funkygono the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 9, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) 2 potions of invisibility (7, 1, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. (7, 2, D) a +5 demon whip (10, 1, D) a +6 ring of dexterity (10, 2, D) a wand of disintegration (7) (10, 3, D) a wand of iceblast (7) (10, 4, D) a wand of acid (7) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) a +6 ring of intelligence (11, 2, D) a +6 ring of intelligence (12, 1, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. The Shining One disapproves of the use of such an item. (12, 9, D) a +0 medium shield (13, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (13, 2, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (13, 3, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (13, 4, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. (13, 5, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (13, 6, D) the +0 sword of Power (13, 7, D) the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. (13, 8, D) a +0 flail (13, 9, D) a +0 scale mail (35, 0, D) a phial of floods (35, 15, D) a ration (36, 0, D) a +6 vampiric trident (36, 1, D) a phantom mirror (36, 15, D) an uncursed staff of cold (37, 0, D) a +1 leather armour of cold resistance (37, 1, D) an uncursed staff of summoning (37, 15, D) a +0 scale mail of fire resistance (38, 0, D) a +1 flail of protection (38, 1, D) a lamp of fire (38, 7, D) a +1 long sword of holy wrath (38, 15, D) the +9 spear of the Sky {speed, Fragile rElec Int+7 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (39, 0, D) a +0 troll leather armour (39, 1, D) an uncursed staff of summoning (39, 6, D) a guardian serpent corpse (39, 15, D) an uncursed ring of resist corrosion (39, 22, D) 2220 arrows (40, 0, D) a +2 ring mail of fire resistance (40, 15, D) a phial of floods (41, 0, D) an uncursed staff of death (41, 15, D) a +0 hunting sling of flaming (42, 0, D) a book of Necromancy (42, 1, D) a box of beasts (42, 15, D) an uncursed staff of earth (47, 23, D) the +9 hunting sling "Vefinwuo" {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (47, 24, D) the +4 longbow of Pestilence {elec, MR+ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. It lets you see invisible. (47, 25, D) the ring of Life {rElec rF+ Stlth+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It makes you more stealthy. (47, 26, D) the ring "Cosuup" {rF+ rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from fire. It protects you from cold. (47, 27, D) a phial of floods (47, 28, D) a lamp of fire (49, 0, D) a +2 hand crossbow of velocity (50, 0, D) an uncursed staff of death (50, 12, D) the +5 arbalest "Ebosyg Weni" {venom, +Fly rN+ Stlth+} It poisons the ammo it fires. It protects you from negative energy. It lets you fly. It makes you more stealthy. (50, 13, D) a +5 blowgun (50, 37, D) a +5 glaive of holy wrath (51, 12, D) a fan of gales (51, 13, D) the amulet "Juyqen" {RegenMP MP+9 Str+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). It affects your magic capacity (+9). (51, 25, D) a book of Maledictions (51, 36, D) an uncursed staff of poison (51, 37, D) an uncursed staff of death (51, 42, D) a +0 scythe of protection (51, 43, D) a +0 long sword a +0 robe (52, 0, D) an uncursed staff of earth (52, 1, D) a +2 leather armour of positive energy (52, 13, D) an uncursed staff of power (52, 25, D) an uncursed ring of positive energy (52, 37, D) a fan of gales (52, 42, D) a +0 mace (52, 43, D) a +0 scimitar (53, 0, D) a phantom mirror (53, 1, D) an uncursed staff of fire (53, 7, D) a +0 mace of protection +1 fire dragon scales (53, 21, D) an uncursed staff of poison (53, 24, D) a +4 plate armour of fire resistance (53, 25, D) an uncursed ring of positive energy (53, 31, D) a +0 long sword (54, 12, D) a +0 leather armour of magic resistance (54, 20, D) an