int+6 Stlth+} It affects your intelligence (+6). It makes you more stealthy. (67, 2, D) a ball python corpse (skeletalised by now) (68, 0, D) a +4 longbow of flaming (68, 2, D) an adder corpse (skeletalised by now) (69, 0, D) a book of Callings (69, 2, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (69, 36, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (70, 36, D) a cursed ring of magical power (70, 37, D) a +2 short sword of holy wrath (70, 41, D) a ball python corpse (71, 8, D) a +7 quarterstaff (71, 16, D) a +2 ring mail of poison resistance (71, 26, D) an uncursed staff of death (71, 27, D) a +1 mace of holy wrath (71, 37, D) the cursed +3 war axe of Welfare {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (71, 40, D) a ball python corpse an adder corpse a water moccasin corpse (72, 8, D) an uncursed staff of cold (72, 9, D) a box of beasts (72, 16, D) the +1 ring mail "Sefokhlih" {Int+3} It affects your intelligence (+3). (72, 21, D) a +0 scimitar a +0 robe (72, 26, D) an uncursed staff of earth (72, 27, D) a sack of spiders (72, 30, D) a hell hound corpse (72, 36, D) an uncursed staff of fire (72, 37, D) a +3 short sword of freezing (72, 40, D) a water moccasin corpse (72, 41, D) a +0 battleaxe (still there?) a ball python corpse (still there?) (73, 16, D) a +7 battleaxe of venom (73, 17, D) a book of Callings (73, 26, D) a +0 rapier of draining (73, 27, D) a +1 short sword of draining (73, 36, D) a fan of gales (73, 37, D) a book of Ice (74, 3, D) a giant frog corpse (skeletalised by now)