furman Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (0, 2, D:1) a +0 short sword (-51, 5, D:1) a +0 dagger (-51, 6, D:1) a +0 club (-14, 6, D:1) a potion of mutation (-52, 8, D:1) a +0 dagger (-50, 9, D:1) 8 arrows (-10, 10, D:1) a potion of heal wounds (-26, 17, D:1) 2 potions of curing (-14, 18, D:1) a +0 club (-14, 19, D:1) 3 potions of cure mutation (-45, 21, D:1) a +0 robe (-48, 23, D:1) 17 stones (-6, 23, D:1) a potion of degeneration (-40, 27, D:1) a +0 short sword (-9, 29, D:1) 2 fruits (5, 31, D:1) a +0 robe (-12, 37, D:1) a potion of invisibility (8, 40, D:1) a +0 club (5, 43, D:1) 13 bolts Level 2 of the Dungeon (11, 2, D:2) a +0 dagger (36, 13, D:2) a +0 dagger (22, 14, D:2) a bread ration (22, 16, D:2) a potion of lignification (25, 17, D:2) a +0 short sword (25, 18, D:2) a -2 dagger (43, 20, D:2) 3 tomahawks (22, 23, D:2) a +0 robe (17, 25, D:2) a cursed -3 club (30, 27, D:2) a +0 flail (4, 29, D:2) a +0 ring mail (21, 29, D:2) 21 bolts (9, 32, D:2) a +0 club (16, 33, D:2) 10 sling bullets of flame (31, 34, D:2) a cursed -1 club (30, 36, D:2) a potion of magic (48, 36, D:2) a potion of might Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (7, 3, D:3) a +0 short sword (34, 9, D:3) a +0 scale mail (41, 14, D:3) a +0 dagger (23, 15, D:3) a bread ration (5, 16, D:3) a cursed +0 club (41, 16, D:3) a +0 leather armour (2, 20, D:3) a +0 short sword (-2, 23, D:3) a +0 war axe (11, 24, D:3) 2 potions of heal wounds (7, 27, D:3) a +0 club a +0 blowgun 18 poisoned needles a potion of poison (46, 33, D:3) a +0 quarterstaff (-3, 34, D:3) a +0 large shield (25, 34, D:3) a +0 ring mail (20, 36, D:3) a +0 chain mail (21, 36, D:3) a +0 spear (22, 36, D:3) a +0 club a +0 spear (37, 39, D:3) a +0 dagger (35, 48, D:3) 2 fruits (35, 50, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (-2, 2, D:4) a cursed +0 animal skin a +0 animal skin (-2, 3, D:4) a +0 animal skin a +0 animal skin (-2, 4, D:4) a +0 animal skin (12, 4, D:4) a +0 hand axe (-4, 5, D:4) a +0 animal skin (-10, 9, D:4) a bread ration (11, 10, D:4) 2 potions of flight (9, 11, D:4) a +0 giant club (3, 12, D:4) a +0 club (-2, 13, D:4) 23 arrows (1, 13, D:4) a +0 quarterstaff (2, 15, D:4) a +0 club (16, 15, D:4) a +0 club (-32, 24, D:4) a bread ration (12, 26, D:4) a +0 dagger (8, 34, D:4) a scroll of noise (-30, 35, D:4) a +0 hand axe (14, 37, D:4) a +0 club Level 5 of the Dungeon [Shop] Zuxeits's General Store a potion of curing (45 gold) 3 scrolls of identify (90 gold) a wand of slowing (32) (382 gold) 11 arrows of flame (82 gold) a scroll of identify (30 gold) 24 stones (36 gold) a meat ration (75 gold) 13 stones (19 gold) (-3, 2, D:5) a +0 plate armour (24, 4, D:5) a +0 club (13, 11, D:5) a potion of flight (7, 12, D:5) a bread ration (18, 16, D:5) a +0 robe a +0 dagger (21, 16, D:5) a +0 chain mail a +0 long sword (38, 16, D:5) a +0 giant spiked club (5, 18, D:5) a potion of curing (35, 18, D:5) a cursed +0 buckler (47, 25, D:5) a +0 whip (2, 32, D:5) 4 javelins (36, 38, D:5) a +0 leather armour (11, 42, D:5) a potion of invisibility (14, 42, D:5) 9 poisoned needles (2, 43, D:5) a +0 long sword (35, 43, D:5) a +0 robe a +0 dagger (38, 44, D:5) a +0 flail (5, 46, D:5) a potion of haste (6, 46, D:5) a +0 club (35, 46, D:5) a +0 giant spiked club (8, 47, D:5) a +0 whip (36, 47, D:5) a +0 club (17, 50, D:5) a +0 flail a +0 leather armour (19, 50, D:5) a +0 flail a +0 chain mail (28, 50, D:5) a +0 flail a +0 ring mail Level 6 of the Dungeon [Shop] Olunn's Antique Weapon Shoppe a +0 dagger (54 gold) a +0 trident (94 gold) the +4 whip of True Grit {freeze, Int+4} (202 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). a +0 trident (94 gold) the +6 spear of Doom {venom, +Blink MP+9} (216 gold) It poisons the flesh of those it strikes. It affects your magic capacity (+9). It lets you blink. a +2 glaive of chopping (175 gold) a +0 broad axe (108 gold) the +5 mace "Lopp" {flame, Int+7 SInv Stlth-} (216 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It lets you see invisible. It makes you less stealthy. a +4 vampiric glaive (175 gold) (0, 0, D:6) 2 potions of brilliance (35, 3, D:6) a slice of pizza (2, 6, D:6) a +0 giant spiked club (36, 6, D:6) a +0 shortbow 4 arrows (16, 10, D:6) a +0 giant club (13, 11, D:6) a +0 shortbow 8 arrows (12, 12, D:6) 2 arrows (36, 12, D:6) 2 arrows (13, 13, D:6) an arrow (35, 13, D:6) a +0 blowgun 16 poisoned needles (14, 14, D:6) a +0 whip (52, 14, D:6) a scroll of noise (13, 15, D:6) an arrow (12, 16, D:6) an arrow (32, 16, D:6) a meat ration (43, 20, D:6) a +0 scale mail a +0 club a potion of lignification (44, 20, D:6) a +0 spear (46, 21, D:6) a -3 ring of intelligence (13, 23, D:6) a +0 ring mail (15, 26, D:6) a +0 short sword (32, 27, D:6) 24 bolts (30, 31, D:6) a scroll of random uselessness (36, 34, D:6) a bread ration (50, 41, D:6) an adder skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail an orc corpse (2, 7, D:7) a +0 dagger (still there?) a potion of curing (still there?) (0, 8, D:7) a +0 scythe a +0 robe a wand of slowing (17) a scroll of enchant weapon (1, 9, D:7) a +0 short sword (4, 9, D:7) a stone (8, 11, D:7) 18 stones (5, 12, D:7) a +0 robe (7, 12, D:7) a stone (20, 13, D:7) a +0 giant club (9, 14, D:7) a kobold skeleton (10, 15, D:7) a stone (13, 18, D:7) a stone (19, 18, D:7) a kobold corpse (skeletalised by now) (17, 19, D:7) a cursed -3 club (still there?) a +0 dagger (still there?) (18, 19, D:7) a +0 club (9, 21, D:7) a meat ration (21, 21, D:7) a +0 club (6, 22, D:7) a potion of heal wounds (14, 22, D:7) a +0 scale mail (21, 23, D:7) a +0 dagger (18, 33, D:7) a book of Transfigurations the Ecumenical Temple