funkygono Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -7, D:1) a +0 club (7, -33, D:1) a +0 scale mail (13, -27, D:1) 5 large rocks (29, 6, D:1) a +0 leather armour (35, -9, D:1) a +0 robe (40, 6, D:1) 13 stones (56, -29, D:1) 2 potions of degeneration Level 2 of the Dungeon (0, 0, D:2) 16 poisoned darts (8, -9, D:2) a +0 robe (14, 1, D:2) 7 stones (14, 15, D:2) 17 arrows (15, -33, D:2) a +0 quarterstaff (15, -28, D:2) a +0 spear (17, 0, D:2) a +0 mace (35, -8, D:2) 30 arrows (38, -23, D:2) a +0 dagger (38, 7, D:2) a +0 spear (47, 1, D:2) a +0 club (51, 16, D:2) 22 arrows Level 3 of the Dungeon (0, 0, D:3) a +2 hunting sling of flaming (4, -5, D:3) 9 stones (10, -15, D:3) a +0 whip (13, -3, D:3) a +0 hand axe (17, -16, D:3) 17 arrows (17, 3, D:3) 30 stones (19, -13, D:3) a +0 flail (19, -4, D:3) a stone (19, 10, D:3) a +0 club 5 stones (21, -12, D:3) a +0 leather armour a +0 falchion (21, -6, D:3) a cursed -1 giant club (23, -6, D:3) a stone (33, -6, D:3) a stone (40, -1, D:3) a cursed -3 club 20 stones (42, 2, D:3) 21 sling bullets (43, 3, D:3) 9 sling bullets (48, -1, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 4, D:4) a +0 hunting sling a +0 dagger 21 stones (0, 5, D:4) a +0 dagger (1, -3, D:4) a +0 spear a +0 animal skin a +0 helmet (3, -4, D:4) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 robe a +0 dagger a +0 club (5, -4, D:4) a cursed +0 club (6, -4, D:4) a +0 flail (6, 18, D:4) a +0 leather armour (7, -3, D:4) a stone (7, 4, D:4) a +0 club (8, 1, D:4) a +0 robe (9, -2, D:4) a cursed -3 hand axe (10, 24, D:4) 15 stones (21, -13, D:4) a cursed -1 short sword (21, -12, D:4) a +0 flail 2 boomerangs a +0 leather armour (22, -13, D:4) a +0 hand axe (25, 24, D:4) a +0 hand axe (28, 24, D:4) a +0 club (36, -19, D:4) a +0 leather armour (36, 1, D:4) a scroll of immolation (36, 28, D:4) a +0 club (51, -8, D:4) a +0 dagger of flaming Level 5 of the Dungeon (2, -2, D:5) a cursed +0 ring mail (8, -13, D:5) 23 stones (8, -3, D:5) 18 stones (11, -5, D:5) a +0 longbow (15, -22, D:5) a +0 falchion (17, 11, D:5) 22 sling bullets (20, -27, D:5) 16 stones (22, 20, D:5) a +0 giant club (26, 18, D:5) a +2 scale mail of willpower (32, -7, D:5) a +0 giant club (47, -18, D:5) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (47, 11, D:5) a cursed -3 dagger a +0 ring mail (57, -2, D:5) 28 stones Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (3, -8, D:6) a +0 robe (4, 18, D:6) a +0 hunting sling (4, 24, D:6) a +0 whip (5, 25, D:6) a +0 shortbow (10, -9, D:6) a cursed -1 giant spiked club (12, 17, D:6) 25 stones (14, -5, D:6) a +0 hand axe (still there?) a cursed +0 robe (still there?) (23, 22, D:6) 15 stones (25, 23, D:6) a +0 giant club a +0 giant club Level 7 of the Dungeon (0, 0, D:7) an adder corpse (1, 6, D:7) 2 sling bullets (1, 8, D:7) a sling bullet (1, 9, D:7) a +2 war axe of flaming +0 swamp dragon scales (6, -2, D:7) a +0 trident a cursed +0 robe (7, -2, D:7) a cursed +0 dire flail of protection a +2 robe of willpower (10, 25, D:7) a +3 spear (13, 12, D:7) 4 boomerangs (14, 5, D:7) a +3 flail a +0 robe a +0 giant club (19, 13, D:7) a +0 robe (21, 15, D:7) a +0 giant spiked club (22, 18, D:7) a +0 halberd a +0 halberd (24, 18, D:7) a +0 flail (25, 18, D:7) a +3 short sword a +0 robe (26, 17, D:7) a +0 robe (26, 18, D:7) a cursed +1 flail of protection a +0 robe the Ecumenical Temple