furman the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 0, D) a +0 shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +1 pair of gloves of archery (19, 1, D) an uncursed staff of conjuration (19, 16, D) a +2 ring mail of fire resistance (19, 23, D) a +2 broad axe of electrocution (19, 24, D) a +0 pair of gloves of archery a +3 large shield (20, 0, D) the +5 ring mail of the Gate {rF++ rC- MR++} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (20, 1, D) a +2 quarterstaff of protection (20, 16, D) a plain deck of summoning (20, 17, D) a plain deck of summoning (20, 23, D) a +0 mace (unseen) (20, 24, D) the +0 pair of gloves of Sorcery {*Confuse MR++ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (21, 0, D) an uncursed ring of magical power (21, 1, D) a fan of gales (21, 17, D) a book of Unlife (21, 23, D) a +0 scimitar a +0 scimitar a +0 long sword a +0 cloak (21, 24, D) a +0 war axe (21, 25, D) a +0 hand axe a +0 scimitar (21, 34, D) a +1 dagger of draining (22, 0, D) a +1 spear of piercing (22, 1, D) a +1 ring mail of magic resistance (22, 16, D) an uncursed staff of summoning (22, 17, D) a +3 chain mail of magic resistance (22, 22, D) a +0 halberd a cursed -2 ring of evasion (22, 23, D) a +0 glaive a yellow draconian corpse (skeletalised by now) (22, 34, D) an uncursed amulet of rage (23, 0, D) a sack of spiders (23, 1, D) a +2 shortbow of freezing (23, 6, D) a river rat corpse (skeletalised by now) a giant frog corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (23, 17, D) an uncursed staff of air (23, 18, D) a +0 hunting sling of flaming (23, 22, D) a +0 cloak (unseen) (23, 23, D) a cursed -1 scimitar a purple draconian corpse (skeletalised by now) (23, 24, D) a +0 short sword (unseen) (23, 26, D) a +0 mace (23, 34, D) an uncursed staff of death (24, 0, D) an uncursed staff of earth (24, 5, D) an iguana corpse (skeletalised by now) a hydra corpse (skeletalised by now) (24, 18, D) a +5 falchion of holy wrath (24, 22, D) a +0 cloak (unseen) (24, 23, D) a +6 broad axe of venom (24, 24, D) a cursed -2 whip a +0 cloak a yellow draconian corpse (skeletalised by now) (24, 34, D) an uncursed staff of cold (25, 0, D) a stone of tremors (25, 1, D) a fan of gales (25, 5, D) a river rat corpse (skeletalised by now) an elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a giant frog corpse (skeletalised by now) (25, 6, D) a crocodile corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (25, 16, D) a +2 mace of protection (25, 17, D) an uncursed staff of poison (25, 18, D) a plain deck of summoning (25, 22, D) a +0 dire flail (unseen) (25, 23, D) a cursed +0 flail (unseen) (25, 34, D) a +2 hand crossbow of flaming (26, 0, D) a fan of gales (26, 1, D) a +4 rod of shadows (14/14) (26, 16, D) an uncursed staff of wizardry (26, 17, D) a +0 flail (26, 34, D) a +0 ring mail of cold resistance (27, 0, D) Sif Muna's Disquisition on Shape Shifting Spells Type Level a - Ice Form Ice/Transmutation 4 b - Petrify Transmutation/Earth 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Statue Form Transmutation/Earth 6 (27, 1, D) an uncursed staff of conjuration (27, 16, D) a +3 greatsling of freezing (27, 17, D) the Compendium of Malediction Spells Type Level a - Confusing Touch Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 (27, 34, D) a +1 demon whip of electrocution (28, 0, D) a +3 chain mail of poison resistance (28, 1, D) Jiss's Reference Book on Cankerous Orientation Spells Type Level a - Cure Poison Poison 2 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Olgreb's Toxic Radiance Poison 4 f - Passage of Golubria Translocation 4 (28, 16, D) a +9 gold dragon armour (28, 17, D) a +1 leather armour of poison resistance (29, 0, D) a +3 double sword of electrocution (29, 1, D) the cursed +1 long sword of Cowardice {slice, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (29, 17, D) the +1 leather armour "Efestru" {rPois SInv} It protects you from poison. It lets you see invisible. (34, 28, D) a +1 naga barding of stealth (35, 0, D) a +2 mace of draining (35, 14, D) a plain deck of changes (35, 15, D) a +0 long sword of flaming a +0 hunting sling 5 stones a +0 robe a cursed +0 buckler a book of Cantrips (35, 29, D) a plain deck of defence (36, 0, D) a +6 ring of intelligence (36, 14, D) the +8 trident "Beetlebane" {venom, rElec Int+4 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It makes you more stealthy. (36, 15, D) the cursed +1 short sword of Mastery {distort, rElec rN++ Int-3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-3). It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. (36, 28, D) the Papyrus of Mutagenic Augmentations Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Petrify Transmutation/Earth 4 c - Deflect Missiles Charms/Air 6 d - Dragon Form Transmutation 7 (36, 29, D) an uncursed staff of conjuration (37, 0, D) a +0 hunting sling of flaming (37, 1, D) the +0 arbalest "Polacsun" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (37, 4, D) a +0 scimitar of flaming (37, 15, D) a disc of storms (37, 16, D) a stone (37, 28, D) a +3 leather armour of poison resistance (37, 29, D) a +2 trident of holy wrath (38, 0, D) a +3 leather armour of poison resistance (38, 1, D) the +1 plate armour of Ocorhawk {+Blink rF- rCorr MP+9} It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you blink. It protects you from acid and corrosion. (38, 5, D) a +0 scimitar of flaming (38, 14, D) an uncursed ring of poison resistance (38, 15, D) the ring of Maro {+Fly rElec Int+5} [ring of flight] It affects your intelligence (+5). It insulates you from electricity. It lets you fly. (38, 28, D) the +8 shortbow "Bonen" {flame, rElec MR++ Str+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. (38, 34, D) a +0 vampiric battleaxe (39, 0, D) a +0 spear of piercing (39, 5, D) a +4 scimitar of flaming (39, 6, D) a +3 scimitar of flaming (39, 14, D) a +4 ring of strength (39, 15, D) a lamp of fire (39, 18, D) a stone (39, 19, D) a stone (39, 20, D) a +2 quarterstaff of protection 4 stones (39, 21, D) 3 stones (39, 28, D) the +9 chain mail of the Spheres {MP-9 Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It affects your magic capacity (-9). (39, 29, D) a legendary deck of defence (39, 34, D) an uncursed ring of resist corrosion (39, 35, D) the +5 shield "Vafueps" {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. (40, 0, D) the +8 flail of Royalism {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (40, 1, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (40, 5, D) a +0 scimitar of flaming (40, 14, D) an uncursed ring of poison resistance (40, 15, D) a +5 falchion of holy wrath (40, 19, D) a +2 eudemon blade of holy wrath (unseen) (40, 22, D) a stone (40, 28, D) a +0 flail (40, 29, D) the cursed ring "Gughicom" {MP+9 AC-2 Int+4} [ring of protection] It affects your AC (-2). It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (40, 35, D) a +3 morningstar of draining a +0 leather armour (41, 1, D) a +1 long sword of electrocution (41, 5, D) a +2 great sword of flaming (41, 6, D) a +4 scimitar of flaming (41, 14, D) a +1 great sword of flaming (41, 15, D) a +0 whip of electrocution (41, 28, D) a +1 hunting sling of freezing (42, 0, D) a +3 scale mail of cold resistance (42, 1, D) a book of Enchantments (42, 14, D) the +5 eveningstar of the Viper {vamp, *Drain rN++ Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+5). It greatly protects you from negative energy. It causes draining when unequipped. (42, 15, D) a +1 scale mail of poison resistance (42, 28, D) a sack of spiders (42, 29, D) a lamp of fire (43, 14, D) a +2 hand axe of freezing (43, 15, D) the +11 falchion of the Tooth {slice, rF+ rN+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (43, 28, D) a book of Ice (43, 29, D) a book of Unlife (44, 28, D) the +0 ring mail "Litalipa" {rElec rF- Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. (49, 0, D) a +2 helmet of see invisible (49, 1, D) the Collected Works on the Volcanoes Spells Type Level a - Fireball Conjuration/Fire 5 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (49, 12, D) a disc of storms (49, 24, D) the +1 blowgun "Qyll" {speed, Int+2 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (+4). (50, 0, D) a book of Fire (50, 1, D) a +2 hand crossbow of evasion (50, 12, D) a +3 ring mail of poison resistance (50, 13, D) an uncursed staff of energy (50, 24, D) an uncursed ring of positive energy (50, 37, D) a book of Minor Magic (50, 42, D) a +2 flail of crushing a +2 robe of positive energy a potion of blood (51, 0, D) a +2 chain mail of magic resistance (51, 1, D) the +6 war axe "Josm" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (51, 12, D) a +2 leather armour of cold resistance (51, 13, D) the cursed +2 arbalest "Leristroi" {venom, rC+ MR+} It poisons the ammo it fires. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 18, D) a +0 war axe a +0 battleaxe (51, 19, D) a +0 battleaxe a +0 long sword (51, 20, D) a +0 rapier a +0 cloak (51, 24, D) a book of the Tempests (51, 25, D) a +1 halberd of venom (52, 0, D) a cursed ring of loudness (52, 1, D) a +3 double sword of slicing (52, 5, D) a +0 scythe of flaming (52, 7, D) the +1 robe of the Enchanted Forest {rPois Regen+ Str+3} It affects your strength (+3). It protects you from poison. It increases your rate of regeneration. (52, 12, D) an uncursed staff of wizardry (52, 13, D) an uncursed staff of energy (52, 19, D) a +6 broad axe of flaming (52, 20, D) a cursed -1 scimitar a +3 battleaxe of chopping (52, 24, D) an Akashic Record (52, 36, D) a phial of floods (52, 37, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +3 shield a +0 war axe a +1 helmet of see invisible (52, 40, D) a +1 halberd of protection a +0 chain mail (52, 41, D) a +0 dire flail a +0 robe a +1 hand axe the +7 arbalest of the Exiled Eyes {venom, *Contam rN+++ MP+9 Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It renders you almost immune to negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. a +0 robe (52, 42, D) a +0 great mace a +0 chain mail (53, 0, D) a +2 storm dragon armour (53, 1, D) a +0 rapier of protection (53, 5, D) a +2 scythe (53, 13, D) a book of the Dragon (53, 19, D) a +0 war axe a +0 glaive (53, 24, D) the +5 rapier of Laeppef {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (53, 25, D) a book of the Dragon (53, 37, D) a lamp of fire (54, 0, D) an uncursed staff of wizardry (54, 1, D) a +4 scale mail of cold resistance (54, 12, D) a +1 battleaxe of electrocution (54, 13, D) an uncursed amulet of magic regeneration (54, 24, D) a +1 rapier of holy wrath (54, 25, D) an uncursed staff of earth (54, 36, D) a plain deck of defence (55, 0, D) the cursed +1 arbalest of Skirmishing {penet, Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It has a curse placed upon it. (55, 1, D) the cursed +1 hand axe of Doipinij {chop, Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It has a curse placed upon it. (55, 12, D) the +2 ring mail of Existentialism {+Inv} It lets you turn invisible. (55, 24, D) an uncursed staff of earth (59, 36, D) a +2 crystal plate armour (59, 37, D) an uncursed ring of protection from magic (60, 36, D) a +2 ring mail of poison resistance (60, 37, D) a +2 war axe of freezing (60, 41, D) a +0 trident (60, 42, D) a cursed -3 glaive a +0 chain mail (61, 0, D) the +9 rapier of Indomitability {vamp, rElec rC+ Int-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. (61, 8, D) a +3 vampiric hand axe (61, 16, D) a +3 ring of strength (61, 26, D) an uncursed staff of earth (61, 36, D) a +0 helmet of intelligence (61, 37, D) a lamp of fire (61, 42, D) a +3 scythe of protection (61, 43, D) the +5 scale mail of the Doldrums {rCorr} It protects you from acid and corrosion. (61, 44, D) a +5 broad axe of freezing (62, 1, D) a +1 swamp dragon armour (62, 3, D) a +0 giant club a +0 giant spiked club (62, 9, D) a book of the Sky (62, 12, D) a +0 pair of boots of stealth (62, 17, D) a book of the Dragon (62, 26, D) an uncursed ring of magical power (62, 36, D) a +0 war axe of freezing (62, 37, D) an uncursed staff of poison (63, 0, D) an uncursed staff of summoning (63, 3, D) a cursed -2 giant club (63, 17, D) an uncursed ring of protection from magic (63, 26, D) a plain deck of wonders (63, 27, D) a +1 long sword of electrocution (63, 36, D) a book of the Warp (63, 37, D) a book of Maledictions (64, 16, D) a +0 plate armour of fire resistance (64, 17, D) a lamp of fire (64, 20, D) a +2 morningstar a +0 robe (64, 26, D) an uncursed staff of wizardry (64, 27, D) a +4 spear of piercing (64, 30, D) (unseen) (65, 26, D) a +0 chain mail of cold resistance (67, 0, D) the +9 morningstar of Ubreobil {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (68, 0, D) an uncursed ring of protection from fire (69, 0, D) the +6 glaive of the Hierophant {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (69, 36, D) a +1 mace of holy wrath (70, 9, D) a +2 war axe of freezing (70, 36, D) an uncursed amulet of the gourmand (70, 41, D) the +4 rapier "Ulill" {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (71, 8, D) a +1 scimitar of pain (71, 12, D) an uncursed staff of earth (71, 16, D) an uncursed staff of earth (71, 26, D) a +2 ring of protection (71, 27, D) an uncursed ring of resist corrosion (71, 36, D) an uncursed ring of stealth (71, 37, D) a crystal ball of energy (72, 9, D) an uncursed ring of wizardry (72, 16, D) the amulet "Bugg" {Inacc Int+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). (72, 17, D) a +2 antimagic morningstar (72, 26, D) an uncursed amulet of faith (72, 37, D) an ornate deck of defence (73, 3, D) the +0 flail "Touddast" {venom, rN+ Str+9 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+9). It affects your dexterity (-3). It protects you from negative energy. (73, 17, D) a +1 shortbow of flaming (73, 26, D) a +2 robe of positive energy (73, 36, D) an uncursed amulet of rage (73, 37, D) a +2 robe of fire resistance (74, 3, D) a +0 flail (75, 1, D) a +0 whip