furman the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 8, D) an uncursed staff of death (61, 0, D) a plain deck of defence (61, 26, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (62, 1, D) a book of Changes (62, 8, D) a +1 fire dragon armour (62, 9, D) a +0 long sword (62, 12, D) a +0 rapier a +0 chain mail (62, 13, D) 2 arrows (62, 16, D) a +0 dagger a +0 robe a +0 ring mail of poison resistance (62, 17, D) a +0 dagger a +0 robe a +2 ring mail of fire resistance (62, 26, D) a +2 quarterstaff of draining (62, 27, D) an uncursed staff of earth (63, 0, D) a plain deck of summoning (63, 8, D) a +0 dagger (63, 16, D) a +1 dagger of venom a +0 leather armour an orc corpse (63, 17, D) a +0 glaive a cursed +0 chain mail a +0 dagger a +0 robe an orc corpse an orc corpse (63, 18, D) a +0 hand axe a +0 chain mail an orc corpse (63, 26, D) a book of Dreams (63, 27, D) a +0 long sword (still there?) the Papyrus of Congealing Aid (still there?) Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Haste Charms 6 e - Bolt of Cold Conjuration/Ice 6 (63, 29, D) a +0 rapier (unseen) (64, 9, D) a +0 shortbow a +0 dagger 4 arrows a +0 leather armour (64, 17, D) a +0 mace a +2 scale mail of cold resistance an orc corpse (64, 26, D) a +1 leather armour of poison resistance (64, 27, D) a +2 robe of magic resistance (64, 28, D) a +0 long sword (unseen) (65, 26, D) a +0 battleaxe of chopping (66, 29, D) a +0 short sword (unseen) (67, 0, D) a +2 dagger of speed a cursed +0 robe an uncursed staff of cold (68, 0, D) an uncursed staff of poison (68, 1, D) a +4 scythe of venom a +0 robe (68, 2, D) a +0 short sword a +0 robe (69, 0, D) an uncursed ring of sustain attributes (70, 8, D) an uncursed staff of air (70, 9, D) an uncursed ring of sustain attributes (71, 16, D) a +2 rapier of freezing (71, 26, D) an uncursed staff of poison (71, 27, D) an uncursed staff of death (72, 8, D) an uncursed staff of power (72, 16, D) a +0 trident 5 tomahawks a +0 shortbow 14 arrows a +1 arbalest of flaming a centaur corpse (skeletalised by now) (72, 17, D) an uncursed staff of wizardry (72, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 23, D) a throwing net (72, 26, D) an uncursed staff of summoning (72, 27, D) a +4 blowgun (73, 1, D) a +1 hunting sling of flaming (73, 16, D) a +5 ring of intelligence a +0 trident a throwing net a merfolk corpse (skeletalised by now) (73, 17, D) a +0 shortbow 19 arrows an uncursed staff of air (73, 26, D) a book of Necromancy (73, 27, D) the +10 battleaxe "Onaal" {freeze, rElec SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible.