Dungeon Crawl Stone Soup version 0.31-a0-774-g0d66cbabe8 (webtiles) character file. Game seed: 14146969866147360256 144 flestrin the Conjurer (level 5, -1/29 HPs) Began as a Deep Elf Conjurer on Sept 17, 2023. Succumbed to a kobold brigand's curare-tipped dart ... in a sewer. The game lasted 00:07:34 (2982 turns). flestrin the Conjurer (Deep Elf Conjurer) Turns: 2982, Time: 00:07:35 Health: -1/29 AC: 2 Str: 9 XL: 5 Next: 5% Magic: 5/13 EV: 13 Int: 27 God: Gold: 99 SH: 0 Dex: 13 Spells: 7/13 levels left rFire + . . j - +0 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of Niruture {Fire Str+5 Int+2} HPRegen 0.24/turn l - ring of wizardry MPRegen 0.13/turn %: wizardry (x1) @: lethally poisoned (-1 -> -11), slowed, very slow A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 99 gold pieces. Inventory: Hand Weapons j - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery d - the ring of Niruture (left hand) {Fire Str+5 Int+2} (You found it on level 2 of the Dungeon) [ring of fire] Fire: It enhances your fire magic. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. l - a ring of wizardry (right hand) Talismans h - a flux talisman Scrolls c - 3 scrolls of enchant armour {unknown} e - a scroll of blinking {unknown} g - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} Potions b - a potion of magic f - 3 potions of brilliance {unknown} k - a potion of berserk rage {unknown} n - a potion of curing {unknown} o - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting + Level 4.0 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Volatile Blastmotes Fire/Tloc 18% 2d11 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 3% 1 Dazzling Flash Conj/Hex 40% N/A 3% 3 Hailstorm Conj/Ice 20% 3d6 3% 3 Confusing Touch Hex 6% N/A 9% 3 Sigil of Binding Hex 6% N/A 9% 3 Vampiric Draining Necr 6% 2d6 9% 3 Fulminant Prism Conj/Hex 10% 3d9 11% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 11% 4 Summon Ice Beast Ice/Summ 6% N/A 28% 4 Starburst Conj/Fire 15% 6d6 80% 6 Simulacrum Ice/Necr 3% N/A 98% 6 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Yredelemnul Message History Unknown command. The searing ray hits the jackal! You kill the jackal! You feel very sick. A kobold comes into view. It is wielding a +0 club. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts (76% to hit) The searing ray misses the kobold brigand. (Press . to maintain the ray.) You feel very sick. The kobold throws a stone. The stone misses you. A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are lethally poisoned! You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. Unknown command. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. The searing ray hits the kobold. You kill the kobold! You hear a splash. x2 * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. Unknown command. The searing ray misses the kobold brigand. You finish channelling your searing ray. You die... #~# #~# #~# #~# #~# #~# #~# #########~## #.~..)†K@~.####### #~~~K~~~~~~~.....####### #~~≈≈≈~~~~~~~≈~~~~≈≈≈≈≈# ...K~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ...#.~≈≈≈~~~~~~~~~~~~~≈≈≈### .. #.~~~~~~~~.......###### # #..........###.### ############ #∩# ### You could see a kobold brigand and 2 kobolds. Vanquished Creatures An orc wizard (D:3) 3 adders 2 river rats (Sewer) 3 worms (D:2) 2 dart slugs 2 orcs (D:3) 3 endoplasms A giant cockroach (D:1) 3 hobgoblins 6 jackals 4 kobolds 2 quokkas 5 ball pythons 2 bats 2 frilled lizards 9 goblins 12 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flestrin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | You fall into a shaft and drop 1 floor! 122 | D:2 | Identified the ring of Niruture {Fire Str+5 Int+2} 170 | D:2 | Reached XP level 2. HP: 8/15 MP: 0/8 603 | D:2 | Learned a level 2 spell: Searing Ray 766 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1948 | D:2 | Reached skill level 5 in Conjurations 2169 | D:2 | Learned a level 3 spell: Volatile Blastmotes 2258 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2550 | D:3 | Found a basalt altar of Yredelemnul. 2581 | D:3 | Found a glowing drain. 2591 | Sewer | Entered a sewer 2881 | Sewer | Reached skill level 1 in Fighting 2881 | Sewer | Reached XP level 5. HP: 29/29 MP: 8/13 2982 | Sewer | Succumbed to a kobold brigand's curare-tipped dart Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring D:2: wander_river, layout_rooms D:3: layout_basic, yredelemnul_altar_generic, nicolae_ecumenical_snake_handling, portal_sewer_entry_d, grunt_ministairs_13, moated_statue, kennysheep_another_room Sewer: sewer_kobolds Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Fighting | 1 | 1.0 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 8 || 8 Cast: Magic Dart | 90 | 16 || 106 Searing Ray | 1 | 8 || 9 Stab: Sleeping | | 1 || 1 Armour: Robe | 13 | 15 || 28 Dodge: Dodged | 24 | 11 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3027 | 2805 | 222 | 1061 | 1309 | 4 | 756.8 | Dungeon | 2617 | 2395 | 222 | 754 | 1245 | 3 | 872.3 | Sewer | 409 | 409 | 0 | 307 | 63 | 1 | 409.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1310 daAuts D:1: 960 daAuts Sewer: 409 daAuts D:3: 346 daAuts