uncursed staff of poison (54, 25, D) a phantom mirror (54, 36, D) a +0 flail (54, 38, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (54, 39, D) an uncursed ring of magical power (54, 40, D) a lightning rod (4/4) (54, 42, D) a +0 robe (55, 0, D) a +1 plate armour of cold resistance (55, 9, D) a hell hound corpse (skeletalised by now) (55, 12, D) an uncursed staff of earth (55, 13, D) a lamp of fire (55, 33, D) a +2 scythe of protection an uncursed staff of poison (55, 38, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (55, 39, D) the +7 dagger of Discord {freeze, *Noise Fragile rElec SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible. It may make noises in combat. It will be destroyed if unequipped. (55, 40, D) a lamp of fire (56, 20, D) a +4 scimitar of freezing (57, -1, D) an uncursed ring of protection from cold (57, 0, D) a lightning rod (4/4) (57, 23, D) a +2 ring of intelligence (59, 36, D) a +3 mace of holy wrath (59, 37, D) a cursed amulet of inaccuracy (59, 41, D) a +0 trident (unseen) (60, 37, D) an uncursed amulet of magic regeneration (60, 40, D) a cursed -3 trident (60, 41, D) a +0 spear a +7 hunting sling 323 javelins of penetration a +0 leather armour (60, 42, D) a +3 spear of piercing 373 steel javelins a +0 leather armour (61, 0, D) an uncursed staff of poison (61, 16, D) an uncursed amulet of magic regeneration (61, 26, D) a +3 dagger of holy wrath (61, 41, D) a +0 spear 385 javelins a +0 leather armour (61, 42, D) a +4 spear of flaming 292 silver javelins a +0 leather armour (62, 0, D) a +3 mace of protection (62, 1, D) a lightning rod (4/4) (62, 8, D) a +3 long sword of electrocution (62, 9, D) a fan of gales (62, 17, D) a +0 mace of draining (62, 26, D) an uncursed staff of earth (62, 31, D) a +0 scythe a +0 robe (62, 32, D) a +0 robe (62, 36, D) an uncursed staff of death (62, 38, D) the +3 ring mail of the Equinox {rElec Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. (62, 39, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 8, D) the +3 dagger "Rydghisi" {pierce, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (63, 16, D) a +0 scimitar of slicing (63, 22, D) a +1 scimitar of flaming (63, 26, D) a lightning rod (4/4) (63, 27, D) a phantom mirror (63, 28, D) a +2 flail of draining a +0 chain mail (63, 32, D) a +4 scimitar of flaming a +1 robe of fire resistance a +4 quarterstaff of chaos a +0 short sword a +0 chain mail (64, 4, D) a cursed staff of poison (64, 16, D) an uncursed staff of poison (64, 26, D) a box of beasts (64, 32, D) a +0 dagger a +0 robe a +0 morningstar a cursed -2 robe (65, 26, D) a +3 shortbow of freezing (67, 0, D) a +0 chain mail of poison resistance (69, 0, D) a +1 lajatang of pain (69, 22, D) a +0 plate armour a +1 large shield of reflection a +0 morningstar a +0 ring mail (69, 36, D) a +1 fustibalus of velocity (69, 41, D) a +0 quarterstaff a +0 robe (69, 42, D) a +0 short sword a +0 robe (70, 8, D) a +1 great mace of holy wrath (70, 9, D) a +2 scimitar of flaming (70, 23, D) a +1 great sword of flaming (70, 36, D) a fan of gales (70, 37, D) a cursed -3 ring of protection (70, 41, D) a +0 quarterstaff a +0 robe a +1 dagger of distortion a +0 robe (71, 8, D) an uncursed ring of poison resistance (71, 16, D) a +0 large shield a +1 war axe of electrocution (71, 23, D) a +3 quarterstaff of speed a +0 chain mail (71, 27, D) a cursed staff of poison (71, 41, D) a +0 rapier a +0 robe a +0 buckler (71, 42, D) a +2 quarterstaff of crushing a +0 robe (72, 8, D) a lamp of fire (72, 9, D) an uncursed staff of air (72, 16, D) a cursed staff of earth (72, 27, D) an uncursed staff of wizardry (73, 16, D) an uncursed staff of conjuration (73, 17, D) a +1 war axe of flaming (73, 19, D) a +0 dire flail (unseen) (73, 26, D) an uncursed staff of death (73, 36, D) a +0 dagger (73, 37, D) a sack of spiders (75, 1, D) a sack of spiders