furman Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 9, D:1) a +0 leather armour (7, 12, D:1) 18 bolts (7, 22, D:1) a +0 robe (12, 10, D:1) a +0 whip (18, 9, D:1) 14 steel bolts (20, 25, D:1) a +0 short sword (22, 11, D:1) a cursed -3 mace (22, 13, D:1) a +0 club (23, 15, D:1) a +0 dagger (33, 20, D:1) 15 sling bullets (34, 7, D:1) a +0 mace (39, 6, D:1) a +0 spear (41, 5, D:1) a +0 mace (53, -2, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -17, D:2) a +0 rapier (8, 6, D:2) a +0 dagger (11, -8, D:2) a +0 spear (14, -23, D:2) a potion of curing (16, -11, D:2) a scroll of fear (17, 5, D:2) a quokka corpse (skeletalised by now) (19, -20, D:2) a +0 club (19, -19, D:2) an uncursed ring of protection from magic (20, -20, D:2) a +0 dagger (20, -6, D:2) a +0 short sword