Dungeon Sprint DCSS version bcrawl-1.21.3-2-g9d8a61a446 (webtiles) character file. Game seed: 5949862466241096045 7 funkygono the Conjurer (level 2, 0/17 HPs) Began as a Fairy Conjurer on Apr 12, 2020. Was an Initiate of Vehumet. Succumbed to a scorpion's poison ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:02 (186 turns). funkygono the Conjurer (Fairy Conjurer) Turns: 186, Time: 00:03:02 Health: 0/17 AC: 3 Str: 6 XL: 2 Next: 0% Magic: 8/10 EV: 19 Int: 30 God: Vehumet [......] Gold: 0 SH: 3 Dex: 12 Spells: 9/12 levels left rFire . . . SeeInvis . t - staff of energy rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn x - +6 ring of intelligence MPRegen 0.12/turn y - +6 ring of intelligence @: lethally poisoned (0 -> -10), flying evasively A: small, magic attunement, unstealthy, unfitting armour, able to fly, AC/SH +3 a: Stop Flying, Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons p - a +5 quick blade s - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. Magical Staves t - an uncursed staff of energy (weapon) Jewellery v - a +6 ring of dexterity x - a +6 ring of intelligence (left hand) y - a +6 ring of intelligence (right hand) Scrolls a - 4 scrolls of amnesia h - 4 scrolls of blinking i - 7 scrolls of fog j - 5 scrolls of identify k - 5 scrolls of remove curse l - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of heal wounds d - 10 potions of curing f - 6 potions of haste g - 3 potions of berserk rage m - 2 potions of brilliance n - 2 potions of invisibility o - 4 potions of resistance q - 5 potions of agility r - 5 potions of might Comestibles e - 7 rations {!d} Skills: + Level 6.2 Dodging + Level 1.5 Stealth + Level 5.7 Spellcasting + Level 7.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ######.. 1% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ######.. 1% 3 None Fulminant Prism Conj/Hex ####...... 13% 4 None Irradiate Conj/Tmut ####...... 34% 5 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your spells do not cause hunger and MP costs are reduced by 1. Your bright wings attract enemies. (Stealth-) You cannot fit into any form of body armour. Your shimmering scales are hard and can block incoming attacks. (AC +3, SH +3) You are small and have problems with some larger weapons. You can fly continuously. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded) The searing ray misses the scorpion. (Press . to maintain the ray.) The tarantella completely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is moderately wounded. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.).▓ ▓.....▓ ▓.ss..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a tarantella and a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | funkygono the Fairy Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 6/6 2 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a transporter. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found an opulent altar of Gozag. 3 | D | Found a corrupted altar of Lugonu. 4 | D | Found a burning altar of Makhleb. 5 | D | Found a sacrificial altar of Ru. 5 | D | Found a stormy altar of Qazlal. 5 | D | Found a shimmering blue altar of Sif Muna. 5 | D | Found an iron altar of Okawaru. 5 | D | Found a bloodstained altar of Trog. 5 | D | Found a sparkling altar of Nemelex Xobeh. 18 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 18 | D | Found the +10 dark maul {crush} 18 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 18 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 18 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 20 | D | Reached skill level 5 in Spellcasting 20 | D | Reached skill level 7 in Conjurations 20 | D | Reached XP level 2. HP: 17/17 MP: 6/10 24 | D | Learned a level 2 spell: Searing Ray 168 | D | Became a worshipper of Vehumet 181 | D | Entered arena 2. 181 | D | Noticed a scorpion 181 | D | Noticed a tarantella 181 | D | Found a transporter. 186 | D | Succumbed to a scorpion's poison Skill XL: | 1 | ---------------+----+----- Dodging | 6 | 6.2 Spellcasting | 5 | 5.7 Conjurations | 7 | 7.0 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 3 Block: Other || 1