furman the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (9, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (10, 0, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a ball python corpse (skeletalised by now) (61, 16, D) the +9 broad axe "Wokhleat" {chop, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (62, 1, D) an uncursed staff of air (62, 2, D) a +0 dire flail (62, 8, D) the +3 mace "Feujofet" {pain, *Corrode rPois MP-9 Int+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). It protects you from poison. It affects your magic capacity (-9). It may corrode your equipment when you take damage. (62, 9, D) an uncursed staff of wizardry (62, 10, D) a necrophage corpse (skeletalised by now) (62, 16, D) Joaxuumn's Tome of Execration Spells Type Level a - Tukima's Dance Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Darkness Hexes 6 (62, 17, D) an uncursed ring of see invisible (63, 0, D) a +3 hand axe of venom (63, 16, D) an uncursed staff of summoning (63, 17, D) a book of the Earth (63, 22, D) a death scarab corpse (64, 16, D) the +6 quarterstaff "Xohapist" {venom, Str+3 Int+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+3). (64, 17, D) a +1 short sword of speed (68, 0, D) a +1 glaive of flaming (69, 0, D) a phantom mirror (71, 8, D) a cursed amulet of inaccuracy (71, 16, D) a +0 quarterstaff of holy wrath a water moccasin corpse (71, 17, D) the +10 glaive "Wausyxai" {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (71, 29, D) a water moccasin corpse (72, 9, D) a cursed staff of wizardry (72, 16, D) a +3 whip of pain (72, 17, D) a +0 robe a +3 broad axe of electrocution a naga corpse (72, 26, D) a ball python corpse (72, 27, D) the +8 chain mail of the Nexus {*Contam +Fly SInv Stlth+} It lets you see invisible. It lets you fly. It causes magical contamination when unequipped. It makes you more stealthy. (72, 32, D) a black mamba corpse (73, 17, D) a plain deck of escape (75, 1, D) a plain deck of summoning