furman the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a +5 rapier of flaming (35, 0, D) a book of Ice (35, 14, D) the cursed +1 mace "Tormentor" {speed, *Corrode Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It may corrode your equipment when you take damage. It has a curse placed upon it. (35, 15, D) the +1 ring mail "Diacarch" {Str+4} It affects your strength (+4). (35, 28, D) an uncursed staff of death (35, 29, D) an uncursed staff of poison (36, 0, D) an uncursed staff of power (36, 1, D) a book of Callings (36, 15, D) the +4 mace of the Dwarven Hall {holy, MR++ Str-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It affects your resistance to hostile enchantments. (36, 29, D) a +2 rapier of protection (36, 37, D) 2 javelins of penetration (36, 38, D) a javelin of penetration (37, 1, D) a phantom mirror (37, 15, D) the +11 lajatang of Fortitude {slice, *Noise rF+++ rN+++ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It renders you almost immune to fire. It renders you almost immune to negative energy. It may make noises in combat. (37, 28, D) an uncursed staff of summoning (37, 29, D) a +0 trident (37, 38, D) a javelin of penetration (37, 39, D) 4 javelins of penetration (38, 0, D) a +2 trident of pain (38, 1, D) the cursed +1 ring mail of Repulsion {rElec rPois Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (38, 14, D) an uncursed staff of conjuration (38, 28, D) a poisoned javelin (still there?) a book of Conjurations (still there?) (38, 29, D) a +0 robe (39, 0, D) a Grand Grimoire (39, 1, D) the cursed +0 chain mail of Untruth {-Cast rPois Int+4 Dex-4} It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (39, 15, D) an ornate deck of changes (39, 28, D) an uncursed staff of wizardry (39, 29, D) a phantom mirror (40, 0, D) a +3 scale mail of magic resistance (40, 1, D) a plain deck of destruction (40, 14, D) a stone of tremors (40, 15, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (40, 28, D) an uncursed staff of power (40, 29, D) a +2 robe of cold resistance (40, 34, D) a +5 vampiric rapier (unseen) (41, 1, D) a sack of spiders (41, 14, D) a +2 scythe of venom (41, 28, D) a book of Cantrips (41, 29, D) 2 javelins (unseen) (41, 34, D) a +0 rapier of venom (unseen) (42, 0, D) a +1 dagger of speed (42, 14, D) a +0 hand axe of venom (42, 15, D) an uncursed staff of energy (42, 28, D) a book of Geomancy (42, 29, D) a +0 spear (42, 33, D) a +2 spear of flaming (unseen) (42, 34, D) a +1 war axe of freezing (unseen) (42, 35, D) a +0 rapier (unseen) (42, 39, D) a javelin of penetration (43, 14, D) a plain deck of defence (43, 27, D) 3 poisoned javelins (43, 28, D) a scroll of acquirement (43, 29, D) an uncursed ring of sustain attributes (43, 33, D) 4 poisoned javelins (43, 34, D) a javelin of returning (43, 35, D) a +2 scimitar of draining (still there?) a poisoned javelin (still there?) (44, 28, D) the ring "Faull" {Fragile Str+3 Int+3} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+3). It will be destroyed if unequipped. (45, 34, D) 3 javelins of penetration (45, 35, D) a +2 trident of flaming (unseen) (49, 0, D) the Collected Works on Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Iron Shot Conjuration/Earth 6 (49, 1, D) a +1 falchion of protection (49, 12, D) a +4 rapier of draining (49, 24, D) the +1 chain mail "Moqo" {+Blink Regen+ MP+9} It affects your magic capacity (+9). It lets you blink. It increases your rate of regeneration. (49, 36, D) a +4 war axe of draining (49, 37, D) the ring "Bikask" {Fire MP+9 Str+4 Int-2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It affects your intelligence (-2). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (49, 42, D) an ice dragon corpse (skeletalised by now) (50, 1, D) a book of Conjurations (50, 5, D) a +0 halberd (50, 12, D) a Necronomicon (50, 13, D) a plain deck of defence (50, 15, D) a cursed +2 halberd (unseen) (50, 16, D) a cursed +1 spear (unseen) (50, 24, D) a box of beasts (50, 25, D) a +1 dagger of flaming (50, 36, D) a phial of floods (50, 37, D) a stone of tremors (50, 41, D) a swamp dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (51, 0, D) a +3 shortbow of flaming (51, 1, D) a +0 trident of protection (51, 7, D) a +0 scimitar a +0 club a naga corpse (skeletalised by now) (51, 8, D) a +0 halberd (51, 13, D) a +2 robe (51, 16, D) a +0 dagger a +0 robe a scroll of recharging a +0 dire flail a human corpse (skeletalised by now) (51, 25, D) a book of Battle (51, 31, D) a polar bear corpse (skeletalised by now) (51, 36, D) a book of Cantrips (51, 37, D) an uncursed ring of flight (51, 42, D) a fire dragon corpse (skeletalised by now) (51, 43, D) a rime drake corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) (52, 0, D) a disc of storms (52, 1, D) an ornate deck of wonders (52, 6, D) a +0 robe a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 8, D) a +0 robe a naga corpse (skeletalised by now) (52, 12, D) a +0 robe (52, 13, D) a crystal ball of energy (52, 16, D) a +1 long sword a cursed +0 robe (52, 18, D) a +0 great mace a cursed +0 plate armour (52, 24, D) a +4 ring of evasion an uncursed staff of cold (52, 25, D) an ornate deck of wonders (52, 30, D) a +2 battleaxe of freezing a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (52, 36, D) an uncursed amulet of rage (53, 0, D) a plain deck of summoning (53, 1, D) a crystal ball of energy (53, 6, D) a guardian serpent corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) an adder corpse (skeletalised by now) (53, 7, D) a +0 glaive of freezing a +0 robe (53, 12, D) a book of the Warp (53, 16, D) a +2 flail of protection a +0 hand axe a +0 robe (53, 17, D) a +0 dagger a cursed +0 robe a human corpse (skeletalised by now) (53, 18, D) a cursed +0 battleaxe a +0 robe (53, 24, D) a fan of gales (53, 25, D) a +3 ring of strength (53, 37, D) a Grand Grimoire (54, 0, D) a manual of Poison Magic (54, 1, D) a book of Maledictions (54, 12, D) a +4 trident of piercing (54, 13, D) a book of Conjurations (54, 24, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (54, 25, D) the cursed +1 glaive of the Spider Nest {chop, rElec Str+9} It inflicts extra damage upon your enemies. It affects your strength (+9). It insulates you from electricity. It has a curse placed upon it. (54, 36, D) a +1 troll leather armour (55, 0, D) a book of Battle (55, 1, D) a +2 shortbow of evasion (55, 12, D) a +0 vampiric short sword (55, 13, D) a +1 cloak of invisibility (59, 36, D) a +0 battleaxe (59, 40, D) a +3 scythe of flaming a +0 plate armour (59, 41, D) a +0 great mace a +1 chain mail of fire resistance a +0 great sword a +0 plate armour (59, 42, D) a +1 long sword of holy wrath a +0 chain mail a +0 large shield (60, 36, D) a +2 rapier of protection (60, 37, D) a +0 war axe (60, 41, D) a +3 whip of electrocution a +0 chain mail a +0 shield (60, 43, D) a +0 battleaxe a +0 plate armour (61, 0, D) the cursed +1 quarterstaff of Efyqifis {antimagic, rPois rF- rN+++ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It lets you see invisible. It