funkygono the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (8, 4, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (8, 5, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (8, 6, D) the +6 shillelagh "Devastator" {shatter} (8, 7, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 5, D) a +5 crystal plate armour (11, 6, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 7, D) +5 gold dragon scales (11, 8, D) a +5 plate armour (12, 0, D) a wand of disintegration (7) (12, 1, D) a wand of iceblast (7) (12, 2, D) a wand of acid (7) (12, 5, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (13, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (13, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (13, 2, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (13, 3, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (13, 4, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (13, 5, D) the +0 sword of Power (13, 6, D) the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. (13, 7, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (13, 8, D) a +0 robe (61, 0, D) a +3 scythe of slicing (61, 8, D) a cursed ring of attention (62, 1, D) a +1 quarterstaff of protection (62, 8, D) an uncursed staff of air (62, 9, D) an uncursed staff of poison (63, 8, D) an uncursed staff of air (68, 0, D) a +0 chain mail of fire resistance (70, 8, D) a phantom mirror (70, 9, D) the +10 hand crossbow of Extremism {venom, MR- Str+3} It poisons the ammo it fires. It affects your strength (+3). It affects your resistance to hostile enchantments. (70, 12, D) a jumping spider corpse (71, 12, D) a scorpion corpse (71, 16, D) the cursed +0 pair of boots of Winter {rC+ rCorr Dex+5 Stlth-} It affects your dexterity (+5). It protects you from cold. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (71, 17, D) the +6 shortbow "Bizeel" {velocity, rElec rPois rN+ Int-4} Any arrow fired from it inflicts extra damage. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (72, 16, D) an uncursed ring of fire (72, 17, D) a +0 spear of flaming (73, 3, D) a +0 dagger a +0 robe (73, 16, D) the ring of the Median {Wiz *Contam rElec rPois rC+ Slay+3} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (73, 17, D) a +2 rapier of speed