funkygono the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 medium shield a +3 buckler (4, 8, D) a +5 plate armour (6, 2, D) a lightning rod (4/4) (7, 2, D) 4 scrolls of blinking (7, 3, D) 6 potions of haste (7, 4, D) 3 potions of berserk rage (7, 6, D) a +5 crystal plate armour (7, 7, D) +5 fire dragon scales (8, 2, D) a +6 ring of intelligence (8, 3, D) a wand of disintegration (7) (8, 4, D) a wand of iceblast (7) (8, 5, D) a wand of acid (7) (8, 6, D) +5 ice dragon scales (8, 7, D) +5 shadow dragon scales (8, 8, D) +5 storm dragon scales (9, 9, D) the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 8, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (10, 9, D) the +0 sword of Power (11, 5, D) a +6 ring of dexterity (11, 6, D) a +0 medium shield (11, 7, D) a +0 scale mail (11, 8, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 9, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (12, 1, D) a +0 long sword (12, 2, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (12, 3, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (12, 4, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (12, 5, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (12, 6, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (12, 7, D) the +6 shillelagh "Devastator" {shatter} (12, 8, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (12, 9, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (61, 4, D) a scorpion corpse (61, 8, D) an uncursed staff of earth (62, 1, D) a box of beasts (63, 0, D) a +3 chain mail of poison resistance (63, 8, D) a +1 halberd of venom (64, 0, D) the +2 falchion of Zaunablu {drain, rF+ Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It makes you more stealthy. (64, 1, D) the +2 leather armour "Vytsumaom" {Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). (67, 0, D) a +1 antimagic quarterstaff (68, 0, D) a phial of floods (68, 12, D) a jumping spider corpse (69, 0, D) a +2 long sword of electrocution (70, 9, D) an uncursed staff of poison (71, 16, D) a +1 ring mail of fire resistance (72, 8, D) a cursed staff of summoning (72, 9, D) a +2 robe of magic resistance (72, 16, D) a +1 plate armour of cold resistance (72, 17, D) a +2 battleaxe of flaming (73, 1, D) a +4 blowgun (73, 16, D) a book of Death (73, 17, D) an uncursed staff of poison (75, 1, D) a +2 great sword of holy wrath