has a curse placed upon it. (61, 8, D) a +2 dagger of venom (61, 11, D) a +0 short sword a +0 ring mail (61, 16, D) a +1 plate armour of poison resistance (61, 26, D) a +2 scimitar of holy wrath (61, 36, D) the Catalogue of Arcane Weapons Spells Type Level a - Searing Ray Conjuration 2 b - Static Discharge Conjuration/Air 3 c - Bolt of Fire Conjuration/Fire 6 (61, 37, D) a +7 blowgun (61, 42, D) a +0 broad axe of venom a +0 plate armour (61, 43, D) 2 large rocks a +0 arbalest 17 bolts (61, 44, D) a bolt 2 large rocks (62, 0, D) a book of Ice (62, 1, D) an uncursed amulet of magic regeneration (62, 8, D) a +2 hand crossbow of flaming (62, 9, D) the ring of Rorchea {rC+ Str-4 Int+5} [ring of protection from cold] It affects your strength (-4). It affects your intelligence (+5). It protects you from cold. (62, 11, D) an uncursed staff of air a +0 robe (62, 16, D) a disc of storms (62, 17, D) a +2 hand axe of flaming (62, 26, D) the Disquisition on Assistive Enchantment Spells Type Level a - Swiftness Charms/Air 2 b - Inner Flame Hexes/Fire 3 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 e - Haste Charms 6 (62, 27, D) a +2 chain mail of poison resistance (62, 36, D) a +0 war axe (62, 37, D) a lantern of shadows (63, 0, D) a +2 chain mail of fire resistance a +0 shield the +4 morningstar "Biodirch" {crush, rC+ rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. (63, 8, D) a +0 dagger (63, 11, D) a +0 hand axe 3 tomahawks (63, 12, D) a +1 scale mail of magic resistance (63, 16, D) a book of Air (63, 17, D) a book of Summonings (63, 26, D) a manual of Short Blades (63, 37, D) the +4 shadow dragon armour "Ifriffas" {Str+4 Dex+3 Stlth++++} It affects your strength (+4). It affects your dexterity (+3). It makes you much more stealthy. (64, 16, D) an uncursed staff of cold (64, 26, D) the ring of Cuoros {MP+9 SInv} [ring of magical power] It affects your magic capacity (+9). It lets you see invisible. (64, 27, D) a +0 arbalest of flaming (65, 26, D) an uncursed staff of air (68, 0, D) a +4 arbalest of evasion (68, 3, D) an uncursed staff of fire (69, 36, D) a +4 trident of venom (70, 8, D) a +1 robe (70, 9, D) a Young Poisoner's Handbook (70, 11, D) a +0 dagger a +1 hunting sling of flaming (70, 12, D) a +0 club (70, 36, D) a +1 quarterstaff of draining (70, 37, D) a +5 broad axe of flaming (71, 8, D) a cursed ring of magical power (71, 11, D) a +0 dagger a +0 robe (71, 16, D) an uncursed ring of stealth (71, 26, D) an uncursed staff of summoning (71, 27, D) a +2 ring mail of fire resistance (71, 30, D) a +0 dagger a +0 robe (71, 31, D) a +0 short sword (unseen) (71, 36, D) a +3 ring of intelligence (71, 37, D) a +1 demon trident of pain (72, 9, D) a +3 ring mail of positive energy (72, 11, D) a +0 flail of protection (72, 12, D) a cursed -2 mace (72, 17, D) a plain deck of wonders (72, 22, D) a +0 war axe (72, 26, D) a disc of storms (72, 27, D) a book of Frost (72, 30, D) a +0 dagger a +0 robe (72, 37, D) a +2 robe of resistance (73, 1, D) a +0 scale mail (73, 16, D) a +2 short sword of venom (73, 17, D) a +2 falchion of protection (73, 26, D) the Collected Works on Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Shadow Creatures Summoning 6 d - Spellforged Servitor Conjuration/Summoning 7 (73, 27, D) a +0 dagger a +0 robe a +0 leather armour of fire resistance (73, 30, D) a +0 dagger (unseen) (73, 31, D) a +0 leather armour (unseen) (73, 36, D) a manual of Conjurations (73, 37, D) a +1 shadow dragon armour (75, 1, D) a +2 vampiric scimitar