foolusion Level 1 of the Dungeon (0, 0, D:1) a cursed +0 leather armour (5, 1, D:1) a +0 club (12, 24, D:1) a +0 club (26, 7, D:1) a +0 short sword (29, 1, D:1) a +0 whip (34, 1, D:1) a +0 club (39, -12, D:1) a +0 leather armour (41, 24, D:1) a +0 chain mail (49, 35, D:1) a +0 short sword (53, 24, D:1) a +1 helmet (55, -8, D:1) a +0 club (57, -4, D:1) a +0 club (59, -4, D:1) a +1 dagger of draining (59, 30, D:1) a +0 club (63, 1, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Oxetsa" {*Tele MR- Str+8} (2710 gold) [ring of teleportation] It may teleport you next to monsters. It affects your strength (+8). It affects your resistance to hostile enchantments. the cursed +0 ring mail "Ulaceo" {*Drain rPois rCorr Str+3} (1850 gold) It affects your strength (+3). It protects you from poison. It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. the +7 mace of the Grave {antimagic, *Slow Int+7 Stlth+} (6290 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It may slow you when you take damage. It makes you more stealthy. the +3 leather armour of Miqaec {+Fly MR+} (3170 gold) It affects your resistance to hostile enchantments. It lets you fly. (2, 4, D:2) a +0 hunting sling (5, -24, D:2) a +0 robe (9, -19, D:2) a +0 spear (10, -22, D:2) a +1 vampiric short sword (11, 8, D:2) a +0 whip (29, -13, D:2) a cursed +0 robe (35, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (1, 17, D:3) a +0 dagger (12, 13, D:3) 10 poisoned needles (15, 2, D:3) a tomahawk (15, 6, D:3) a +0 mace (16, 2, D:3) a +0 dagger a +0 leather armour a +0 hand axe a +0 ring mail a cursed +0 flail (17, 3, D:3) a tomahawk a +0 scale mail (21, 0, D:3) a +0 mace (22, 26, D:3) 26 arrows (33, 37, D:3) a +0 trident (36, 41, D:3) a cursed -1 dagger (37, 6, D:3) a +0 club (39, 10, D:3) a +0 dagger (41, 28, D:3) a +0 dagger a +0 club (42, 14, D:3) a +0 spear (42, 30, D:3) a +0 club a cursed +0 club a +0 dagger (43, 30, D:3) a +0 dagger a +0 dagger a +3 dagger of draining (43, 31, D:3) a +0 spear a cursed +0 animal skin a +0 helmet Level 4 of the Dungeon [Shop] Elyten's Book Emporium a book of Geomancy (350 gold) a book of the Sky (650 gold) a manual of Long Blades (1104 gold) a book of Necromancy (300 gold) a book of Frost (350 gold) a book of Geomancy (350 gold) a book of Cantrips (200 gold) a book of Minor Magic (200 gold) a book of Misfortune (200 gold) a book of Conjurations (300 gold) [Shop] Peteuh's Antique Weapon Shop a +0 broad axe (104 gold) a +0 short sword (78 gold) a +0 mace (78 gold) a +0 hand axe (78 gold) a +6 hand crossbow of flaming (995 gold) a +0 battleaxe (169 gold) a +0 quarterstaff (104 gold) a +0 whip (65 gold) a +0 war axe (91 gold) a +0 flail (91 gold) a +0 short sword (78 gold) [Shop] Fokefu's General Store a potion of mutation (80 gold) a potion of lignification (30 gold) the cursed +2 hand axe "Baw Beupe" {freeze, +Fly rPois rF+ rN+ Stlth-} (355 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you fly. It makes you less stealthy. It has a curse placed upon it. a scroll of immolation (35 gold) 18 bolts (36 gold) a +0 robe (7 gold) a potion of haste (100 gold) a scroll of noise (10 gold) a scroll of teleportation (30 gold) [Shop] Hesup's Book Shop a book of Changes (300 gold) a book of Maledictions (300 gold) a book of Cantrips (240 gold) a book of the Earth (780 gold) a manual of Throwing (1324 gold) a book of Party Tricks (600 gold) a book of Battle (480 gold) a book of Misfortune (240 gold) a book of Conjurations (360 gold) a book of Minor Magic (240 gold) the Grimoire of Translocation (1119 gold) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Disjunction Translocation 8 (0, 0, D:4) a +0 helmet (0, 6, D:4) a +0 hand axe (0, 39, D:4) a +0 giant spiked club (11, 8, D:4) a +0 ring mail (18, 28, D:4) a +0 mace (21, 9, D:4) 4 needles of paralysis (25, 44, D:4) a +0 whip (47, 35, D:4) a +0 leather armour (49, 4, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 scale mail (39, -36, D:5) a +0 troll leather armour a +0 giant club (40, -16, D:5) a cursed -3 club (40, 3, D:5) 21 bolts (41, -24, D:5) a +0 trident (48, -42, D:5) a +0 dagger (56, -35, D:5) a +0 pair of boots Level 6 of the Dungeon (0, 0, D:6) a +0 robe (12, 40, D:6) a +0 hand axe (13, 34, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (25, 54, D:6) a +4 falchion (27, 20, D:6) a +0 chain mail (30, 25, D:6) 5 poisoned needles (32, 49, D:6) a scroll of random uselessness (34, 25, D:6) a +0 hand axe (35, 24, D:6) a +0 short sword a +0 leather armour a +0 leather armour (36, 23, D:6) 2 tomahawks (37, 23, D:6) a +0 club (56, 25, D:6) a +0 mace (57, 27, D:6) a +4 quarterstaff of chaos a +0 cloak (58, 14, D:6) 9 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 club (unseen) (1, 1, D:7) 17 sling bullets (2, 3, D:7) a +0 flail a +0 leather armour an orc corpse (3, 11, D:7) a +0 hunting sling (8, 26, D:7) a hippogriff corpse the Ecumenical Temple