funkygono the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 medium shield (6, 9, D) a scroll of blinking (6, 10, D) 2 potions of berserk rage (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 10, D) a potion of haste (8, 1, D) a +6 ring of dexterity (8, 2, D) a +6 ring of strength (8, 3, D) a potion of degeneration (8, 5, D) +5 storm dragon scales (9, 1, D) a +5 crystal plate armour (9, 2, D) +5 gold dragon scales (9, 3, D) a +5 plate armour (9, 4, D) +5 fire dragon scales (9, 5, D) +5 shadow dragon scales (9, 7, D) a wand of acid (7) (9, 8, D) a wand of iceblast (7) (9, 9, D) a wand of disintegration (7) (9, 10, D) a +6 ring of dexterity (10, 1, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (10, 2, D) the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. (10, 3, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (10, 4, D) a +0 robe (10, 5, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (11, 2, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (11, 3, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (11, 4, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (11, 5, D) the +0 sword of Power (12, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (12, 2, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (12, 3, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (12, 4, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (12, 5, D) the +6 shillelagh "Devastator" {shatter} (59, 7, D) the cursed +0 mace of Nightmares {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. (62, 1, D) a +2 short sword of draining (64, 12, D) a water moccasin corpse (65, 11, D) a +0 scimitar (67, 0, D) a +1 barding of stealth (69, 0, D) a +2 spear of venom (70, 8, D) the Guide on Flames and Earth Spells Type Level a - Sandblast Earth 1 b - Flaming Arrows Charms/Fire 2 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 e - Statue Form Transmutation/Earth 6 (70, 9, D) an uncursed staff of summoning (71, 8, D) a +0 large shield of positive energy (72, 8, D) a scroll of brand weapon (72, 9, D) a fan of gales (73, 1, D) a +0 battleaxe of chopping (73, 13, D) a water moccasin corpse (75, 1, D) a +2 hand axe of freezing