Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 13217703290863654938 304 flestrin the Conjurer (level 6, -2/41 HPs) Began as an Octopode Conjurer on Feb 27, 2024. Slain by Edmund ... wielding a +1 flail of protection (9 damage) ... on level 4 of the Dungeon. The game lasted 00:04:58 (3614 turns). flestrin the Conjurer (Octopode Conjurer) Turns: 3614, Time: 00:05:00 Health: -2/41 AC: 1 Str: 8 XL: 6 Next: 38% Magic: 1/11 EV: 13 Int: 21 God: Gold: 177 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: beast-form A: beast (slay +0), almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation You were on level 4 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 177 gold pieces. Inventory: Talismans l - a beast talisman (active) Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} f - 3 scrolls of immolation {unknown} g - a scroll of revelation {unknown} i - a scroll of noise {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of poison {unknown} Potions a - a potion of magic b - 5 potions of curing {unknown} h - a potion of attraction {unknown} m - a potion of degeneration {unknown} Skills: + Level 2.7 Fighting + Level 2.2 Dodging - Level 2.6 Stealth + Level 0.0 Unarmed Combat + Level 3.4 Spellcasting * Level 5.9 Conjurations + Level 0.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Passwall Erth 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Edmund barely misses you. You tentacle-slap Edmund but do no damage. Your grab misses Edmund. You squeeze Edmund, but do no damage. Edmund is moderately wounded. Edmund hits you with a +1 flail of protection! You tentacle-slap Edmund but do no damage. You grab Edmund. Edmund is moderately wounded. You constrict Edmund, but do no damage. Edmund hits you with a +1 flail of protection! You tentacle-slap Edmund but do no damage. Edmund is moderately wounded. You constrict Edmund, but do no damage. Edmund hits you with a +1 flail of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +1 flail of protection and wearing a +0 scale mail (moderately wounded, constricted by you, 100% to hit) The searing ray hits Edmund but does no damage. Edmund is moderately wounded. (Press . to maintain the ray.) You constrict Edmund. Edmund barely misses you. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. You constrict Edmund, but do no damage. Edmund hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is moderately wounded. You constrict Edmund. Edmund hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund! Edmund is heavily wounded. You finish channelling your searing ray. You constrict Edmund, but do no damage. Edmund hits you with a +1 flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" ################# .........@h.....# ......#########.# ..... #.# .... #.# ... #.# >. #.# ...... #.# ..... #.# #+#.... #.# You could see Edmund. Vanquished Creatures Sigmund (D:2) 2 orc wizards (D:3) 4 adders 2 dart slugs (D:3) 2 ribbon worms (D:2) 2 orcs (D:3) 6 ball pythons 7 endoplasms 2 giant cockroaches 2 goblins 3 hobgoblins (D:2) 6 kobolds 2 quokkas (D:2) 6 bats 2 frilled lizards 8 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flestrin the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 411 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 1144 | D:2 | Reached skill level 1 in Fighting 1144 | D:2 | Reached XP level 3. HP: 19/23 MP: 0/6 1347 | D:2 | Found a faded altar of an unknown god. 1638 | D:2 | Noticed Sigmund 1643 | D:2 | Learned a level 2 spell: Searing Ray 1741 | D:2 | Killed Sigmund 1742 | D:2 | Reached skill level 5 in Conjurations 1742 | D:2 | Reached XP level 4. HP: 16/30 MP: 0/8 1742 | D:2 | Reached XP level 5. HP: 19/35 MP: 0/9 2741 | D:3 | Found a bloodstained altar of Trog. 2749 | D:3 | Reached XP level 6. HP: 41/41 MP: 7/10 3597 | D:4 | Noticed Edmund 3614 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_lost_god, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_six_doors_small D:4: layout_basic, xom_confusion_cloud, minmay_fractal_squares_5, uniq_edmund, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.7 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.9 Dodging | | 2.2 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | 24 || 36 Tentacles | 5 | 6 || 11 Constrict | 3 | 9 || 12 Cast: Magic Dart | 50 | 42 || 92 Searing Ray | 1 | 6 || 7 Armour: Skin | 7 | 17 || 24 Dodge: Dodged | 12 | 17 || 29 Form: Beast | | 1 || 1