Dungeon Crawl Stone Soup version 0.33-a0-290-g14434f1371 (console) character file. Game seed: 10453488611183412495 60 flow the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 30, 2024. Slain by an adder (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:36 (882 turns). flow the Conjurer (Deep Elf Conjurer) Turns: 882, Time: 00:03:36 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 5/10 EV: 12 Int: 24 God: Gold: 64 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -5) A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of ice Scrolls e - a scroll of immolation g - a scroll of silence {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} d - a potion of might {unknown} Skills: + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Passwall Erth 4% N/A 30% 3 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. A jackal comes into view. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You feel sick. You feel sick. The adder barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. You feel sick. You feel sick. The jackal barks! The jackal stops to sniff the ground. The adder bites you but does no damage. You feel sick. You feel sick. You are no longer poisoned. There is a stone staircase leading up here. The adder bites you. You climb upwards. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder! The adder is almost dead. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... .############.......... .# #............####### .# #.#########†.# .# #............####### .# #.####.............. .# #.# #.###.#.####... .# #.# #.###.#.####.## .# #.####............# .# #.##....eS........# .# #.##.#.###.#.####.# .# #............# #.# .# #..........#.# #.# .######.#.......# #.# ........#.####### #.# #########.# #.# #.##########.# #............# You could see an adder. Vanquished Creatures Terence (D:2) A gnoll (D:1) 4 ball pythons (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flow the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 265 | D:1 | Learned a level 2 spell: Searing Ray 473 | D:1 | Reached XP level 3. HP: 11/19 MP: 5/10 864 | D:2 | Noticed Terence 869 | D:2 | Killed Terence 882 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.2 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 4 Use: Scroll || 3 Armour: Robe || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 882 | 852 | 30 | 0 | 740 | 2 | 441.0 | Dungeon | 882 | 852 | 30 | 0 | 740 | 2 | 441.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts D:2: 23 daAuts