furman the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) a scroll of holy word (10, 0, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) the Volume of Calling Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 (61, 16, D) a +1 scale mail of cold resistance (62, 0, D) a cursed -4 ring of evasion (62, 1, D) a +0 shield of protection (62, 8, D) an ornate deck of defence (62, 9, D) a plain deck of defence (62, 16, D) a book of the Warp (62, 17, D) a +3 broad axe of flaming (63, 8, D) a +0 hand crossbow of freezing (63, 16, D) a manual of Throwing (63, 17, D) a scroll of brand weapon (64, 16, D) a +1 great sword of holy wrath (64, 17, D) the +3 dagger of Agony {holy, +Inv rN+ Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It protects you from negative energy. It lets you turn invisible. (68, 0, D) a +3 shortbow of flaming (69, 0, D) an uncursed amulet of rage (69, 26, D) an arrow (70, 8, D) the +4 shortbow of Blood {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. 18 arrows a +0 shortbow (70, 9, D) a book of Necromancy (70, 10, D) a +0 arbalest 11 bolts of penetration (71, 9, D) a +0 shortbow 24 arrows (71, 13, D) an arrow an arrow of frost (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +2 broad axe of flaming an adder corpse (skeletalised by now) (71, 26, D) a +0 long sword a crystal ball of energy (71, 27, D) an uncursed staff of summoning (71, 28, D) a +0 short sword a +0 shortbow 11 arrows a +0 leather armour an elf corpse (skeletalised by now) (72, 8, D) a book of Beasts (72, 9, D) a +0 shortbow 11 arrows of frost a +0 shortbow 13 poisoned arrows (72, 19, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a +3 scale mail of poison resistance (72, 27, D) an uncursed staff of earth (72, 29, D) a +0 longbow of freezing a +0 dagger 13 arrows a +0 leather armour an elf corpse (skeletalised by now) (73, 16, D) a box of beasts (73, 17, D) a +0 dire flail (73, 19, D) a ball python corpse (skeletalised by now) (73, 26, D) a +0 whip of electrocution (73, 27, D) a +0 ring mail of poison resistance (74, 28, D) a +0 short sword a +0 longbow 13 arrows of flame a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) the +1 war axe of Tenacity {freeze, Int+4 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-3). (75, 26, D) a +2 war axe of pain (75, 27, D) a +1 halberd of venom